scholarly journals The Effect Of Collaborative Writing Technique Through Students’ Writing Announcement Text At Second Grade In Smp N 3 Bonjol

Author(s):  
Nova Syafitry ◽  
Absharini Kardena

This research was due to discover the effect of collaborative writing technique through students’ writing announcement at second grade in SMP N 3 BONJOL because some of students in SMP N 3 BONJOL still had problems in master english especially in writing text. Some of the students had a problems in making paragraph clearly, in organizing their ideas, to found their grammatical or vocabulary error and etc. The research used experimental research, the researcher used quasi experimental design by using pretest-posttest design. The data was through pre-test and post-test to experimental and control class. To analyze the data, the researcher used the normality by using lilifors test and the homogenity test by using F test and to test the hypothesis the researcher used t-test formula and consulted the result into t-table with level of significant α=0.05. From the result and accounting the pretest and posttest scores of experimental class, it was found using collaborative writing technique in writing had better result than using conventional technique.

2018 ◽  
Vol 6 (01) ◽  
pp. 15-26
Author(s):  
Nita Lia Rosidi ◽  
Sumihatul UMMAH

This research applied experimental design with a quantitative approach. It was quasi-experimental research type. The instrument research used test (pre-test and post-test) and documentation. The population of this research was the whole class XI  students of  SMAN 3 Pamekasan and the sample of this research was XI-MIPA3 as control group and XI-MIPA4 as experimental group. The control group was 30 students and either the experimental group. So, the sample of this research was 60 students. the The data collected were analyzed by using t-test formula to find whether any effect of using physical line-up game on students’ grammar achievement at the eleventh grade of SMAN 3 Pamekasan. The result of this study showed that t-value ( ) is higher than t-table ( ) either 5% or 1% where (5% = 1,67 < 3,33) or (1% = 2,39 < 3,33). But in this case, the researcher used significant on 5% (5% = 1,67 < 3,33). Thus, it can be concluded that Ha (Alternative Hypothesis) was accepted and the Ho (Null Hypothesis) was rejected. So, the effect was far in achieving the student’s ability of grammar comprehension by using physical line-up game.   Abstrak: Penelitian ini menerapkan desain eksperimen dengan pendekatan kuantitatif. Jenis penelitian kuasi-eksperimental. Instrumen penelitian menggunakan tes (pre-test dan post-test) dan dokumentasi. Populasi dalam penelitian ini adalah seluruh siswa kelas XI SMAN 3 Pamekasan dan sampel penelitian ini adalah XI-MIPA3 sebagai kelompok kontrol dan XI-MIPA4 sebagai kelompok. Jumlah siswa pada Kelompok kontrol dan kelompok eksperimen adalah 33 siswa. Jadi, sampel penelitian ini adalah 66 siswa. Data yang terkumpul dianalisis dengan menggunakan rumus t-test untuk mengetahui apakah ada pengaruh penggunaan physical line-up game terhadap prestasi grammar siswa pada kelas XI SMAN 3 Pamekasan. Hasil penelitian ini menunjukkan bahwa t-nilai (t0) lebih tinggi dari t-tabel (tt) baik 5% atau 1% di mana (5% = 1,67 <3,33) atau (1 % = 2,39 <3,33). Tetapi dalam hal ini, peneliti menggunakan signifikan pada 5% (5% = 1,67 <3,33). Dengan demikian, dapat disimpulkan bahwa Ha (Hipotesis Alternatif) diterima dan Ho (Null Hypothesis) ditolak. Jadi, efeknya jauh dalam mencapai kemampuan pemahaman gramatika siswa dengan menggunakan physical line-up game.


Author(s):  
Arbi Maulida Hadijah Zurri ◽  
Kamarudin Kamarudin ◽  
Ahmad Hanan

This research was aimed at finding out the effectevenness of Ransom Note Game in learning vocabulary. this research was quasi experimental design. The populations of this research were all of students at second grade students of SMPN 1 KERUAK that consist of 284 students that consist of eight different classes. In which the sample of this research used two classes where VIII.1 Class as experimental group consisted of 32 student and VIII.3 as control group consisted of 31 students. The experimental was taught by Ransom Note Game Game and control group taught by Puzzle Game. The instruments that used were objective test with multiple choices, matching word, fill in the blank and true or false. The analysis used t-test formula. The result of the analysis, showed that the value of to (t obtained) 2, 0888 was higher than tt (t table) 1, 8702, the significant level 0, 05. Based on the result of this investigation, it was proved that the alternative hypothesis (Ha) was accepted. In other words, there was significant effect of Ransom Note Game in learning vocabulary at the second grade students at SMPN 1 KERUAK in academic year 2016/2017.


