scholarly journals PERANCANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS MOBILE MENGGUNAKAN ALGORITMA FISHER-YATES DAN FLOOD FILL

2021 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Rifky Syaifulloh

<p><em>Information technology is currently increasingly developing, especially on smartphone devices. The reason various users use smartphone devices is their practical size and of course their portability. Smartphone devices can also be a learning medium in the form of games or games, one of which is games for children's education. The problem that often occurs in children in the way of learning is that it is easy to develop boredom if the child is only encouraged by learning material without any entertainment or games. This game is designed to change the way of learning, especially in early childhood between the ages of 3 to 6 years. This mobile-based game is made using the App Inventor with an interactive and attractive display to learn to recognize numbers, fruit, letters, animals, vegetables and colors as well as quiz questions. In this educational game that was made, it was designed using the Rapid Application Development (RAD) method as a completion stage starting from the planning stage to the implementation stage of the program. This educational game also applies the Fisher-Yates algorithm to randomize questions. The results of this study show 10 quiz questions randomly from 15 existing questions, and apply the Flood Fill algorithm for coloring objects or images. With the design of games for mobile-based education, it is hoped that it can make children's brains more active and creative during their growth period and help children's learning processes in order to increase their broader knowledge.</em></p><p><strong><em>Keyword: </em></strong><em>App Inventor, Fisher Yates, Flood Fill, Education Game, RAD</em><em> </em></p><p><em>Teknologi informasi pada saat ini semakin hari semakin berkembang, khususnya pada perangkat smartphone. Alasan dari berbagai pengguna menggunakan perangkat smartphone adalah ukurannya yang praktis dan tentunya mudah dibawa. Perangkat smartphone juga bisa menjadi media pembelajaran dalam bentuk permainan atau game, salah satunya adanya game untuk edukasi anak. Permasalahan yang kerap terjadi pada anak dalam cara belajar yaitu mudah timbulnya kebosanan jika anak hanya didorongkan oleh materi pembelajaran saja tanpa adanya hiburan atau permainan. Dirancangnya game ini untuk mengubah cara belajar khususnya pada anak usia dini antara umur 3 sampai 6 tahun.  Pada game berbasis mobile ini dibuat menggunakan App Inventor dengan tampilan yang interaktif dan menarik  untuk belajar mengenal angka, buah, huruf, hewan, sayur dan warna serta adanya soal kuis. Pada game edukasi ini yang dibuat ini dirancang menggunakan metode Rapid Application Development (RAD) sebagai tahapan penyelesaian mulai dari tahap perencanaan sampai tahap implementasi dari program. Pada game edukasi ini juga menerapkan  algoritma Fisher-Yates untuk melakukan pengacakan soal. Pada hasil penelitian ini ditampilkan 10 soal kuis secara acak dari 15 soal yang ada, serta menerapkan algoritma  Flood Fill untuk pewarnaan objek atau gambar. Dengan dirancangnya game untuk edukasi berbasis mobile ini diharapkan dapat membuat otak anak lebih aktif dan kreatif dimasa pertumbuhannya serta membantu proses belajar anak agar dapat menambah pengetahuan yang lebih luas.</em></p><p><strong><em>Kata kunci:</em></strong><em> App Inventor, Fisher Yates, Flood Fill, Game Edukasi, RAD</em></p>

2018 ◽  
Vol 12 (2) ◽  
Author(s):  
Iwan Lesmana ◽  
Dede Irawan

Lecturer's evaluation is a way to know the influence of lecturers' teaching on the students, the assessment process of the teaching preparation, the learning material, the teaching material presentation, the lecturer competence, the class management and the evaluation of the learning. in addition to the assessment of the students, the assessment of lecturers conducted study program is considered important to see the performance of lecturers. In this study build an application to evaluate or assess the performance of lecturers. In this research the method used is RAD (Rapid Application Development) due to the preparation of the application only takes about 6 months and for the development of the system megunakan UML (Unified Modeling language). Application of this application there are two methods of access is through smatphone android and desktop for administrator and Study Program level. While the research was conducted at the University of KuninganKeywords: Lecturer Evaluation, RAD, UML, Smartphone, Android, Universitas Kuningan


