The Effect of Learning to Program in Logo on Reasoning Skills of Junior High School Students

1988 ◽  
Vol 4 (2) ◽  
pp. 203-213 ◽  
Author(s):  
Wesley A. Many ◽  
James Lockard ◽  
Peter D. Abrams ◽  
Walter Friker

This study was conducted to test the claim that Logo may enhance student problem solving and thinking skills. Of 171 junior high students who requested a Logo enrichment class, 113 were randomly assigned to Logo classes, fifty-eight remained controls. After nine weeks of daily instruction, the Logo treatment group scored significantly higher than the control group on the New Jersey Test of Reasoning Skills. However, a significant interaction between treatment and gender revealed no significant difference by treatment in the performance of female students. The study offers modest support for the efficacy of Logo in developing reasoning skills among seventh and eighth graders, but the benefit appears to accure mostly to males. Results do not differentiate the respective contributions of Logo and maturation.

2020 ◽  
Vol 5 (1) ◽  
Author(s):  
S Sucipto

The purpose of this study was to implement the tactical approach in developing junior high school students’ understanding and games performance in football. The method used in this research was experimental method with pre-test post-test control group design. The research involved two groups, including experimental group with tactical approach intervention and a group with technical approach intervention for developing understanding and skills in playing football of junior high school students. Two instruments were used in this study, namely (1) cognition instrument, multiple choice type, with C1 to C3 difficulty levels to measure students’ understanding in football games learning and (2) Game Performance Assessment Instrumen (GPAI) for measuring football games performance. The reseach involved junior high school students in Bandung. The data collected were analysed by using one-way MANOVA to see the relationship between the groups related to the development of uderstanding and enjoyment. The result of the analysis showed that the t value of understanding variable was -1.64 and significant at the level 0,05 (0,05≤ 0,05) with mean differences -1.32. It showed that there was a significant difference between the tactical and technical group in understanding aspect. Meanwhile, in football games performancevariable, the t value was -5.71 and significant at the level 0,00 (0,00 ≤ 0,05) with mean difference -3.97. It showed that there was a significant difference between the tactical and technical group in football playing skills. According to the result of analysis, it concludes that (1) The implementation of the tactical approach had an effect on students’ understanding in football games learning, (2) The implementation of tactical approach had an effect on games performance of the students in football games learning. AbstrakTujuan utama penelitian ini adalah mengimplementasikan pendekatan taktis terhadap pengembangan pemahaman dan keterampilan bermain sepak bola siswa SMP. Metode yang akan digunakan dalam penelitian ini adalah eksperimen dengan rancangan pretest posttest control group design. Melibatkan  dua kelompok, yaitu satu kelompok eksperimen dengan intervensi pendekatan taktis dan satu kelompok dengan intervensi pendekatan teknis (tradisional) terhadap pengembangan  pemahaman  dan keterampilan bermain sepakbola siswa SMP. Terdapat dua instrument yang akan digunakan dalam penelitian ini yaitu (1) instrument kognisi jenis multiple choise pada tingkat kesukaran C1 sampai dengan C3 yang akan digunakan untuk mengukur pemahaman siswa dalam permbelajaran bermain sepak bola, (2) instrument tes keterampilan bermain sepakbola dengan menggunakan Game Permomance Assessment Instrumen (GPAI). Penelitian akan dilakukan pada siswa-siswi SMP dilingkungan kota Bandung. Semua data yang diperoleh akan analisis dengan menggunakan teknik manova satu jalur yang bertujuan untuk melihat pengaruh antar kelompok baik pada pengembangan pemahaman dan kesenangan secara bersama-sama maupun masing-masing variabel. Hasil analisis menunjukan bahwa pada variable pemahaman diperoleh nilai t sebesar -1.64 dan signifikan pada 0,05 (0,05 ≤ 0,05) dengan mean difference sebesar -1.32. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap pemahaman Sedangkan pada variable keterampilan bermain sepak bola diperoleh nilai t sebesar -5.71 dan signifikan pada 0,00 (0,00 ≤ 0,05) dengan mean difference sebesar -3.97. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap keterampilan bermain sepak bola. Berdasarkan hasil analisis tersebut dapat disimpulkan bahwa (1) Implementasi pendekatan taktis memberikan pengaruh terhadap pemahaman siswa dalam pembalajaran sepak bola, (2) Implementasi pendekatan taktis memberikan pengaruh terhadap keterampilan dasar bermain sepak bola siswa dalam pembalajaran sepak bola.


