scholarly journals The Effect Of Using Physical Line-Up Game On Students’ Grammar Achievement At The Eleventh Grade Of SMAN 3 Pamekasan

2018 ◽  
Vol 6 (01) ◽  
pp. 15-26
Author(s):  
Nita Lia Rosidi ◽  
Sumihatul UMMAH

This research applied experimental design with a quantitative approach. It was quasi-experimental research type. The instrument research used test (pre-test and post-test) and documentation. The population of this research was the whole class XI  students of  SMAN 3 Pamekasan and the sample of this research was XI-MIPA3 as control group and XI-MIPA4 as experimental group. The control group was 30 students and either the experimental group. So, the sample of this research was 60 students. the The data collected were analyzed by using t-test formula to find whether any effect of using physical line-up game on students’ grammar achievement at the eleventh grade of SMAN 3 Pamekasan. The result of this study showed that t-value ( ) is higher than t-table ( ) either 5% or 1% where (5% = 1,67 < 3,33) or (1% = 2,39 < 3,33). But in this case, the researcher used significant on 5% (5% = 1,67 < 3,33). Thus, it can be concluded that Ha (Alternative Hypothesis) was accepted and the Ho (Null Hypothesis) was rejected. So, the effect was far in achieving the student’s ability of grammar comprehension by using physical line-up game.   Abstrak: Penelitian ini menerapkan desain eksperimen dengan pendekatan kuantitatif. Jenis penelitian kuasi-eksperimental. Instrumen penelitian menggunakan tes (pre-test dan post-test) dan dokumentasi. Populasi dalam penelitian ini adalah seluruh siswa kelas XI SMAN 3 Pamekasan dan sampel penelitian ini adalah XI-MIPA3 sebagai kelompok kontrol dan XI-MIPA4 sebagai kelompok. Jumlah siswa pada Kelompok kontrol dan kelompok eksperimen adalah 33 siswa. Jadi, sampel penelitian ini adalah 66 siswa. Data yang terkumpul dianalisis dengan menggunakan rumus t-test untuk mengetahui apakah ada pengaruh penggunaan physical line-up game terhadap prestasi grammar siswa pada kelas XI SMAN 3 Pamekasan. Hasil penelitian ini menunjukkan bahwa t-nilai (t0) lebih tinggi dari t-tabel (tt) baik 5% atau 1% di mana (5% = 1,67 <3,33) atau (1 % = 2,39 <3,33). Tetapi dalam hal ini, peneliti menggunakan signifikan pada 5% (5% = 1,67 <3,33). Dengan demikian, dapat disimpulkan bahwa Ha (Hipotesis Alternatif) diterima dan Ho (Null Hypothesis) ditolak. Jadi, efeknya jauh dalam mencapai kemampuan pemahaman gramatika siswa dengan menggunakan physical line-up game.

2018 ◽  
Vol 1 (1) ◽  
pp. 37-43
Author(s):  
Fiviyanti Hasim

English Environment Programs is one of method In Improving Speaking Ability At Polytechnic of National Informatics. This research aims at finding out wheather or not the use of English environment Programs improve the speaking ability. This research used Quasy experimental method with two group pre-test and post-test design. The result of the data analysis showed that the degree of freedom (df) was 43 (n1 + n2 – 2) where n1 = 30 and n2 = 15 so 30 + 15 – 2 = 43), the level of significant (α) = 0.05, the t-test value of students’ speaking ability= 3.765, and the t-table value = 2.021. The t-test value is greater than the t-table value (3.765 > 2.021), this showed that there is a significant difference of improvement between the Control group and Experimental Group. It means that the Alternative Hypothesis (H1) is accepted while the Null Hypothesis (H0) rejected. Based on the result above, the researcher concluded that the using of English Environment Programs can improve the speaking ability of the second year students of Polytechnic of National InformaticsKeywords: English Environment, Speaking, Effectiveness


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Fiviyanti Hasim ◽  
Hamzah Machmoed ◽  
Nasmilah Nasmilah

