scholarly journals Olhar Docente Acerca da Prática com Jogos e Tecnologias nas Intervenções da Sala de Recursos Multifuncionais

2020 ◽  
Vol 21 (2) ◽  
pp. 118-126
Author(s):  
Mara Silvia Spurio ◽  
Luciane Guimarães Batistella Bianchini ◽  
Nielce Lobo da Costa ◽  
Adriana Von Stein

As intervenções educacionais que integram jogos às tecnologias digitais têm sido motivadas a fim de tornar o ensino significativo aos alunos, por se tratar de uma metodologia ativa e também por este tipo de hábito lúdico ser comum à geração atual. Mas, e no caso do professor do Atendimento Educacional Especializado (AEE), como ele considera tal integração à sua prática com alunos que apresentam Necessidades Educacionais Especiais (NEE)? Este estudo, caracterizado como qualitativo objetivou conhecer professores atuantes no AEE, suas práticas pedagógicas com jogos, bem como verificar suas percepções com relação ao uso dos jogos e da tecnologia para aprendizagem dos alunos com NEE no ensino fundamental. Para a coleta de dados foi realizada entrevista com cinco docentes do AEE que atuam em um munícipio da região norte do estado do Paraná. Os dados foram analisados qualitativamente e os resultados da pesquisa indicaram que a maioria das professoras sabe utilizar os jogos digitais, embora duas docentes (P2 e P4) informassem ter dificuldades, por falta de conhecimento e tempo para se dedicar à aprendizagem de determinado jogo. Quanto às suas percepções, todas as entrevistadas reconhecem a importância de jogos e tecnologias para a geração de alunos na atualidade, até mesmo no caso da proposta inclusiva na Sala de Recursos Multifuncionais (SRM). Este estudo concluiu que as percepções docentes se articulam à prática do professor, por isso refletir sobre como o professor concebe os jogos e tecnologias na SRM poderá contribuir para novas propostas junto aos alunos e suas NEE.   Palavras-chave: Ensino. Aprendizagem. Recursos Lúdicos Digitais. Atendimento Educacional Especializado.     Abstract Educational interventions which integrate games with digital technologies have been encouraged  to make teaching meaningful to students, since it is an active methodology and also due to the fact that this type of playful habit is common among the current generation. But, and in the case of the Specialized Education Service teacher (AEE), how does he/she consider such integration with his /her practice concerning students presenting Special Education Needs (NEE)? This study, based on a qualitative approach, was carried out to investigate how teachers act in AEE, their pedagogical practices with games, as well as to gain their perceptions concerning the use of games and technologies to further learning by NEE students at grade/junior high school level. To collect the data one carried out interviews with five AEE teachers working in a county located in northern Paraná State. Such data underwent a qualitative analysis and the research results showed that most of the teachers know how to use digital games, although two of them (P2 and P4) reported to have difficulty, due to lack of familiarity with it and time to get acquainted with the game at issue. Concerning their perceptions, all the interviews acknowledged the importance of games and technologies for current students, even for the inclusive proposal within the Multifunctional Resource Classroom (SRM). This study concluded that teachers’ perceptions are articulated with their practice and therefore the pondering on how the teacher conceives games and technologies in SRM may contribute to further new proposals jointly with NEE students.   Keywords: Teaching. Learning. Digital Playful Resources. Specialized Education Service.

2020 ◽  
Vol 32 (1) ◽  
pp. 118-124
Author(s):  
S Susiati ◽  
Elok Mufidati

This study describes how a national English textbook entitled When English Rings a Bell for Junior High School Level meets criteria of Cunnignswirth’s good English textbook. Interviews with the teacher and students of grade VII at SMP Muhammadiyah 10 Surakarta were conducted to investigate how the textbook is considered qualified. Document review was also applied to analyse the textbook. The results show that all chapters in the “When English Rings a Bell” textbook fulfill the Cunningsworth’s criteria of a good textbook. The textbook was suitable enough to be used for media in teaching learning process for the seventh grade students of Junior High School. From the teacher’s view, the textbook is appropriate with the learning objectives of the curret curriculum. This is in line woth the Cunningsworth’s criteria. However, some students found difficulties in using this textbook: 1). they still need teacher’s role to clearly explain the materials, 2). Supporting materials from other sources to improve the students’ ability in both comprehending the concept and doing practices. These two may be caused by the lack of examples in the textbook. 


