USE OF THE DRAMATURGICAL METAPHOR IN THE MEASUREMENT OF SELF-MONITORING

1986 ◽  
Vol 14 (2) ◽  
pp. 145-148 ◽  
Author(s):  
Richard Lennox

Factor analyses of the self-monitoring scale consistently reveal an acting ability factor refer to performance in the sense of theatrical entertainment and may have little to with self-presentation in real-life interactions. A set of social acting items having face validity for ability to modify self-presentation in everyday life is shown to have very little in common with stage acting items of Snyder's Self-monitoring scale. The results point to the necessity of distinguishing between contingent and noncontingent self-presentation.

1987 ◽  
Vol 15 (1) ◽  
pp. 111-114 ◽  
Author(s):  
Richard Lennox

Factor analyses of the self-monitoring scale consistently reveal an acting ability factor, which refers to performance in the sense of theatrical entertainment and may have little to do with self-presentation in real-life interactions. A set of social acting items having face validity for ability to modify self – presentation in everyday life is shown to have very little in common with stage acting items of Snyder's Self-monitoring scale. The results point to the necessity of distinguishing between contingent and noncontingent self-presentation.


2018 ◽  
Vol 120 ◽  
pp. 234-237 ◽  
Author(s):  
Christopher Marcin Kowalski ◽  
Radosław Rogoza ◽  
Philip A. Vernon ◽  
Julie Aitken Schermer

1988 ◽  
Vol 10 (3) ◽  
pp. 270-280 ◽  
Author(s):  
Stephen H. Boutcher ◽  
Lori A. Fleischer-Curtian ◽  
Scott D. Gines

This study was designed to examine the audience-pleasing and self-constructional aspects of self-presentation on perceived exertion. Subjects performed two 18-min sessions on a cycle ergometer at light, moderate, and heavy workloads, during which perceived exertion and heart rate were collected. Each subject participated in a male and female experimenter condition. Males reported significantly lower perceived exertion in the female experimenter condition at the heavy load, compared to the same load in the male experimenter condition. There were no other significant differences for males or females at any of the workloads in either condition. Responses on the Self-Monitoring Inventory were used to assign subjects to either a high or low self-construction group. Results indicated that high self-constructors recorded significantly lower perceived exertion, compared to low self-constructors, at the low and moderate workloads.


2016 ◽  
Vol 13 (1) ◽  
pp. 93
Author(s):  
Ita Musfirowati Hanika

Abstract: The Sims 4 is a life simulation digital game, wherein the player can create and manage their virtual world. This research aims to reveal the players’ ideas in constructing their virtual world in this game. It is a qualitative research, using indepth interview to collect the data. Based on Ervin Goffman’s dramaturgy theory, “The presentation of self in everyday life”, this research concludes that The Sims 4 is played like a “real” life to create the expected self-image in the real world.Abstrak: Permainan digital The Sims 4 merupakan permainan simulasi kehidupan yang memberi kesempatan pemainnya untuk menciptakan dan mengatur dunia virtualnya. Tujuan penelitian ini adalah untuk mengungkapkan gagasan yang mendasari pemain dalam mengonstruksi dunia mereka dalam permainan digital. Penelitian ini merupakan penelitian kualitatif dengan wawancara mendalam sebagai metode pengumpulan data. Menggunakan teori dramaturgi Ervin Goffman, “The presentation of self in everyday life”, penelitian ini menyimpulkan bahwa permainan The Sims 4 dijalankan layaknya kehidupan “real” untuk menciptakan citra diri yang diharapkan di dunia nyata.


1979 ◽  
Vol 5 (1) ◽  
pp. 73-76 ◽  
Author(s):  
Robert M. Arkin ◽  
William K. Gabrenya ◽  
Alan S. Appelman ◽  
Susan T. Cochran

2016 ◽  
Vol 47 (3) ◽  
pp. 174-178 ◽  
Author(s):  
James M. Tyler ◽  
Peter O. Kearns ◽  
Miranda M. McIntyre

Abstract. Self-monitoring is a key element in interpersonal interactions, guiding how people monitor and adjust their social behavior. Compared to low self-monitors, high self-monitors are more sensitive to and use social cues to direct their self-presentations. However, little work has examined whether high self-monitors possess a heightened capacity to cognitively process self-presentation information. The goal of the current work is to address this question. After exposure to impression-related (vs. control) words, high (vs. low) self-monitors were faster to link positive (vs. neutral) traits to the self. The results show that high self-monitors have greater cognitive access to self-presentation information, a finding that has heretofore been absent from the literature.


1993 ◽  
Vol 72 (3_suppl) ◽  
pp. 1347-1350 ◽  
Author(s):  
P. Nicholas Hamid

In support of theorising about differences in cultural conditioning with regards to self-presentation in social situations, the self-monitoring scores of 105 Chinese and 124 New Zealand students were compared. As predicted, Chinese reported significantly higher self-monitoring than New Zealanders and the effect was independent of sex and socioeconomic status.


1995 ◽  
Vol 29 (3) ◽  
pp. 273-284 ◽  
Author(s):  
Mitchell S. Nesler ◽  
James T. Tedeschi ◽  
Dawn M. Storr

1998 ◽  
Vol 14 (3) ◽  
pp. 202-210 ◽  
Author(s):  
Suzanne Skiffington ◽  
Ephrem Fernandez ◽  
Ken McFarland

This study extends previous attempts to assess emotion with single adjective descriptors, by examining semantic as well as cognitive, motivational, and intensity features of emotions. The focus was on seven negative emotions common to several emotion typologies: anger, fear, sadness, shame, pity, jealousy, and contempt. For each of these emotions, seven items were generated corresponding to cognitive appraisal about the self, cognitive appraisal about the environment, action tendency, action fantasy, synonym, antonym, and intensity range of the emotion, respectively. A pilot study established that 48 of the 49 items were linked predominantly to the specific emotions as predicted. The main data set comprising 700 subjects' ratings of relatedness between items and emotions was subjected to a series of factor analyses, which revealed that 44 of the 49 items loaded on the emotion constructs as predicted. A final factor analysis of these items uncovered seven factors accounting for 39% of the variance. These emergent factors corresponded to the hypothesized emotion constructs, with the exception of anger and fear, which were somewhat confounded. These findings lay the groundwork for the construction of an instrument to assess emotions multicomponentially.


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