2019 ◽  
Vol 7 (1) ◽  
pp. 39
Author(s):  
Neda Permana ◽  
Euis Eti Rohaeti ◽  
Ratni Purwasih

The purpose of this study was to determine the increase in creative thinking skills of junior high school students who use learning by using the problem posing approach and the scientific approach to classroom learning, especially in mathematics. Quasi experiment is this type of research with the control group pre test and post test design. The research was conducted at one of the junior high schools in Cimahi City. As many as 62 students of class VII being sampled in this study consisted of 30 students in the experimental class with problem posing learning and 32 students in the control class with scientific learning. The testing in this study uses IBM SPSS version 22 software. The conclusions from the results of this study are 1) Increasing the ability of mathematical creative thinking by using a problem posing approach better than the scientific approach, 2) A problem posing approach if it is well planned for effectiveness when learning takes place, and 3) Students who are inaccurate in solving the problem of the ability to think creatively because they do not understand the problems asked in the questions. This can be seen from several responses of students who are incomplete in giving responses


2014 ◽  
Vol 3 (3) ◽  
Author(s):  
La Moma

Abstrak: Self-efficacy matematis siswa penting, maka perlu ada upaya untuk meningkatkannya. Penelitian ini menerapkan model pembelajaran generatif (MPG) sebagai alternatif pembelajaran yang diperkirakan akan memicu peningkatan kemampuan tersebut. Tujuan penelitian untuk mengetahui seberapa besar kontribusi penerapan MPG terhadap peningkatan self-efficacy baik level sekolah (tinggi, sedang dan rendah), KAM (atas, sedang rendah). Penelitian menerapkan desain kuasi eksperimen. Sampel pada penelitian ini terdiri atas 191 orang siswa kelas VIII pada tiga SMP Negeri di Kota Yogyakarta masing-masing mewakili sekolah level tinggi, sedang, dan rendah. Hipotesis penelitian diuji pada taraf signifikansi 5%, analisis data yang digunakan uji Mann Whitney dan ANAVA dua jalur. Hasil penelitian menunjukkan (1) ada perbedaan pencapaian, peningkatan selfefficacy matematis siswa antara kelas eksperimen dan kelas control; dan (2) tidak terdapat interaksi antara pembelajaran dan level sekolah terhadap peningkatan self-efficacy matematis siswa. Kata Kunci: self-efficacy matematis, pembelajaran generatif THE ENHANCEMENT OF JUNIOR HIGH SCHOOL STUDENTS’ SELF-EFFICACY THROUGH GENERATIVE LEARNING Abstract: The students’ mathematics self-efficacy is important. So, there must be an effort to enhance it. This study implemented the generative learning model as an instructional alternative expected to be able to enhance students’ self-efficacy. This study was aimed to find out the contribution on the enhancement of the students’ self-efficacy. This study employed the quasi experiment design. The sample consisted of 191 grade eight students from three state junior high schools in Yogyakarta Municipality, each representing high-level schools, medium-level schools, and low-level schools. The hypothesis was tested at the significance level of 5%. The data were analyzed using the Mann Whitney and two-way ANOVA analyses. The findings showed that (1) there was a significant difference in the students’ self-efficacy between the experimental group and the control group; (2) there was no interaction between instruction and school levels on the enhancement of the students’ self-efficacy. Keywords: mathematics self-efficacy, generative learning


2018 ◽  
Vol 2 (1) ◽  
pp. 89
Author(s):  
Elan Artono Nurdin ◽  
Fahrudi Ahwan Ikhsan ◽  
Fahmi Arif Kurnianto ◽  
Bejo Apriyanto

Purpose of this study was to test a model of cooperative team assisted individualizd (TAI) in terms of the initial capabilities junior high school students. The subjects were students of class VII SMP Negeri Sekampung Lampung Province. This study is a quasi-experimental study(quasi-experimental)design Non-Equivalent Control GroupDesign.Learning achievement assessment instruments using essay test. The result of such assessment data is analyzed usingt-test with SPSS16.0 for Windows.The results showed no significant difference model of cooperative team assisted individualizd (TAI) and conventional models in terms of the ability of junior high school students beginning in the implementation of learning strategies IPS. Based on the difference between pretest and post-test showed that the average value gainscore experimental class (45.63) was higher than in the control group (30.02). The results of analysis of test data using independent sample t test showed that the model of cooperative team assisted individualizd (TAI) obtainedvalue probability(p-level) of less than 0.05 is the sig 0.00. Keywords: TAI models, Capability Earlier, Student achievement


2016 ◽  
Vol 3 (1) ◽  
pp. 53 ◽  
Author(s):  
Ratna Sariningsih ◽  
Gida Kadarisma

This research is motivated by the lack of ability to think creatively Mathematically junior secondary students. This research aims to determine differences in achievement and increase the ability of creative thinking and independent learning as well as the association between mathematics student who obtained the usual scientific approach to obtaining scientific approach based etnomatematika. This research method is experimental design with pretest posttest control group design in this study population eighth grade students in one of the Junior High School in Bandung, the sample was taken two classes of ninth grade there. Instruments in this study is a test description of critical and creative thinking skills as much as 5 mathematical problems. Based on the results of the study are Differences in Achievement and improvement Ability Creative Thinking Mathematically junior high school students are learning to use PendekatanSaintifik usual with the use Approach Scientific based etnomatematika, and there is no difference Independence Learning student learning using the approach Scientific with the gain approaches saintif based Etnomatematika and are associated antarakemampuan Creative Thinking Mathematically students with learning independence student learning using etnomatematika-based Scientific Approach.