English Environment Programs is one of method In Improving Speaking Ability At Polytechnic of National Informatics. This research aims at finding out wheather or not the use of English environment Programs improve the speaking ability. This research used Quasy experimental method with two group pre-test and post-test design. The result of the data analysis showed that the degree of freedom (df) was 43 (n1 + n2 – 2) where n1 = 30 and n2 = 15 so 30 + 15 – 2 = 43), the level of significant (α) = 0.05, the t-test value of students’ speaking ability= 3.765, and the t-table value = 2.021. The t-test value is greater than the t-table value (3.765 > 2.021), this showed that there is a significant difference of improvement between the Control group and Experimental Group. It means that the Alternative Hypothesis (H1) is accepted while the Null Hypothesis (H0) rejected. Based on the result above, the researcher concluded that the using of English Environment Programs can improve the speaking ability of the second year students of Polytechnic of National Informatics


2019 ◽  
Vol 5 (1) ◽  
pp. 18
Author(s):  
Rima Rahmaniah

Testing, Demonstrating, Practicing and Revising (TDPR) technique is a technique which includes testing, demonstrating, practicing and revising activities to know and improve the students’ pronunciation ability. Deriving from the importance of pronunciation, the main purpose of the current study is to investigate the use of Testing, Demonstrating, Practicing and Revising (TDPR) technique to improve the students’ ability in pronouncing plosive consonants. Based on the purpose of the study, a series of classroom activities with TDPR technique was done. In gathering the data, the researcher applied a quasi-experimental research method. Pre-test and post-test were distributed to 72 students of SMKN 1 Praya Tengah. The result of the study has revealed that there was a significant difference between the mean of pre-test and the post-test, t-test 5.10 ˃ t-table 1.994, it means that the null hypothesis (Ho) is rejected meanwhile alternative hypothesis (Ha) is accepted. It proved that the TDPR technique can improve students’ ability in pronouncing plosive consonants.


2019 ◽  
Vol 4 (2) ◽  
pp. 20-23
Author(s):  
Nurul Anggita ◽  
H. Rustam Efendy Rasyid ◽  
Aswadi Aswadi

The Effect of Role Playing Method on Drama Learning. his study aims to determine the effect of the role playing method on drama learning in class XI MIPA.3 students of SMA Negeri 6 Sidrap 2018/2019. This study was quasi-experimental research with sample 32 students. Data collected through documentation and test techniques. The results of data analysis showed that the average of the experimental group was higher than control group (78,12 >73,75). This shows that the alternative hypothesis "There is an influence of the role playing method on the learning of drama class XI MIPA.3 students of SMA Negeri 6 Sidrap", was accepted. Therefore, the null hypothesis "There is no effect of the role playing method on the drama learning in class XI MIPA.3 students of SMA Negeri 6 Sidrap ", was rejected.


2018 ◽  
Vol 10 (2) ◽  
pp. 13-23
Author(s):  
Ummi Umara

ABSTRACT This study is conducted as an attempt to find out the effect of applying SAVI approach on Students’ speaking Achievement in oral descriptive text. This study used the experimental design. The population of this study is the students of SMA Yayasan Pendidikan Harapan Bangsa . The sample of this study was the 2018/2019eleventh grade students of SMA Yayasan Pendidikan Harapan Bangsa . This study is conducted with two randomized groups namely experimental group and control group. The control group is taught by conventional method while experimental group is taught by applying SAVI Approach. The instrument used in this study was an oral test. To obtain the reliability of the test, the researcher used t-test formula.. The data were analyzed by using t-test. The calculation shows that t-observed (2.50) is higher than t-table (1.666) at the level of significance (α) 0.05 with the degree of freedom (df) 74. Therefore, null hypothesis (Ho) is rejected and alternative hypothesis (Ha) is accepted. It means that SAVI approach significantly affect the students’ speaking achievement in oral descriptive text.


