أثر اختلاف توظیف نمطی الواقع المعزز (الصورة / الکیو آر کود) فی الاختبارات التکوینیة الإلکترونیة على تنمیة التحصیل الأکادیمی والمرونة النفسیة لدى طلاب تکنولوجیا التعلیم Impact of Using Augmented Reality Pattern (Picture / QR code) in The Formative Electronic Quizzes on improving the Academic Achievement and the Psychological Resilience for Educational

2021 ◽  
Vol 27 (3) ◽  
pp. 367-433
Author(s):  
محمود محمد حسین أحمد
Author(s):  
Nina Ferreri ◽  
Christopher B. Mayhorn

As digital technology develops, users create expectations for performance that may be violated when malfunctions occur. This project examined how priming expectations of technology performance (high v. low v. no) and experiences of technology malfunction (present v. not present) can influence feelings of frustration and performance on a task. A preliminary sample of 42 undergraduate participants completed a QR code scavenger hunt using the augmented reality mobile app, ARIS. Following the task, participants reported what they found for each scavenger hunt clue, their responses to failures in digital technology, and technology acceptance attitudes. Several factorial ANOVAs revealed a main effect for expectation on adaptive items of the RFDT scale and a main effect for malfunction on performance level. This suggests a potential contradiction between attitudes and behaviors when considering a common scenario involving technology.


2021 ◽  
Vol LXIV (5) ◽  
pp. 503-519
Author(s):  
Evgenia Goranova ◽  
◽  
Valentina Voinohovska ◽  

The article presents an approach applied in the online training of pre-service teachers to acquire digital competence. The content of the concept of ‘digital competence’ in its sustainable and variable component is clarified. The understanding of ‘augmented reality’ to e-learning objects is presented. Two forms of ‘augmented reality’ have been proposed to visualize video information to a clarified concept. The first one is presented via a QR code for quick access and applicable for mobile learning. The other is provided by icons and is applicable to e-learning with a computer. It is believed that ‘augmented reality’ can differentiate students’ online learning according to the field-dependent and field-independent cognitive style and their preferences on the use of different digital learning devices.


2015 ◽  
Vol 75 (2) ◽  
Author(s):  
Syazani Suhaifi ◽  
Junaidi Abdullah ◽  
Ku Day Chyi

Marker Based Augmented Reality requires files and resources that have to be loaded from storage such as a local machine or a web server. We proposed a resource-independent method of transmitting AR content by encoding resources such as 3D model files as QR code and using the QR code itself as the marker. The AR system does not need any online and local storage. We processed the content to best fit it into the QR code. Larger contents are then split to multiple QR codes and the data is joined together by the application on the other end.


2020 ◽  
Vol 12 (19) ◽  
pp. 8116
Author(s):  
María Graciela Badilla-Quintana ◽  
Eileen Sepulveda-Valenzuela ◽  
Margarita Salazar Arias

Virtual reality has impacted education, where progressively more educational institutionsconsider its inclusion. The research problem derives from the need to study the educational possibilitiesprovided by integrating augmented reality into the curriculum, and its effect on academic achievement ina diverse class, specifically in the chemistry subject. This study examines 60 school-age participants withandwithout special educational needs, and addresses three overarching questions: (a)Would integratingaugmented reality (AR) technology result in better academic achievement? (b)Would knowledge beretained longer by using AR? (c) Is there any relationship between academic achievement, acceptanceand motivation regarding the use of this technology? Embracing the socio-constructivist theory oflearning and collaborative and immersive learning as a framework, this study was carried out usinga quantitative approach and a pre-experimental design. The AR VR Molecules Editor applicationwas used in chemistry lessons. Main results showed significant immediate academic achievementand content retention. Despite classroom diversity, immersive technologies enhance students’ learningregardless of whether they have special educational needs (SEN) or not. They also acknowledge that ARis a suitable sustainable technology that may foster social and cognitive justice and inclusive education,and train students that are equally prepared for the dynamic future.


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