2017 ◽  
Vol 5 (1) ◽  
Author(s):  
Yogie Agustina Nugraheni

The main objectives of this research are: (1) To find out the speaking ability of expressing apology of the students taught using active learning video; (2) To find out the speaking ability of expressing apology of the students taught without using active learning video; (3) To know some significant differences between the speaking ability of expressing apology of the students taught using active learning video and without using active learning video. In order to achieve the objectives of the study, relevant theories were referred and discussed. There were audio visual, video, speaking, expressions of apologize, and active learning video to improve speaking ability. This study was an experimental research. The population of the research was seventh year students of SMP N 2 Kedungtuban Blora. The 52 students were taken from two classes as the sample. The sample divided into two classes, they were experimental class and control class. Every class has 26 students. Post test only experimental design was used in this research. The instrument of this research was oral test. Before gave the test, The students in control class taught without using active learning video, and then in experimental class the students were taught using active learning video as a treatment. Based on the result of the post test, the mean score of post test in control class was 65, 69 , then in experimental class was 76. According to the mean of post test each class, the mean of experimental class was higher than control class. T-test formula was used to know the differences of the test have done. The result of t-test is 7,99 and the t table of 52 students was 1, 67 from the table signification 5% (0, 05), so it can be concluded that there is a significant different of students’ speaking ability who taught using active learning video and without using active learning video. It can be conclude that active learning video is effective used in teaching speaking of apologize. On the basis of the conclusions, several suggestions can be offered. The teacher may use active learning video in teaching speaking. The students may use video to improve their speaking ability.


2018 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Arbi Maulida Hadijah Zurri

This research was aimed to find out the effectevenness of Ransom Note Game in learning vocabulary. this research was quasi experimental design. The populations of this research were all of students at second grade students of SMPN 1 KERUAK that consist of 284 students that consist of eight  different classes. In which the sample of this research used two classes where VIII.1 Class as experimental group consisted of 32 student and VIII.3 as control group consisted of 31 students. The experimental was taught by Ransom Note Game Game and control group taught by Puzzle Game. The instruments that used were objective test with multiple choice, matching word, fill in the blank and true or false. The analysis used t-test formula. The result of the analysis, showed that the value of to (t obtained) 2,0888 was higher than tt (t table) 1,8702, the significant level 0,05. Based on the result of this investigation, it was proved that the alternative hypothesis (Ha) was accepted. In other words, there was significant effect of Ransom Note Game in learning vocabulary at the second grade students at SMPN 1 KERUAK  in academic year 2016/2017.


2019 ◽  
Vol 4 (3) ◽  
pp. 328
Author(s):  
Marliyanti Marliyanti ◽  
Amri Tanduklangi ◽  
Alberth Alberth

This study aimed at finding out whether there is a significant effect of integrating scrabble into numbered heads together at grade seven of SMP Negeri 12 Konawe Selatan or not. The research was conducted to answer the following question “Is there any significant effect of integrating scrabble into numbered heads together on students’ vocabulary achievement at grade seven of SMP Negeri 12 Konawe Selatan?”. The hypothesis of this research is “There is a significant effect of integrating scrabble into numbered heads together on students’ vocabulary achievement at grade seven of SMP Negeri 12 Konawe Selatan”. This research used quasi experimental design with population was all grade seven students at SMP   Negeri   12   Konawe   Selatan in academic year 2018/2019. The samples of this research were class VIIE as the experimental class and VIIB as control class. The experimental class consist of 28 students and control class consist of 26 students. The research instrument was 40 questions of vocabulary test. Collecting the data, the researcher gave pre-test, taught integrating scrabble into numbered heads together, and giving post-test. The result show that students’ mean score in experimental class are 55.21 at pre-test and 75.13 at post-test, while students’ mean score in control class are 55.61 in pre-test and 64.93 in post-test. Based on the calculation of T-test, it shows that the score of tcount  = 5.636 is higher than ttable  = 2.007 and the pvalue= 0.000 is lower than   = 0.05. Therefore, the null hypothesis is rejected and H is accepted. This can be conclude that there is a significant effect of integrating scrabble into numbered heads together on students’ vocabulary achievement at grade seven students of SMP Negeri 12 Konawe Selatan. Keywords: Scrabble, numbered heads together, vocabulary achievement


2020 ◽  
Vol 2 (1) ◽  
pp. 35
Author(s):  
Sulaeha Sulaeha

The researcher aims at finding out the effectiveness of using short storyin improving students’ verbal vocabulary mastery. The subject of the research was the second grade students of SMAN 2 Bulukumba. In collecting the data, this research used pre-test and post-test. The type of this research was quantitative with quasi-experimental design. It was applied with two group’s pre-test and post-test design. The population of this study is 215 students from the second grade students of SMAN 2 Bulukumba. This study is quantitative research with quasi experimental design by using 27 students in control class and 30 students in experimental class. This is proved by figure of means group, the standard deviation and value of t-test  which revealed that the mean score of experimental group is higher than the mean score of control group. The result in t-test of experimental class is higher than  t-table. It  showed that t-table 1, 25>t-table at significance level 2,0 and 12,89> 2.045 t-table at 0,05 (98%). It means that using short story  was more effective in improving  students’ verbal vocabulary mastery at the second grade students of SMAN 2 Bulukumba.


