Qualitative findings of a randomized control trial of OnTrack the Game for young people with psychosis (Preprint)
BACKGROUND Several studies have shown the benefits of coordinated specialty care (CSC) for individuals with first episode psychosis (FEP), yet pathways to care are marred by lack of knowledge, stigma, and difficulties with treatment engagement. Serious games or video interventions may provide a way to address these factors. OBJECTIVE This study focuses on qualitative results of a randomized control trial (RCT) comparing OnTrack>An Online Role-Playing Game (OTG) to recovery videos (RV) on engagement, stigma, empowerment, hope, recovery, and understanding of psychosis in clients receiving CSC. Clinicians were also interviewed regarding their perceptions of the interventions and suggestions for improvement. METHODS 16 clients ages 16-30 with FEP attending a CSC program in New York State and 9 clinicians participated in the qualitative interviews. Interviews were analyzed using the rapid identification of themes from audio recordings (RITA) method. RESULTS For clients, themes included relatability of game content, an increased sense of hope and the possibility of recovery, decreased self and public stigma, increased understanding of the importance of social support, and increased empowerment in the OTG group. Clinicians had a preference for RV and provided suggestions for dissemination and implementation. CONCLUSIONS Themes emerged which may help inform future research in this area particularly regarding dissemination and implementation of OTG/RV. CLINICALTRIAL ClinicalTrials.gov ID # NCT03390491