Relationships between job stress, psychological adaptation, negative affective states and Internet gaming disorder among migrant factory workers in China: cross-sectional survey (Preprint)

2021 ◽  
Author(s):  
Xue Yang ◽  
Zixin Wang ◽  
He Cao ◽  
Kechun Zhang ◽  
Danhua Ye ◽  
...  

BACKGROUND Factory workers make up a large proportion of China’s internal migrants and may be highly susceptible to Internet gaming disorder (IGD). However, little research on IGD has been conducted in this population. OBJECTIVE This study aims to investigate the prevalence and potential factors of IGD among migrant factory workers in China. Furthermore, it aims to examine a mediation model based on the framework of the general strain model among migrant factory workers. METHODS A stratified multi-stage sampling approach was used for recruitment. In the first stage, the research team randomly selected 16 factories in Longhua district, and then randomly selected three to four workshops from each factory. All full-time employees aged ≥18 years in the selected workshops were invited to participate in the study. A total of 2,023 factory workers completed a self-administered questionnaire between October and December 2019. Structural equation modeling was conducted to test the proposed mediation model. RESULTS Most of the participants (67.3%) were male, aged 35 years old or below (71.7%), and without teritary education (91%). The prevalence of probable depression, probable anxiety, and IGD was 39.3%, 28.7%, and 7.5%. Being male, younger age, and shorter duration of living in Shenzhen were associated with higher IGD scores. Job stress was significantly associated with IGD (B=.02, β=.11, p=.01) but not with negative affective states (B=.04, β=.01, p=.77). Psychological adaptation was significantly associated with negative affective states (B=-2.93, β=-.37, p<.001) but not with IGD (B=.04, β=.09, p>.05). Negative affective states were positively associated with IGD (B=.02, β=.27, p<.001). The indirect effect of psychological adaptation (B=-.05, β=-.10, 95%CI=-.14 to -.07, p=.004) but not job stress (B=.001, β=.003, 95%CI=-.02 to .03, p=.76) on IGD through negative affective states was statistically significant. The significant indirect effect and insignificant direct effect of psychological adaptation on IGD suggested a full mediation effect of negative affective states. CONCLUSIONS This study provides evidence for applying the general strain model to understand IGD among migrant factory workers. Efforts to prevent negative affective states, IGD and other risk behaviors in this special and huge population in China are in urgent need. The observed psychological factors and mechanisms are modifiable, and can inform the design of evidence-based prevention programs for IGD in this population.

2019 ◽  
Vol 8 (1) ◽  
pp. 48-62 ◽  
Author(s):  
Melina A. Throuvala ◽  
Mari Janikian ◽  
Mark D. Griffiths ◽  
Mike Rennoldson ◽  
Daria J. Kuss

2018 ◽  
Author(s):  
Bruno Schivinski ◽  
Magdalena Brzozowska-Woś ◽  
Erin M. Buchanan ◽  
Mark D. Griffiths ◽  
Halley M. Pontes

Author(s):  
Bhumika Chauhan ◽  
Sisir Nandi

: The world is connected by the internet. It is very useful because we use Google to find out any new topic, to search new places, to quest updated research, and to get knowledge for learnng. The person around the world can communicate with each other through the Google video conference talk. Internet is frequently used in smartphones, laptops, desktop, and tablet. Excessive affinity towards internet-based online data collection, downloading pictures, videos, cyber relationships, and social media may produce addiction disorders followed by different symptoms such as behaviors change, mind disturbance, depression, anxiety, loss of appetite hyperactivity, sleeping disorder, headache, visual fatigueness, trafficking of memory, attention-deficit, loss of efficiency in work and social detachment which may be caused by an imbalance of neurotransmitters. This is very difficult to control because of abnormal signal transduction in the brain. The present study is an attempt to discuss internet addiction disorder (IAD), internet gaming disorder (IGD), and give awareness to society to get rid of this addiction.


Author(s):  
Sonja Kewitz ◽  
Eva Vonderlin ◽  
Lutz Wartberg ◽  
Katajun Lindenberg

Internet Gaming Disorder (IGD) has been included in the DSM-5 as a diagnosis for further study, and Gaming Disorder as a new diagnosis in the ICD-11. Nonetheless, little is known about the clinical prevalence of IGD in children and adolescents. Additionally, it is unclear if patients with IGD are already identified in routine psychotherapy, using the ICD-10 diagnosis F 63.8 (recommended classification of IGD in ICD-10). This study investigated N = 358 children and adolescents (self and parental rating) of an outpatient psychotherapy centre in Germany using the Video Game Dependency Scale. According to self-report 4.0% of the 11- to 17-year-old patients met criteria for a tentative IGD diagnosis and 14.0% according to the parental report. Of the 5- to 10-year-old patients, 4.1% were diagnosed with tentative IGD according to parental report. Patients meeting IGD criteria were most frequently diagnosed with hyperkinetic disorders, followed by anxiety disorders, F 63.8, conduct disorders, mood disorders and obsessive-compulsive disorders (descending order) as primary clinical diagnoses. Consequently, this study indicates that a significant amount of the clinical population presents IGD. Meaning, appropriate diagnostics should be included in routine psychological diagnostics in order to avoid “hidden” cases of IGD in the future.


2021 ◽  
Author(s):  
Wei‐ran Zhou ◽  
Yi‐ming Wang ◽  
Min Wang ◽  
Zi‐liang Wang ◽  
Hui Zheng ◽  
...  

1992 ◽  
Vol 22 (1) ◽  
pp. 231-238 ◽  
Author(s):  
Ann D. Futterman ◽  
Margaret E. Kemeny ◽  
David Shapiro ◽  
William Polonsky ◽  
John L. Fahey

SYNOPSISFunctional and phenotypic immunological parameters were examined immediately before, after, and 30 minutes after experimentally-induced short-term positive (happiness) and negative (anxiety, depression) affective states and a neutral state, in five healthy subjects. Results indicated that all affective states induced more immune fluctuations (regardless of the direction) than the neutral state. Furthermore, among the affective states, anxiety induced the most immunological variability and depression the least.


2021 ◽  
pp. 1-6
Author(s):  
Perihan Turhan Gürbüz ◽  
Özge Gizli Çoban ◽  
Ali Erdoğan ◽  
Hilal Yazici Kopuz ◽  
Aslı Sürer Adanir ◽  
...  

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