2015 ◽  
pp. 251-260
Author(s):  
Yuni Sugiarti

Abstrak:Penelitian ini bertujuan untuk mengetahui kompetensi dosen dalam rangka merancang sharing bahan belajar online untuk meningkatkan kompetensinya, khususnya kompetensi pedagogik dan profesional. Metodologi penelitian menggunakan penelitian deskriptif dan metode pengembangan sistem RAD (Rapid Application Development). Hasil penelitian menunjukkan bahwa dosen masih kurang menguasai kompetensi pedagogik terutama aspek menguasai teori belajar dan prinsip pembelajaran, kompetensi professional terutama aspek kurang menguasai materi, struktur, konsep, dan pola pikir keilmuan.Kompetensi yang termasuk kategori cukup adalah aspek mengembangkan kurikulum yang terkaitdengan bidang pengembangan yang diajarkan kepada anak didik, menyelenggarakan kegiatan yang mendidik, memanfaatkan hasil penilaian dan evaluasi, serta aspek tindakan reflektif. Kompetensi yang sudah berkategori bagus adalah aspek memanfaatkan teknologi informasi dan komunikasi, berkomunikasi secara efektif, empatik, dan santun dengan peserta didik dan evaluasi untuk kepentingan pembelajaran. Selanjutnya perlu dilakukan pengembangan sistem aplikasi website bahan belajar online. Website knowledge manajemen sistem ini sebagai sumber belajar untuk meningkatkan kompetensi dosen yang mudah di pahami, khususnya peningkatan kompetensi pedagogik dan kompetensi profesional.Kata kunci: Berbagi bahan belajar online, dosen, kompetensi dosen. Abstract:This study aims to determinethe competence of lecturers in designing an online learning resource sharing to improve their professional and pedagogical competence. The method used was descriptive research and system development method of RAD (Rapid Application Development). The results showed that the lecturers are still less pedagogically competent, especially in the mastery of learning theory and principles. The results also showed that the lecturers are still less professionally competent,especially in the mastery of learning material, structure, concepts, and scientific mindset. However, the results displayed the sufficient competence in developing curriculum for students, organizing educational activities, utilizing theresults of the assessment and evaluation, as well as implementing reflectiveaction. In contrast, the results of the research showed that the lecturers have excellent competent in utilizing information and communication technology, communicating effectively with empatheticandpoliteness towards studentsas well as conducting the learning evaluation. Furthermore, it is imperative to develop web-based application (website) for online learning resources. This knowledge management website serves as a comprehensible source of learning to improve lecturers’ professional and pedagogical competence.Keywords: online sharing of teaching materials, lecturer, and lecturers’ competence.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Agus Cahyo Nugroho

As we know the game is one of the interesting applications found in gadgets. Many people who play games use their gadgets. The fans of this game come from various age segments. Although the majority is dominated by children and adolescents. Molemash is one of the popular games since time immemorial. This Molemash game is played by touching certain characters that appear on the gadget's screen. The aim of developing this Molemash game is as a media to entertain children during the Covid-19 pandemic. Another goal is to introduce programming to today's parents. The development method used is Rapid Application Development (RAD). One application that supports the RAD method is MIT App Inventor 2. MIT App Inventor 2 is one of the tools that supports the RAD method because it implements block programming so that it allows efficiency in terms of program lines that must be written. One block at MIT App Inventor 2 represents dozens or even hundreds of program lines. Users only need to arrange the blocks according to the desired logic flow. Therefore MIT App Inventor 2 is suitable for rapid software development. The result of developing this Molemash game is that children get alternative entertainment during the Covid-19 pandemic. Whereas in terms of parents get new knowledge related to game development on Android.


2016 ◽  
Vol 33 (1) ◽  
pp. 66-84
Author(s):  
Andrew Hartropp ◽  
Oddvar Sten Ronsen

This article proposes a clarification of the integral mission concept and a change in the way the relationship between social action and evangelism is understood in practical integral mission operations. The idea of “primacy” of evangelism has been under fire: if evangelism is given “primacy”, then everything else is “secondary”. The “ultimacy” of evangelism concept has been suggested as a solution: evangelism should ultimately not be left undone. The main flaw of the “ultimacy” concept is that it has no time element.In order to rectify these weaknesses, the “anticipation of evangelism” is proposed. “Anticipation” incorporates the view that social action creates a bridge for evangelism, and also takes care of the widespread concern that evangelism should not ultimately be left out or left undone. Anticipation also requires that the evangelism component in integral mission is brought onto the table right from the start of the planning of social action programs. The “anticipation” of evangelism concept can help to ensure better practical guidance in the execution of Christian integral mission as the evangelism component is anticipated at the planning stage and included at the implementation stage. This should ensure that integral mission programs do not end up in social action only.


