Computational Intelligence for Modeling Human Sensations in Virtual Environments

Author(s):  
Ka Keung Lee ◽  
◽  
Yangsheng Xu

In this research, computational intelligence techniques are applied towards the modeling of human sensations in virtual environments. We specifically focus on the following important questions: (1) how to efficiently model the relationship between human sensations and the physical stimuli presented to humans, (2) how to validate the human sensation models, and (3) how to reduce the size of the input data when it gets large and how to select the information which is most important to human sensation modeling. In order to provide an experimental testbed for the implementation of the proposed learning and analysis techniques, a full-body motion virtual reality interface capable of recording human sensations is developed. We propose using cascade neural networks with node-decoupled extended Kalman filter training for modeling human sensation in virtual environments. For the purpose of sensation model validation, we propose using a stochastic similarity measure based on hidden Markov models to calculate the relative similarity between model-generated sensation and actual human sensation. Next, we investigate a number of feature extraction and input selection techniques for reducing the input data size in human sensation modeling. We propose and develop a new input selection method based on independent component analysis, which is capable of reducing the data size and selecting the stimuli information that is most important to the human sensation.

1981 ◽  
Vol 13 (2) ◽  
pp. 217-224 ◽  
Author(s):  
J Ledent

This paper compares the system of equations underlying Alonso's theory of movement with that of Wilson's standard family of spatial-interaction models. It is shown that the Alonso model is equivalent to one of Wilson's four standard models depending on the assumption at the outset about which of the total outflows and/or inflows are known. This result turns out to supersede earlier findings—inconsistent only in appearance—which were derived independently by Wilson and Ledent. In addition to this, an original contribution of this paper—obtained as a byproduct of the process leading to the aforementioned result—is to provide an exact methodology permitting one to solve the Alonso model for each possible choice of the input data.


Electronics ◽  
2021 ◽  
Vol 10 (14) ◽  
pp. 1648
Author(s):  
Marinko Barukčić ◽  
Toni Varga ◽  
Vedrana Jerković Jerković Štil ◽  
Tin Benšić

The paper researches the impact of the input data resolution on the solution of optimal allocation and power management of controllable and non-controllable renewable energy sources distributed generation in the distribution power system. Computational intelligence techniques and co-simulation approach are used, aiming at more realistic system modeling and solving the complex optimization problem. The optimization problem considers the optimal allocation of all distributed generations and the optimal power control of controllable distributed generations. The co-simulation setup employs a tool for power system analysis and a metaheuristic optimizer to solve the optimization problem. Three different resolutions of input data (generation and load profiles) are used: hourly, daily, and monthly averages over one year. An artificial neural network is used to estimate the optimal output of controllable distributed generations and thus significantly decrease the dimensionality of the optimization problem. The proposed procedure is applied on a 13 node test feeder proposed by the Institute of Electrical and Electronics Engineers. The obtained results show a huge impact of the input data resolution on the optimal allocation of distributed generations. Applying the proposed approach, the energy losses are decreased by over 50–70% by the optimal allocation and control of distributed generations depending on the tested network.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Wennan Zhang ◽  
Kai Kang ◽  
Ray Y. Zhong

PurposeThis paper proposes an evaluation model for prefabricated construction to guide a supply chain with controllable costs. Prefabricated construction is prevalent due to area limitations. Nevertheless, the development is limited by budget control and identifying the factors affecting cost. The degree of close collaboration in the supply chain is closely interconnected with cost performance that includes direct and indirect factors. This paper not only quantizes these factors but also distinguishes the degree of influence of various factors.Design/methodology/approachSystem dynamics is applied to simulate and analyze the construction cost factors through Vensim software. It can also clarify the relationship between cost and other influencing factors. The input data are collected from an Internet of Things (IoT)-enabled system under a Building Information Modeling (BIM) system and Hong Kong government reports.FindingsSimulation results indicate that prefabricated construction cost is mainly influenced by government promotion degree (GPD), working pressure from on-site construction (WPOSC), prefab quality (PQ), load-bearing capacity per vehicle (LBPV) and mold quality (MQ). However, it is more sensitive toward GPD, which indicates that the government should take measures to promote this construction technology. On-site worker management is also essential for the assembly process and indirectly influences the construction cost.Research limitations/implicationsThis paper quantifies indirect influential factors to clarify the specific features for prefabricated construction. The investigated factors are limited.Practical implicationsThe contractor can identify all factors and classify the levels of influence to make decisions under the supply chain system boundary.Social implicationsThe input data are collected from an IoT-enabled system under a BIM system and Hong Kong government reports. Thus, the relationship between construction cost influential factors can be investigated.Originality/valueThis paper quantifies indirect influencing factors and clarifies the specific features in prefabricated construction. The contractor could identify these factors to make decisions and classify the levels of influence under the supply chain system boundary.


2019 ◽  
Vol 24 (1) ◽  
pp. 56-66 ◽  
Author(s):  
Dooyoung Kim ◽  
Junghan Kwon ◽  
Seunghyun Han ◽  
Yong-Lae Park ◽  
Sungho Jo
Keyword(s):  

Author(s):  
Simon Biggs

This paper discusses the immersive full body motion tracking installation Dark Matter, developed by the author and completed in early 2016. The paper outlines the conceptual focus of the project, including the use of the metaphor of dark matter to explore questions around interactive systems and assemblage. The primary technical considerations involved in the project are also outlined. ‘Co-reading' is proposed as a framework for a generative ontology, within the context of assemblage theory, deployed within a multimodal multi-agent interactive system.


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