scholarly journals DESIGN TRENDS IN CHILDREN'S BOOK ILLUSTRATION - AN EXAMPLE OF LATGALIAN ABC DESIGN

Author(s):  
Ieva Širiņa ◽  
Aina Strode

Children's book illustrations have always been an area that allows artists to make the most of their creative potential. Modern design trends for children's books are changing both in the world and in Latvia. The most relevant of these are minimalism and color purity, simplicity and quality. Research also highlights the choice of illustration and font style in favor of retro style and handwriting. Picture books on the topics of kindness and love are popular in terms of content. Activity books are useful for interactive communication. The aim of the article is to develop the concept of graphic design of the ABC of Latgalian language by studying design trends in children's book illustration and the supply and demand of children's Latgalian literature in Latvia. Research methods: theoretical - research and analysis of literature and Internet resources, empirical - questionnaire, analysis of analogues.

2016 ◽  
Vol 12 (4) ◽  
pp. 1
Author(s):  
Adeleh Rafaee ◽  
Parisa Shad Qazvini

<p>The formation of the Islamic Revolution in the early sixties and its rise in the fifties has caused major changes and developments in the cultural structures of Iran. These changes emerged in the political - economic and social – cultural areas in the framework of Islamic- revolutionary utopian ideas. In the Pahlavi era, religious literature for children was less considered due to the low attention of the governing regime. Although the forties is considered as the decade of children’s book illustrations but the religious literature for children and its illustration were less considered. With the beginning of the revolutionary activities, some Persian writers decided to make children familiar with spiritual and religious atmospheres by creating works with a focus on Islam. The prevailing hypothesis of this paper is that an interaction was established between religious literature for children and children’s book illustration after the emergence of religious thoughts in children’s stories. Here, the claim is proved that the social needs and the interaction of religious literature with children’s book illustrations led to the emergence of a branch called religious illustration. The methodology of this study is descriptive-analytical. Data collection method is collecting documents and library resources. </p>


Experiment ◽  
2019 ◽  
Vol 25 (1) ◽  
pp. 207-225
Author(s):  
Ekaterina Vyazova

Abstract This article analyzes the Neo-Russian style in children’s book illustrations in Russia and compares it to analogous artistic developments in England, revealing a similar evolutionary path to that of other national variants of Art Nouveau. The initial aesthetic impulse for this evolution came from the promotion of crafts and medieval handicrafts by “enlightened amateurs.” The history of children’s books, with its patently playful nature, aestheticization of primitives, and free play with quotations from the history of art, is an important episode in the history of Russian and English Art Nouveau. Starting with a consideration of the new attitude towards the “theme of childhood” as such, and a new focus on the child’s perception of the world, this article reveals why the children’s book, long treated as a marginal genre, became a fertile and universal field for artistic experimentation at the turn of the twentieth century. It then focuses on Elena Polenova’s concept of children’s book illustrations, which reflected both her enthusiasm for the British Arts and Crafts movement, and, in particular, the work of Walter Crane, and her profound knowledge of Russian crafts and folklore. The last part of the article deals with the artistic experiments of Ivan Bilibin and the similarities of his book designs to those of Walter Crane.


Author(s):  
Aina Strode ◽  
Viktorija Loktionova

The aim of the article - to study the essence of game design and the possibilities of usage games in the pedagogical-psychological context, to justify the choice of the game as tool of university advertising. Research methods - theoretical - research of literature and internet resources; empirical - interviews of experts. Since the aim of the projected game is to test and supplement the knowledge about Rezekne Academy of Technologies (RTA) and create interest in studying at RTA, the degree of research of the topic has been done by analyzing publications about the place of game in advertising, as a educational tool, as well as scientific articles about game design, its development process. The concept of advertising game includes the substantiation of the content, organizational, constructive and graphical solution.


2020 ◽  
Author(s):  
Neil Dodgson

© 2019 The Author The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children's book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.