2018 ◽  
Vol 1 (2) ◽  
pp. 1-17
Author(s):  
Tedi Budiman

One example of the growing information technology today is mobile learning, mobile learning which refers to mobile technology as a learning medium. Mobile learning is learning that is unique for each student to access learning materials anywhere, anytime. Mobile learning is suitable as a model of learning for the students to make it easier to get an understanding of a given subject, such as math is pretty complicated and always using formulas.The design method that I use is the case study method, namely, learning, searching and collecting data related to the study. While the development of engineering design software application programs that will be used by the author is the method of Rapid Application Development (RAD), which consists of 4 stages: Requirements Planning Phase, User Design Phase, Construction Phase and Phase Cotuver.


2020 ◽  
Vol 8 (1) ◽  
pp. 37-46
Author(s):  
Stanislava Varadinova

The attention sustainability and its impact of social status in the class are current issues concerning the field of education are the reasons for delay in assimilating the learning material and early school dropout. Behind both of those problems stand psychological causes such as low attention sustainability, poor communication skills and lack of positive environment. The presented article aims to prove that sustainability of attention directly influences the social status of students in the class, and hence their overall development and the way they feel in the group. Making efforts to increase students’ attention sustainability could lead to an increase in the social status of the student and hence the creation of a favorable and positive environment for the overall development of the individual.


2017 ◽  
Vol 8 (2) ◽  
pp. 611
Author(s):  
Ahmad Haidar Mirza ◽  
Ade Putra

Usaha Kecil dan Menengah (UKM) merupakan suatu kegiatan usaha menghasilkan suatu produk komoditi yang berada pada level menengah kebawah, dimana sektor usaha ini lebih menyentuh langsung dalam hal peningkatan kesejahteraan masyarakat luas yang pada umumnya adalah masyarakat menengah kebawah, sektor usaha UKM mampu memberikan pertumbuhan ekonomi yang signifikan walaupun pertumbuhannya tidak cepat seperti sektor perekonomian yang lain. Rancang bangun model perangkat lunak UKM Kota Palembang diharapkan mampu memberikan stimulus yang pesat terhadap pertumbuhan ekonomi khususnya sektor UKM Kota Palembang serta membantu pihak – pihak yang terkait baik instansi yang membutuhkan, masyarakat luas dan para inventor, dimana dalam mengembangkan rancang bangun model perangkat lunak UKM Kota Palembang meggunakan 2 metode yaitu metode Database Lifecylce untuk pengembangan Database sebagai media penyimpanan data melalui beberapa proses antara lain Design Database secara Konseptual, Design Database secara Logikal serta Design Database secara Fisikal dan metode Rapid Application Development (RAD) untuk pengembangan User Interface sebagai rancangan tampilan terhadap rancang bangun model perangkat lunak UKM Kota Palembang.


2017 ◽  
Vol 11 (1) ◽  
Author(s):  
Peres Sampebua ◽  
Vecky C. Poekoel ◽  
Xaverius B.N. Najoan

 Aplikasi Penentuan Jenis Suara pada Paduan Suara merupakan sebuah aplikasi yang dikembangkan untuk mengetahui jenis suara seseorang dengan memanfaatkan handphone Android. Penentuan Jenis Suara biasanya dilakukan secara manual dengan mengikuti beberapa tahap seperti tes jangkauan suara, dan warna suara. Penelitian ini bertujuan untuk merancang dan membangun sebuah aplikasi Penentuan Jenis Suara berbasis mobile yang dapat digunakan pada smartphone Android dengan menggunakan metode pengembangan aplikasi RAD(Rapid Application Development). Metode RAD ini terdiri dari 4 fase yaitu fase analisis persyaratan, fase analisis modeling, fase desain modeling, dan konstruksi. Berdasarkan hasil penelitian dapat disimpulkan bahwa aplikasi ini dapat membantu menentukan jenis suara untuk orang/masyarakat umum yang ingin bergabung di paduan suara.


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