scholarly journals 621 PB 331 A FRUIT TREE COOLING CONTROL SYSTEM SIMULATOR

HortScience ◽  
1994 ◽  
Vol 29 (5) ◽  
pp. 521c-521
Author(s):  
Matthew Rogoyski ◽  
Alvan Gaus ◽  
Byron McNew ◽  
Israel Broner ◽  
Thomas Mourney

A simulator of a control system for evaporative cooling of crop canopies was developed. This development, prior to implementation of an irrigation/cooling system, allowed for experimentation before committing resources to the field system. The project provided insight into problems of modeling interaction between biological, mechanical, and digital systems and demonstrated how specialists from diverse areas can solve these problems. The object orientation methodology and the C++ programming language were tools for development of this simulator. A communication mechanism was devised to facilitate interactions between software entities representing both concrete and abstract objects corresponding to the problem domain. The object-oriented approach to the system development allowed for better communication between team members, irrespective of their background in software engineering. The modular and polymorphic nature of the object-oriented code made it possible to plan for code reuse in future projects. Simulator development using the object-oriented paradigm was found to be preferable over the procedural model used by team members in other projects in the past.

2021 ◽  
Author(s):  
RAMESH R ◽  
THIRUMARAN S

This book was written for readers those who are interested to learn C++ programming language with easy way and effective to enhance their knowledge of C++. It is the goal of our career beginning to design this text with the capabilities of text book and also reference book.The chapter one gives a thorough description of the basic characteristic of object oriented programming C++ and gives some sample program to the readers.


Author(s):  
M. S. Hundal ◽  
Louis D. Langholtz

Abstract An interactive graphical program is described, which uses an object oriented approach for developing conceptual designs. The program is written in the C programming language and designed on a UNIX operating system. It starts with the specifications list, develops function structures and searches for solutions, for systems with mechanical, electrical/electronic, fluid and other components. It can be used for developing new and improving existing devices, systems and processes. Applications include any designs which can be described in terms of interconnected functional blocks with definable input and output parameters. By running the system, the variety of functional blocks can be tested to determine the optimal solution based on the given specifications. Designers will benefit from the pictorial representation; data-based functional and connective representation; and the generation and evaluation of concept variants. The use of the program is illustrated by an industrial design example.


2012 ◽  
Vol 49 (No. 9) ◽  
pp. 397-406
Author(s):  
V. Merunka

BORM (Business Object Relationship Modelling) is a methodology developed to capture the knowledge of process-based business systems. It has been in development since 1993 and has proved an effective method, which is popular with both users and analysts. This paper presents BORM, its tools, and methods via a case study of the agrarian information system. BORM is based on the combination of object-oriented approach and process-based modelling. Also, an advantage of BORM is the small number of concepts required combined with a considerable expressiveness. In this way, BORM is in the tradition of pure approach established over the past years by structured modeling techniques.


Author(s):  
Christopher Witmore

Well before the turn of the century, it had become clear that archaeology's aspiration to study the past was, true to the modern project, a pretext for a deeper desire to fabricate its objects. Material culture, materiality, the material past, material residues, heritage—the objects of interpretive (post-processual) archaeology could only be characterized as a continuation of this modern project. While finding symmetry was tied to an upheaval from this mode of disciplinary production, it may now be characterized as one cue among others in more agile archaeological theory. After briefly contrasting archaeological thought before and after the turn of the century, this article sketches out some of the core features of an object-oriented approach to things, including symmetry, irreduction, emergent causality, and strangeness, among others. It then outlines how, by finding our way alongside things, we might aspire to ever more creative work with archaeological objects and their pasts. Finally, it closes with a few words on Posthumanism.


2019 ◽  
Vol 8 (4) ◽  
pp. 1991-1998

Reusability is one in every of most vital advantage of C++ programming language. C++ categories are often reused in many ways in which. Once the parent (Base) category has been written it are often changed by another technologist to suit their needs. the most plan of inheritance is making new categories, reusing the properties of the present base category. The mechanism of etymologizing a replacement category (Child/Derived Class) from associate Existing category (Base/Parent Class) is termed inheritance. The previous category is stated because the base (Parent) category and therefore the new category is termed the derived category (Child) or taxonomic group. A derived category includes all options of the generic base category so adds qualities specific to the derived category. This paper reflects the learning of the Inheritance conception and its varieties victimization C++ (oops)


2019 ◽  
Vol 13 (2) ◽  
pp. 24
Author(s):  
Dessi Hermawaty ◽  
Rio Andriyat Krisdiawan ◽  
Yati Nurhayati

Sundanese has unique names in its daily scope, such as naming animals. Learning the names of animal child using Sundanese is one of the activities in preserving Sundanese culture. However, especially elementary school students have lacked interest in learning Sundanese, one of them concerning the names of animal child in Sundanese, this is because the learning medias are less attractive, there are no developments in the packaging of Sundanese materials, especially the introduction to names of animal child and the absence of a dictionary regarding to the names of children in the school. Therefore, an interesting application is needed to help learning Sundanese so that students have an interest in learning the names of animal child in Sundanese. The result of this study is a game application, in which there are material about the names of animal child in Indonesian and Sundanese and there are questions that must be answered in a certain time limit to practice Sundanese language skills and to know the extent to which students understand Sundanese. By using the Linear Congruent Method (LCM) algorithm to scramble the questions that appear in the game and Knuth Morris Pratt (KMP) for matching strings in the game. The application is built using the C# programming language and the development tools used are Unity. And the system development method in this application uses the Rational Unified Process (RUP) method, while the method for designing the system uses the Unified Modeling Language (UML).�Keywords : Sundanese, Linear Congruent Method, Knuth Morris Pratt


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