Author(s):  
Abdullah Farih

The objective of this study is to measure whether there is or not significant effect of teaching reading by utilizing Hot Potatoes software toward students’ reading comprehension of descriptive text. The variables used were the teaching treatment of Hot Potatoes Software as the independent variable and the students’ reading comprehension of Descriptive Text as dependent variable. Then, the research designed was Quasi-experimental design and the presentation of data used was quantitative. The data were obtained from the eleventh grade, of which 28 students were taken as sample. The students are divided into two groups; experiment group consisted of 12 students and control group consists of 16 students. To get the data, the pre-test and post-test were applied and then analyzed using t-test formula. The researcher had concluded that there is Significant effect of Hot Potatoes Software toward the students’ reading comprehension achievement. The result showed that mean of students’ post-test was increased. It is proved by the t-test (8.54) which is higher than t-table (2.05) at level of significance 5%. It means that the alternative hypothesis was accepted and it proved that Hot Potatoes Software had significant effect toward students’ reading comprehension of Descriptive Text


2020 ◽  
Vol 11 (2) ◽  
pp. 189-204
Author(s):  
Nurjannah Nurjannah ◽  
Taufiq Hidayah ◽  
Muhammad Nazar

This research is entitled “Using graphic organizer strategy in teaching writing on narrative paragraph (experimental research). Writing is a very important subject that should be learned by English learners. The students should be able to express their ideas and opinion either in the form of a sentence or paragraph. However, the researcher found that many students at the Second Grade Students of SMP Negeri 1 Tanah Luas could not express their ideas and develop into the paragraph. Hence, the appropriate strategy of teaching and learning is very important to help students master writing skills. This research aims to know the effect of achievement between the students who are taught writing by using graphic organizers from those taught writing in the narrative by using traditional methods. This research was experimental research and used a quasi-experimental design. The samples chosen in this research were the whole students of class VIII2 and VIII4 of SMPN 1 Tanah Luas. Class VIII2 consisted of 25 students was chosen as experimental group and class VIII4 consisted of 24 students was chosen as control group. This research was conducted in three phrases; there were pre-test, treatments and post-test. The data collection technique used in this research was test. The tests were pre-test and post-test. The researcher gave pre-test before giving treatment and post-test after giving treatment. The treatment was conducted in three meetings. The data was analyzed by using t-test formula. The research result and the hypothesis authentication found by using t-test formula in significant level 5% or α = 0.05 were obtained that ttest > ttable. The ttest found in this research was 3.91. Meanwhile, ttable was gotten from the list of distribution value with degree of freedom = 47, because the data not in the table, the researcher used interpolation approach and obtained = 1.67. So >  = 3.91 > 1.67. It meant that Ha was accepted and Ho was rejected. So, graphic organizer strategy significantly affects the students’ ability in mastering writing.   Kata Kunci: graphic organizer strategy, teaching and learning, writing narrative paragraph


2021 ◽  
Vol 2 (1) ◽  
pp. 87-98
Author(s):  
Rizki Anugrah Putri Rahayu

Abstract:   This study aims to investigate collaborative writing combined with blog online learning on the writing skill of Indonesian English foreign language (EFL) learners’ across their motivation. This research included a quasi experimental with the comparative time series. A quasi experimental study was employed by involving 61 learners of Senior High School. This research applied in into two groups: experimental and control. The treatment was conducted at 7 sessions, including the pre-test and post-test. The scores of pre-test and post-test in writing were used as a base of quantitative data analysis whereas the learners’ responses to motivation questionnaire were used to categorize their motivation. The result revealed that the collaborative writing combined with blog online learning on the writing was effective to enhance the learners’ writing skill. In addition, to apply the combination of collaborative writing and online blog learning, teacher should not worry about different levels of motivation among students where the students were motivated to use language.  


2018 ◽  
Vol 6 (1) ◽  
pp. 34
Author(s):  
Tawali Tawali

This research is aimed to find out the effect of definitions toward students’ vocabulary mastery: it was an experimental study at the second grade student of MTs NW Haqqul Yaqin Sayang- sayang. The subject of this research was the second grade of MTs NW Haqqul Yaqin Sayang- sayang.The research was used experimental method with quantitative approach. The population of this research consist of 55 students, and the sample is 29 for experimental group while 26 for control group. The technique of collecting data was used definition for experimental group and matching word with antonym for control group. The data was collected by using post-test only and the data was analyzed by t-test formula. Based on data analysis the mean score of experimental group was 76,4 and control group was 69,23, beside of that standard deviation for experimental group was 114,28 and for control group was 113,09 and the value of t-test was 2,44 and t-table was 2,000. Degree of freedom is 53 with significant level 0,05. It means that the value of t-test was higher than t-table (t-test ˃ t-table). The alternative hypothesis (Ha) was accepted and null hypothesis (Ho) was rejected. Thus, the conclusion of this research was there was an effect of definition toward students’ vocabulary mastery: an experimental study at the second grade students of MTs NW Haqqul Yaqin Sayang-sayang.


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