scholarly journals Preserving Cultural Heritage with Mobile Augmented Reality – A survey

Author(s):  
Mrityunjoy Midya ◽  
Ranjan Maity

A worldwide trend is the inclusion of multimedia in cultural heritage(CH) for preservation. This will increase the user perception as well. So the Mobile Augmented reality(MAR) technology is very much used in this respect. This paper survey the state-of-art of application of MAR in CH(MARCH). Besides, a comparative analysis of the different frameworks is done. Finally, this survey gives future research direction in this field.

2013 ◽  
Vol 12 (5) ◽  
pp. 641-664 ◽  
Author(s):  
Mohamed Salama ◽  
Ti-Fei Yuan ◽  
Sergio Machado ◽  
Eric Murillo-Rodriguez ◽  
Jose Vega ◽  
...  

Author(s):  
Paul Onyango-Delewa

Drawing on network and fiscal federalism theories, we investigated central government patronage and donor aid as antecedents of budget performance in local government (LG). A mixed methods design with data collected from 18 LGs, two ministries, and four donor agencies in Uganda was employed. Results revealed that both central government patronage and donor aid predict budget performance. Moreover, autonomy does not mediate the interactions as initially hypothesized. Implications for theory and practice are discussed and future research direction is provided.


2017 ◽  
Vol 7 (12) ◽  
pp. 1211 ◽  
Author(s):  
Khalid Haruna ◽  
Maizatul Akmar Ismail ◽  
Suhendroyono Suhendroyono ◽  
Damiasih Damiasih ◽  
Adi Pierewan ◽  
...  

2018 ◽  
pp. 804-825
Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


2019 ◽  
Vol 24 (1) ◽  
pp. 55-69
Author(s):  
Saulius Olencevicius

Feedback intervention research historically transformed focus from using single to using multidimensional factor analyses. Since researchers have been traditionally interested in determining how to predict future human behavior, the complexity of the feedback intervention research has grown gradually. The importance and multidimensionality of feedback construct on the individual level is presented by the key theories, which are reflected in the historical context, starting from the first “Law of effect”, up to the hybrid “Feedback Intervention Theory”. As a conclusion, possible future research direction is presented.


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