2020 ◽  
Vol 24 (04) ◽  
pp. 330-340
Author(s):  
Wayan Suryasa ◽  
Jose Reynaldo Zambrano Mendoza ◽  
Telmo Mendoza Mera ◽  
Maria Elena Moya Martinez ◽  
Maria Rodriguez Gamez

2019 ◽  
pp. 271
Author(s):  
Abi Revyansah Perwira ◽  
Bayu Kharisma

Abstract: Integrated One-Stop School Evaluation Using Analysis SWOT-Analytic NetworkProcess (Case Study in Purwakarta Regency). One way to reduce dropout rates is through aSekolah Satu Atap Terpadu. One of the regencies in West Java that has organized a SekolahSatu Atap Terpadu as well as the object of this research is Purwakarta regency. By using SWOTAnalyticNetwork Process(ANP)analysis, thisstudyseekstoevaluatewhile providingalternativepolicies for the development of Sekolah Satu Atap Terpadu in Purwakarta regency. The data inthis study were obtained by filling out questionnaires by respondents online through Google Form,where respondents were actors who were directly involved in the implementation of a SekolahSatu Atap Terpadu. From the analysis results obtained Strengths and Threats occupy the highestvalue. Strengths include students could continue their education up to junior high school level andlocal government supports both in terms of budget and curriculum. While Threats, among others,school management has become more complex and the delegation of authority from the central andregional governments is not clear. Therefore, the ST strategy can be used as an alternative policyin increasing Strengths and minimizing Threats.Keywords: Sekolah Satu Atap Terpadu; SWOT Analysis; Analytic Network Process (ANP).


2020 ◽  
Vol 1 (2) ◽  
pp. 127-140
Author(s):  
Ahmad Jaelani ◽  
Agus Salim Mansur ◽  
Qiqi Yulianti Zaqiyah

This article deals with Islamic Religious Education (PAI) learning technology innovation at the junior high school level. The focus of the problem studied is related to what is innovation, technology and how is PAI's learning technology innovation at junior high school level. The results showed that the form of PAI learning technology innovation at junior high school level included; educational innovation, technology, learning technology, development of learning technology, web-based learning (e-learning), as well as the internet as a source of learning with an approach to developing inquiry and discovery learning methods. The effectiveness of this learning technology innovation makes the subject matter more understood by students, because the material from teaching material is discovered and practiced by students themselves. While the response of students is very enthusiastic and positive. The weakness of this learning technology innovation is that there are obstacles in operating learning technology because not all students have a representative media in implementing technology-based learning (online).


1937 ◽  
Vol 120 (9) ◽  
pp. 224-225
Author(s):  
Joseph A. Moore

How a lively Book Club improved the reading tastes of lads at Junior High School level.


2021 ◽  
Vol 6 (2) ◽  
pp. 1225
Author(s):  
Hari Widi Utomo

One of the most difficult skills in English lesson is teaching writing. Therefore, this study aims to find out the effectiveness of “Freeze! Freeze!” game for teaching writing on grade eight students of SMP N 1 Rakit, Banjarnegara. This study is an experimental research at SMP N 1 Rakit. This study consisted of two groups which are experimental and control groups. In collecting the data, the writer used a test and the result was analyzed by using a t-test to find out the effect of the treatment. After analyzing the data, the writer found that there was a positive effect of the use of “Freeze! Freeze!” game in teaching writing of recount text. It could be seen from the result of hypothesis testing that the t-test was higher than the t-table (3.792>1.997). Thus, it can be concluded that the use of “Freeze! Freeze!” game in teaching writing of recount text was effective.


2020 ◽  
Vol 3 (01) ◽  
pp. 42-50
Author(s):  
Ke Yan ◽  
Hui Deng ◽  
Zhouli Huang

The intersection of two lines was studied in grade 7, junior high school. This geometry material is very important, as the basic 3 dimensions that students will learn at the high school level. Exploring and persuading the two properties of vertical lines is the most difficult thing in teaching. Traditional teaching uses methods such as observation, drawing, measurement, and comparison to derive the properties of vertical lines, and expresses the properties of vertical lines in finer words, which easily create greater difficulty for students to understand. This research uses research and development methods, tries to use mathematical software to teach lines and angles and optimizes the basic concept of lines and angles. The results of this study provide specific references to the graphs and geometry of junior high school mathematics.


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