scholarly journals A New and Effective Reinforcement Learning based on Tentative Q learning and Knowledge Transfer

Author(s):  
Faxin Qi ◽  
Xiangrong Tong ◽  
Lei Yu ◽  
Yingjie Wang

AbstractWith the development of the Internet and the progress of human-centered computing (HCC), the mode of man-machine collaborative work has become more and more popular. Valuable information in the Internet, such as user behavior and social labels, is often provided by users. A recommendation based on trust is an important human-computer interaction recommendation application in a social network. However, previous studies generally assume that the trust value between users is static, unable to respond to the dynamic changes of user trust and preferences in a timely manner. In fact, after receiving the recommendation, there is a difference between actual evaluation and expected evaluation which is correlated with trust value. Based on the dynamics of trust and the changing process of trust between users, this paper proposes a trust boost method through reinforcement learning. Recursive least squares (RLS) algorithm is used to learn the dynamic impact of evaluation difference on user’s trust. In addition, a reinforcement learning method Deep Q-Learning (DQN) is studied to simulate the process of learning user’s preferences and boosting trust value. Experiments indicate that our method applied to recommendation systems could respond to the changes quickly on user’s preferences. Compared with other methods, our method has better accuracy on recommendation.


Minerals ◽  
2021 ◽  
Vol 11 (6) ◽  
pp. 587
Author(s):  
Joao Pedro de Carvalho ◽  
Roussos Dimitrakopoulos

This paper presents a new truck dispatching policy approach that is adaptive given different mining complex configurations in order to deliver supply material extracted by the shovels to the processors. The method aims to improve adherence to the operational plan and fleet utilization in a mining complex context. Several sources of operational uncertainty arising from the loading, hauling and dumping activities can influence the dispatching strategy. Given a fixed sequence of extraction of the mining blocks provided by the short-term plan, a discrete event simulator model emulates the interaction arising from these mining operations. The continuous repetition of this simulator and a reward function, associating a score value to each dispatching decision, generate sample experiences to train a deep Q-learning reinforcement learning model. The model learns from past dispatching experience, such that when a new task is required, a well-informed decision can be quickly taken. The approach is tested at a copper–gold mining complex, characterized by uncertainties in equipment performance and geological attributes, and the results show improvements in terms of production targets, metal production, and fleet management.


Aerospace ◽  
2021 ◽  
Vol 8 (4) ◽  
pp. 113
Author(s):  
Pedro Andrade ◽  
Catarina Silva ◽  
Bernardete Ribeiro ◽  
Bruno F. Santos

This paper presents a Reinforcement Learning (RL) approach to optimize the long-term scheduling of maintenance for an aircraft fleet. The problem considers fleet status, maintenance capacity, and other maintenance constraints to schedule hangar checks for a specified time horizon. The checks are scheduled within an interval, and the goal is to, schedule them as close as possible to their due date. In doing so, the number of checks is reduced, and the fleet availability increases. A Deep Q-learning algorithm is used to optimize the scheduling policy. The model is validated in a real scenario using maintenance data from 45 aircraft. The maintenance plan that is generated with our approach is compared with a previous study, which presented a Dynamic Programming (DP) based approach and airline estimations for the same period. The results show a reduction in the number of checks scheduled, which indicates the potential of RL in solving this problem. The adaptability of RL is also tested by introducing small disturbances in the initial conditions. After training the model with these simulated scenarios, the results show the robustness of the RL approach and its ability to generate efficient maintenance plans in only a few seconds.


Entropy ◽  
2021 ◽  
Vol 23 (6) ◽  
pp. 737
Author(s):  
Fengjie Sun ◽  
Xianchang Wang ◽  
Rui Zhang

An Unmanned Aerial Vehicle (UAV) can greatly reduce manpower in the agricultural plant protection such as watering, sowing, and pesticide spraying. It is essential to develop a Decision-making Support System (DSS) for UAVs to help them choose the correct action in states according to the policy. In an unknown environment, the method of formulating rules for UAVs to help them choose actions is not applicable, and it is a feasible solution to obtain the optimal policy through reinforcement learning. However, experiments show that the existing reinforcement learning algorithms cannot get the optimal policy for a UAV in the agricultural plant protection environment. In this work we propose an improved Q-learning algorithm based on similar state matching, and we prove theoretically that there has a greater probability for UAV choosing the optimal action according to the policy learned by the algorithm we proposed than the classic Q-learning algorithm in the agricultural plant protection environment. This proposed algorithm is implemented and tested on datasets that are evenly distributed based on real UAV parameters and real farm information. The performance evaluation of the algorithm is discussed in detail. Experimental results show that the algorithm we proposed can efficiently learn the optimal policy for UAVs in the agricultural plant protection environment.


Author(s):  
Maximilian Moll ◽  
Leonhard Kunczik

AbstractIn recent history, reinforcement learning (RL) proved its capability by solving complex decision problems by mastering several games. Increased computational power and the advances in approximation with neural networks (NN) paved the path to RL’s successful applications. Even though RL can tackle more complex problems nowadays, it still relies on computational power and runtime. Quantum computing promises to solve these issues by its capability to encode information and the potential quadratic speedup in runtime. We compare tabular Q-learning and Q-learning using either a quantum or a classical approximation architecture on the frozen lake problem. Furthermore, the three algorithms are analyzed in terms of iterations until convergence to the optimal behavior, memory usage, and runtime. Within the paper, NNs are utilized for approximation in the classical domain, while in the quantum domain variational quantum circuits, as a quantum hybrid approximation method, have been used. Our simulations show that a quantum approximator is beneficial in terms of memory usage and provides a better sample complexity than NNs; however, it still lacks the computational speed to be competitive.