2019 ◽  
Vol 21 (1) ◽  
pp. 176-196
Author(s):  
Márcia Tavares

De maneira geral a leitura de imagens no livro ilustrado ainda está relacionada à primazia da palavra e aos modos de ler em um conjunto de interdependências entre o texto escrito e as imagens. Para verificar a construção de sentidos advinda dessa relação, apresentamos a análise do livro Lá e aqui (2015), de Carolyna Moreyra, ilustrado por Odilon Moraes. Destacamos, a partir do espaço gráfico e narrativo, uma proposta de leitura permeada pelo uso das estratégias centradas em inferências, e ainda verificamos quais elementos plásticos estão dispostos no projeto gráfico e na composição do diálogo entre texto e imagem. Esses aspectos foram explorados seguindo as diretrizes de Oliveira (2008), que delimita uma primeira leitura estrutural como porta de entrada metodológica para a leitura de imagens. Para o estudo da aplicação das estratégias de inferência, tomamos Girotto e Souza (2011) e utilizamos os pressupostos inseridos na prática de leitura das palavras e na transposição de conceitos para a leitura das ilustrações do livro infantil. Palavras-chave: Livro ilustrado. Estratégias de leitura. Inferência. Odilon Moraes. INFERENTIAL STRATEGY TO READ ILLUSTRATED BOOKS Abstract: Generally, reading images in illustrated books is still related to the primacy of the word and to the ways of reading in a set of interdependencies between the written text and the images. To verify the construction of meanings derived from this relation, an analysis of Carolyna Moreyra's book, Lá e aqui (2015), illustrated by Odilon Moraes, was carried out. From the graphic and narrative spaces, a reading proposal, which includes the use of strategies focused on inferences, was made. Plastic elements which are arranged in the graphic design and the composition of the dialogue between text and image were also checked. These aspects were considered through the guidelines of Oliveira (2008), which sets a first structural reading as the methodological starting point to read images. Girotto and Souza (2011) was the basis for the study of the application of inference; assumptions inserted in the practice of reading words and in the transposition of concepts to read children's book illustrations were also used. Keywords: Illustrated book. Reading strategies. Inference. Odilon Moraes.


2021 ◽  
Author(s):  
Neil Dodgson

© 2019 The Author The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children's book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.


Author(s):  
Анна Фаныгина ◽  
Anna Fanygina ◽  
Юлия Ризен ◽  
Yuliya Rizen

The article is devoted to features in a process of creating Children's book illustrations. In this article, illustration is considered not only as a visualization of the text part of the book, but also as the main source of getting information.


2021 ◽  
Author(s):  
Neil Dodgson

© 2019 The Author The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children's book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.


Author(s):  
Diāna Apele ◽  
Ina Treiliņa

Art, in a way, is a form of communication, which allows the artist to express their view to the world, show their interpretation and let others see the world through the eyes of the artist. Calendars are the most popular and long-term means of advertising, which is why their design requires a lot of attention. It is important that it does not only look good, but also provides information, fulfils the function of a promotional souvenir and creates an image throughout the entire year ahead. Graphic design is a form of visual communication whose purpose is to solve visual and graphic problems using artistic approaches provided by typography, different printing technologies, or image processing techniques, mechanical or analogue methods, or digital, with the aim to create a graphic design work or solve a graphic problem. Graphic design is more like a visual intermediary between the message and its recipient and a way of delivering the message to the recipient. The Aim of the Article: study graphics as the dominant feature of art in the design of calendars created by modern Latvian artists and analyse expert interviews to find out the opinions of specialists in the field about the significance of the content and design of artistic calendars nowadays. The research results were obtained using theoretical research methods: the study, analysis and evaluation of scientific and journalistic literature and Internet sources, which reveals the essence of the problem in question; expert interviews were carried out as well, which are empirical research methods. 


2020 ◽  
Author(s):  
Neil Dodgson

© 2019 The Author The human figure is important in art. I discuss examples of the abstract depiction of the human figure, from both impressionist painting and children's book illustration, and the challenge faced in algorithmically mimicking what human artists can achieve. I demonstrate that there are excellent examples in both genres that provide insight into what a human artist sees as important in providing abstraction at different levels of detail. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. The question for the computer graphics community is whether and how we could algorithmically mimic what a human artist can do. I provide evidence from both genres to suggest possible ways forward.


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