scholarly journals Simulation of Cosmonaut Rescue Using Virtual Reality

Author(s):  
Mikhail Mikhaylyuk ◽  
Andrey Maltsev ◽  
Evgeny Strashnov

This paper presents original solutions for creation of training complex learning cosmonauts to control a space jet pack on purpose self-rescue when emergency happens. An approach is proposed in which training is carried out in a virtual environment using virtual reality gloves and headset. The idea is that control of virtual space jet pack model is performed by interaction of virtual hands, copying movements of cosmonaut's hands, with three-dimensional model of jet pack's control panel. To implement the training complex, methods and approaches were developed for movement synchronization simulation of virtual and real hands, as well as simulation of jet pack's control panel and thrusters. Approbation of proposed methods and approaches was carried out as part of our virtual environment system VirSim developed at the SRISA RAS. Results obtained in the paper can be used to create training complex for learning cosmonauts to rescue when they accidentally separate from the International Space Station.

1996 ◽  
Vol 2 (3) ◽  
pp. 1-14
Author(s):  
Jing-Jing Fang ◽  
Douglas E.R. Clark ◽  
John E. L. Simmons

The authors built a pseudo-immersive three-dimensional computer generated virtual environment (VE) as a shell for research in detailed collision detection. The purpose of the virtual world construction described in this paper is to handle engineering applications such as the mechanical assembly and disassembly of complex systems. A virtual space ball is attached to the VE in order to control the motion of virtual objects in that environment. This software interface simulates a real three-dimensional space ball device. The contribution of the pseudo-immersive system removes the absolute necessity for expensive Virtual Reality equipment and software for research work on virtual reality.


2021 ◽  
Vol 17 (4) ◽  
pp. 71-83
Author(s):  
Egor I. Safonov ◽  
Danil A. Parunov ◽  
Alexander D. Sinyagin

The article describes the stages of the process of creating a virtual reality simulator using the example of a standard operating procedure for replacing a check valve on a Christmas tree. A brief overview of the Christmas tree arrangement and an analysis of the stages of the check valve replacement are described. A short algorithm has been developed based on 11 out of 16 implemented stages. The choice of hardware platform and software is substantiated. Using the Christmas tree as an example, the processes of creating a three-dimensional model and unfolding textures in the three-dimensional editor 3ds Max, creating color maps, reflection and texture normals in the graphical editor Substance Painter are described. The process of creating a landscape in the Unity3D environment is described. Oculus Integration and VR TK assets were used in the development of the main scripts.


2019 ◽  
Vol 1 (02) ◽  
pp. 102-110 ◽  
Author(s):  
Subarna Shakya

The paper puts forward the methodologies for the virtual restoration of the archeological artifacts that were obtained from the various missions. The proposed methodology combines the both the augmented and the virtual reality (C-ARVR) technologies enabling a virtual restoration of the artifacts that were damaged by visualizing the virtual three dimensional model with the actual one. The methodology provides an enhanced perception of the damaged substances. This enables the restoration of the historical artifacts that are more valuable.


2010 ◽  
Vol 129-131 ◽  
pp. 1296-1300
Author(s):  
Xue Jun Yue ◽  
Tian Sheng Hong ◽  
Xing Xu ◽  
Wei Bin Wu

We build out a very vivid and real conditions environment based on the virtual reality of a simulation computer technology, so that users can be in a virtual environment through the man-machine interface with a virtual environment direct interaction. This paper studies 3d virtual model development and integration including the system design to realize the functions and systems integration. In its implementation, we use the model tool, 3 D R C to structure three-dimensional model, and the model tool, and finally we use virtools tool to achieve a three-dimensional with the establishment of virtual scene model. Virtual reality (virtual reality, VR) is a computer senior man-machine interface on the basic feature of absorbion, interactiveness and constructiveness [1,2]. Specifically, virtual reality is a computer that creates the stereoscopic spaces, and users can interact space objects in the interaction and watch the operation of some part of the objects in space, and freely move with the users' will so that a sense of integration and participation are produced[3,4]. It is used in computer technology at the core of modern high technology ,which means to build a realistic view, hear and touch the integration of a virtual environment with the necessary equipment and a virtual environment of the interaction and mutual influence, which results in the "immersion" be true of the environment and feel[5-7]. VR technology is computer technology, computer graphics, computer simulations visual and technical, visual physiology, psychology, the microelectronics visual display technique, solid technology, sensing to measure the technical, technological, information technology, and voice recognition software engineering and technology, integrated man-machine the skill interfacing, and network technology and artificial intelligence technology and the achievement of other high technology. Since the birth of a virtual reality technology, it has the huge economy, military and the internet, multimedia minded race in many areas in the application of technology in the 21st century as the three-big technologies.


2020 ◽  
Vol 7 (1) ◽  
pp. 65-70
Author(s):  
Vadim A. Vasilev ◽  
Peter Yu. Bugakov

The aim of tht work is to develop an interactive three-dimensional model of the territory of the Scientific and Technical Park of Novosibirsk Academgorodok. 3D objects were modeled in Autodesc 3ds Max; virtual space was implemented in Unity. In the process, textures and virtual materials for the implementation of photorealistic visualization of a three-dimensional scene were prepared. The model is compiled by Unity and is ready for use on desktop computers or laptops running Windows operating system. The software obtained can be used for virtual tours around the territory of the Scientific and Technical Park of Novosibirsk Academgorodok.


2019 ◽  
Vol 7 ◽  
pp. 107-115
Author(s):  
Alexandr Antonov ◽  
Dmitry Gogolev ◽  
Alexander Chernov

The article presents the results of experimental studies on 3D-modeling of the room, using smartphones and integration with the Unigine Engine virtual reality platform. A flow chart for performing such work has been proposed. Assessment of the accuracy of the obtained 3D model for compliance with the requirements of the unified state real estate market and the proposed further direction of research on this issue.


2012 ◽  
Vol 461 ◽  
pp. 373-376
Author(s):  
Jian Ping Chen ◽  
Hong Li Liu

Up to now, the main research in china about Chang'e satellite and data sent by it is about rail orbit determination and data use, but the study concerning the Lunar Virtual Reality Structure has not appear. Based on Lunar DEM and lunar image having been done, with Super3D Editor as a platform, lunar three-dimensional virtual operating system has been completed. This paper mainly introduces the coordinate transformation, the construction of three-dimensional model and model spatial index, and provides better technology for the information extraction.


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