2021 ◽  
Vol 2 (1) ◽  
pp. 298-314
Author(s):  
Jhester Hornejas

The study was carried out to determine the significant difference of the environmental attitude of Junior High School students when analysed in terms of demographic profile.  Non-experimental descriptive-survey research design was utilized using mean, t-test and analysis of variance (ANOVA) as the statistical tools in data treatment. The findings revealed a high extent of environmental attitude of students with a high extent of environmental awareness, attitude towards recovery, attitudes towards recycling and environmental consciousness and behaviour indicators. Furthermore, the study revealed no significant difference in the level of environmental attitude when analyzed by age and gender. However, there is significant difference in the year level. Hence, the null hypothesis pertaining to no significant difference of year level was rejected and these findings became the basis of the proposed intervention scheme.


Author(s):  
Muhamad Zulfikar Mansyur ◽  
Depi Ardian Nugraha

Critical thinking ability is an important ability to have. However, students' mathematical critical thinking skills are still low. Efforts that can be applied are through the Metagontive Scaffolding learning approach. The Metcagontive Scaffolding approach has been proven to be able to improve mathematical communication skills, mathematical literacy, and self-efficacy. This study was conducted to test whether Metagontive Scaffolding can improve the mathematical critical thinking skills of junior high school students better than direct learning. This study uses a quasi-experimental method with a nonequivalent control group design. The population in this study were all eighth grade students in one of the public junior high schools in Bandung. This study uses two classes as a sample from a number of class VIII randomly graded. The data in this study were obtained through the results of the answers to students' mathematical critical thinking abilities. significantly compared to students who participated in direct learning


2021 ◽  
pp. 073563312110351
Author(s):  
Lihui Sun ◽  
Linlin Hu ◽  
Danhua Zhou

In this work, we studied the influence of different programming approaches on the development of students’ computational thinking (CT) skills, the programming experience and gender differences in CT development were also discussed. A total of 158 junior high school students and one teacher participated in the study over 5 months. The sample students were divided into four experimental groups in four single or combined programming approaches (i.e., plugged-in, unplugged, unplugged first, and plugged-in first) and one control group without programming. Data sources included the results of four CT tests, as well as interviews with the teacher and surveys with 24 representative participants. The results showed that the four programming approaches can effectively improve students’ CT skills and can be retained after two months. Among them, the form of implementing unplugged activities before plugged-in can most effectively improve CT skills, and can better weaken the impact of previous programming experience. Finally, the qualitative analysis results provided insights into the process of programming and CT education. These findings will provide implications for the introduction of CT in junior high school, and help expand students’ participation in computing.


2019 ◽  
Vol 20 (1) ◽  
pp. 69
Author(s):  
Endang Wahyuningrum ◽  
Disti Pratiwi ◽  
Sandra Sukmaning Adji

The purpose of this study was to describe the creative thinking skills of junior high school students based on mathematics anxiety and gender. Aspects of creative thinking skills used in this study are fluency, flexibility, and novelty. This research is a qualitative descriptive study. The instruments used were open-ended questions consisting of algebra and geometry questions, mathematics anxiety questionnaires, and interview guidelines. The study was conducted in class IX E of SMPI Al Azhar 12 Rawamangun Jakarta. The subject of this study consisted of four students, they are male student with low mathematics anxiety, female student with low mathematics anxiety, male student with medium mathematics anxiety, and female student with medium mathematics anxiety. The results of the mathematics anxiety questionnaire showed that none of the students in class IX E had high math anxiety. There are differences in the fulfillment of aspects of creative thinking in terms of differences in mathematics anxiety and gender levels. Students with low math anxiety fulfill aspects of fluency, flexibility, and novelty in algebra and geometry questions. Students with medium math anxiety fulfill aspects of fluency and flexibility both in algebra and geometry questions. Female students fulfill aspects of fluency, flexibility, and novelty both in algebra and geometry questions. Male students fulfill aspects of fluency and flexibility in algebra questions, while in geometry questions the aspects that are fulfilled are fluency, flexibility, and novelty.


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