Symmetry ◽  
2020 ◽  
Vol 12 (4) ◽  
pp. 631
Author(s):  
Chunyang Hu

In this paper, deep reinforcement learning (DRL) and knowledge transfer are used to achieve the effective control of the learning agent for the confrontation in the multi-agent systems. Firstly, a multi-agent Deep Deterministic Policy Gradient (DDPG) algorithm with parameter sharing is proposed to achieve confrontation decision-making of multi-agent. In the process of training, the information of other agents is introduced to the critic network to improve the strategy of confrontation. The parameter sharing mechanism can reduce the loss of experience storage. In the DDPG algorithm, we use four neural networks to generate real-time action and Q-value function respectively and use a momentum mechanism to optimize the training process to accelerate the convergence rate for the neural network. Secondly, this paper introduces an auxiliary controller using a policy-based reinforcement learning (RL) method to achieve the assistant decision-making for the game agent. In addition, an effective reward function is used to help agents balance losses of enemies and our side. Furthermore, this paper also uses the knowledge transfer method to extend the learning model to more complex scenes and improve the generalization of the proposed confrontation model. Two confrontation decision-making experiments are designed to verify the effectiveness of the proposed method. In a small-scale task scenario, the trained agent can successfully learn to fight with the competitors and achieve a good winning rate. For large-scale confrontation scenarios, the knowledge transfer method can gradually improve the decision-making level of the learning agent.


2012 ◽  
Vol 566 ◽  
pp. 572-579
Author(s):  
Abdolkarim Niazi ◽  
Norizah Redzuan ◽  
Raja Ishak Raja Hamzah ◽  
Sara Esfandiari

In this paper, a new algorithm based on case base reasoning and reinforcement learning (RL) is proposed to increase the convergence rate of the reinforcement learning algorithms. RL algorithms are very useful for solving wide variety decision problems when their models are not available and they must make decision correctly in every state of system, such as multi agent systems, artificial control systems, robotic, tool condition monitoring and etc. In the propose method, we investigate how making improved action selection in reinforcement learning (RL) algorithm. In the proposed method, the new combined model using case base reasoning systems and a new optimized function is proposed to select the action, which led to an increase in algorithms based on Q-learning. The algorithm mentioned was used for solving the problem of cooperative Markov’s games as one of the models of Markov based multi-agent systems. The results of experiments Indicated that the proposed algorithms perform better than the existing algorithms in terms of speed and accuracy of reaching the optimal policy.


2017 ◽  
Vol 6 (2) ◽  
pp. 57 ◽  
Author(s):  
Hirofumi Miyajima ◽  
Noritaka Shigei ◽  
Syunki Makino ◽  
Hiromi Miyajima ◽  
Yohtaro Miyanishi ◽  
...  

Many studies have been done with the security of cloud computing. Though data encryption is a typical approach, high computing complexity for encryption and decryption of data is needed. Therefore, safe system for distributed processing with secure data attracts attention, and a lot of studies have been done. Secure multiparty computation (SMC) is one of these methods. Specifically, two learning methods for machine learning (ML) with SMC are known. One is to divide learning data into several subsets and perform learning. The other is to divide each item of learning data and perform learning. So far, most of works for ML with SMC are ones with supervised and unsupervised learning such as BP and K-means methods. It seems that there does not exist any studies for reinforcement learning (RL) with SMC. This paper proposes learning methods with SMC for Q-learning which is one of typical methods for RL. The effectiveness of proposed methods is shown by numerical simulation for the maze problem.


2019 ◽  
Vol 11 (1) ◽  
pp. 26-35 ◽  
Author(s):  
Zhen Deng ◽  
Haojun Guan ◽  
Rui Huang ◽  
Hongzhuo Liang ◽  
Liwei Zhang ◽  
...  

Author(s):  
Akindele Segun Afolabi ◽  
Shehu Ahmed ◽  
Olubunmi Adewale Akinola

<span lang="EN-US">Due to the increased demand for scarce wireless bandwidth, it has become insufficient to serve the network user equipment using macrocell base stations only. Network densification through the addition of low power nodes (picocell) to conventional high power nodes addresses the bandwidth dearth issue, but unfortunately introduces unwanted interference into the network which causes a reduction in throughput. This paper developed a reinforcement learning model that assisted in coordinating interference in a heterogeneous network comprising macro-cell and pico-cell base stations. The learning mechanism was derived based on Q-learning, which consisted of agent, state, action, and reward. The base station was modeled as the agent, while the state represented the condition of the user equipment in terms of Signal to Interference Plus Noise Ratio. The action was represented by the transmission power level and the reward was given in terms of throughput. Simulation results showed that the proposed Q-learning scheme improved the performances of average user equipment throughput in the network. In particular, </span><span lang="EN-US">multi-agent systems with a normal learning rate increased the throughput of associated user equipment by a whooping 212.5% compared to a macrocell-only scheme.</span>


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