Author(s):  
Resti Santa Mona Sidabutar

This research concerned on The Effect of Teaching Media on Students’ Achievement in Speaking. This study used the experimental design. The population of the study was the students of SMP Negeri 1 Air Putih. There were twenty students from five classes as the sample of the research. This study was conducted with two groups namely experimental and control group. The experimental group was taught by applying English comics while control group was taught with written texts. The instrument of collecting the data was used tape recorder. The data was analyzed by using t-test formula. The calculation shows that t-observed (2.378) is higher than t-table (2.086) at the level of significance 0.05. Therefore, the null hypothesis is rejected and alternative hypothesis is accepted. It means that teaching speaking by applying English comics as the media has more significant effects than without using English comics.   Keywords: English Comics, Story Retelling, Students’ Achievement in Speaking, Experimental Research


Author(s):  
Astri Khoirun Nissa And Sri Juriati Ownie

This study is aimed to find out whether Examples Non Examples method significantly effects the students’ achievement in writing descriptive text. This study was an experimental design. The population of the study was grade VIII of SMP Swasta Siti Hajar. There were two classes as the sample and each class consisted of 30 students. The classes were divided into two groups, namely Experimental and Control group. Experimental group was the class taught by applying Examples Non Examples method, while Control was taught without using Examples Non Examples method. In this study, writing test was used as the instrument of collecting the data. Both experimental and control group were asked to write descriptive paragraph in pre-test and post-test. The data obtained were analyzed statistically by t-test formula. The result got that t-observed (t-obs) is higher than t-table (2.64 > 2.042) at the level significance 0.05 with the degree of freedom (df) 58. It means that the alternative hypothesis (Ha) is accepted and Examples Non Examples method significantly effects students’ achievement in writing descriptive text.


Author(s):  
Fauzi Rizki Ananda And Elia Masa Ginting

This study is aimed to find out whether Examples Non Examples method significantly effects the students’ achievement in writing procedure text. This study was an experimental design. The population of the study was grade IX of SMP Pemda Lubuk Pakam. The classes were divided in two groups, namely Experimental and Control group. Experimental group was the class taught by applying Examples Non Examples method, while Control group was taught by Lecture method. In this study, writing test was used as the instrument of collecting the data. Both experimental and control group were asked to write procedure text in pre-test and post-test. The data obtained were analyzed statistically by t-test formula. The result got t-observed is higher than t-table (3.808 > 2.000) at the level significance 0.05 with the degree of freedom (df) 62. It means that the alternative hypothesis (Ha) is accepted and Examples non Examples method significantly effects students’ achievement in writing procedure text.


Author(s):  
Arbi Maulida Hadijah Zurri ◽  
Kamarudin Kamarudin ◽  
Ahmad Hanan

This research was aimed at finding out the effectevenness of Ransom Note Game in learning vocabulary. this research was quasi experimental design. The populations of this research were all of students at second grade students of SMPN 1 KERUAK that consist of 284 students that consist of eight different classes. In which the sample of this research used two classes where VIII.1 Class as experimental group consisted of 32 student and VIII.3 as control group consisted of 31 students. The experimental was taught by Ransom Note Game Game and control group taught by Puzzle Game. The instruments that used were objective test with multiple choices, matching word, fill in the blank and true or false. The analysis used t-test formula. The result of the analysis, showed that the value of to (t obtained) 2, 0888 was higher than tt (t table) 1, 8702, the significant level 0, 05. Based on the result of this investigation, it was proved that the alternative hypothesis (Ha) was accepted. In other words, there was significant effect of Ransom Note Game in learning vocabulary at the second grade students at SMPN 1 KERUAK in academic year 2016/2017.


2021 ◽  
Vol 1 (1) ◽  
pp. 11-19
Author(s):  
Supiah Supiah ◽  
Defia Syntha Defi

The objectives of this study were: (1) to describe the implementation of STAR (Select, Teach, Activate and Revisit) strategy of the eighth grade students of MTs N 1 Bangka, and (2) to find out whether there was any significant difference in vocabulary mastery between the students who were taught by using STAR strategy and the students who were taught without STAR strategy. This study was focused on vocabulary mastery. The total number of sample was 64 students. In this study, the researcher used experimental research method with a quasi-experimental design. The result showed that the students’ vocabulary mastery significantly increased. It could be seen from the pre-test and post-test mean score. Furthermore, the result of independent sample t-test of students’ post-test between experimental group and control group showed that the t-obtained was higher than t-table (2.547 > 2.00) and the p-output was lower than computation with level significant 0.05 (0.014 < 0.05). It means that the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. It could be concluded that STAR strategy was effective to increase students’ vocabulary mastery.


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