Creative Thinking Profile of Senior High School Class X Students in Mathematics Problem-Solving in Reviewed of Adversity Quotient

2020 ◽  
Vol 3 (1) ◽  
pp. 45-53
Author(s):  
Shara Rafiqa ◽  
Sutji Rochaminah ◽  
Muh. Rizal

This study aims to obtain a description of the profile of creative thinking of class X high school students in solving mathematical problems in terms of Adversity Quotient (AQ). The subjects of this study were high school students of class X who had AQ with quitter type (SQT), camper (SCP), and climber (SCB). Data collection used test methods, methods of thinking, interviews, and observation. The results of this study are: a) SQT showes the existence of fluency and flexibility in the answer, namely by writing different ways and there were ways with the same pattern. The ways that he used were new ways for her which means that SQT has a novelty in solving problems. b) SCP also showed fluency, flexibility and novelty. The two ways he given were different from the other subjects, there were answers with the same pattern, and the method used was an unusual method. c) SCB showed excellent fluency and flexibility through the three ways he used it to solve problems. All the ways that he used were new ways for her, and he is willing to solve any problems after the problem.  

2021 ◽  
Vol 17 (1) ◽  
pp. 134
Author(s):  
Sutama ◽  
Sofyan Anif ◽  
Sabar Narimo ◽  
Djalal Fuadi ◽  
Diana Purwita Sari ◽  
...  

The main target of the current study is to explain the metacognition of junior high school students with Field Independent (FI) and Field Dependent (FD) cognitive styles in mathematics problem-solving. It should be noted that the statistical population of this study was all junior high school students in the Sragen regency in the 2018/2019 academic year. To reach the research purpose, different instruments such as the cognitive style tests, the problem-solving exercises, and the interview guidance were used. Data analysis was carried out by data collection, data reduction, data presentation, and conclusion. The results indicated that the students who have field-independent cognitive style had high self-confidence that they were able to solve the problem correctly, able to do planning steps, able to make important decisions for themselves, so they can solve the problem properly. Students with FD cognitive style are completely confident that their answer is correct, but they have not yet clarified the steps they need to solve their problems and have not yet focused on their shortcomings in mathematics problem solving, so their task results in mathematics problem-solving incorrectness answer.   Keywords: Cognitive style; Mathematics problem solving; Metacognition


2021 ◽  
Vol 13 (2) ◽  
pp. 1027-1037
Author(s):  
Mu'jizatin Fadiana ◽  
Andriani Andriani

This study describes the profile of vocational high school students' metacognitive abilities in mathematics problem solving based on their logical thinking abilities. This research was conducted using descriptive research methods with a qualitative approach. The data was collected using a logical thinking ability test and problem-solving test and. Three students were selected who met different logical thinking stages: the abstract operation stage, the transition stage, and the concrete operational stage. The results showed the subject of the abstract operation stage fulfilled the metacognition stage by re-describing the given problem, knowing the relationship between what was known and what was asked, working on the problem by writing down what was known and asked and entering into the formula and also checking the answer. Transition stage subjects fulfill the metacognition stage by describing initial information and instructions, performing problem-solving steps, and counting to check completed work. The subject of concrete operations fulfills the metacognition stage by stating information and instructions that are non-specific and detailed. The subject has not been able to state the proper steps to ensure the information's conformity with the problem, and the subject sees what is done by calculating.


2015 ◽  
Vol 2 (1) ◽  
pp. 28 ◽  
Author(s):  
Ayu Aji Wedaring Tias ◽  
Dhoriva Urwatul Wutsqa

Penelitian ini bertujuan untuk mendeskripsikan letak kesulitan siswa yang dominan dan faktor-faktor kesulitan yang dialami siswa SMA dalam memecahkan masalah matematika. Penelitian ini termasuk penelitian deskriptif dengan pendekatan kuantitatif dan kualitatif. Subjek penelitian ini adalah 94 siswa SMA Negeri di Kota Yogyakarta yang berasal dari tiga sekolah dengan kategori tinggi, sedang, dan rendah. Pemilihan subjek penelitian dilakukan dengan stratified proportional random sampling. Pengumpulan data dilakukan dengan menggunakan dokumen, tes, dan wawancara. Analisis data dilakukan dengan metode analisis deskriptif kualitatif dengan pendekatan kuantitatif dan kualitatif yang memberikan gambaran mengenai letak dan faktor kesulitan siswa. Hasil penelitian menunjukkan bahwa kesulitan matematika siswa terletak pada kesulitan mengingat fakta 1,77%, kesulitan memahami fakta 3,54%, kesulitan menerapkan fakta 3,54%, kesulitan menganalisis fakta 10,18%, kesulitan mengingat konsep 1,33%, kesulitan memahami konsep 13,27%, kesulitan menerap-kan konsep 11,95%, kesulitan menganalisis konsep 4,42%, kesulitan memahami prosedur 7,52%, kesulitan menerapkan prosedur 15,49%, kesulitan menganalisis prosedur 16,37%, kesulitan mengingat konsep visual-spasial 1,33%, kesulitan memahami visual-spasial 3,54%, kesulitan menerapakan visual-spasial 3,10%, dan kesulitan menganalisis visual-spasial 2,65%. Faktor-faktor kesulitan yang dialami siswa SMA dalam memecahkan masalah matematika kelas XII program IPA yakni: siswa kurang teliti, tergesa-gesa dalam mengerjakan soal, lupa, kurang waktu untuk mengerjakan soal, cepat menyerah, terkecoh, dan cemas. Kata Kunci: analisis kesulitan, pemecahan masalah matematika, kemampuan pemecahan masalah   AN ANALYSIS OF SENIOR HIGH SCHOOL STUDENTS’ DIFFICULTIES IN MATHEMATICS PROBLEM SOLVING BASED AT GRADE XII OF SCIENCE PROGRAM IN YOGYAKARTA CITY Abstract This research aims to describe the locations of the difficulties and the factors of the difficulties faced by Senior High School students in mathematics problem solving in Yogyakarta City. This research is descriptive supported by the quantitative and qualitative approach. The subject of this research was 94 grade XII students of senior high schools in Yogyakarta City. The sample was established from three different schools grouped in the three categories namely high, middle, and low category. The subjects of this research were selected by using the stratified proportional random sampling. The data were collected from the documents and the result of the test and interviews. The data analysis was done by using the qualitative descriptive analysis method with quantitative and qualitative approach that figure out the types and factors of students’ difficulties. The research result suggests that mathematics difficulty locations faced by the research subjects are fact remembering difficulty 3.54%, fact analyzing difficulty 10.18%, concept remembering difficulty 1.33%, concept understanding difficulty 13.27%, concept applying difficulty 11.95%, concept analyzing difficulty 4.42%, procedure understanding difficulty 7.52%, procedure applying difficulty 15.49%, procedure analyzing difficulty 16.37%, visual-spasial concept remembering difficulty 1.33%, visual-spasial understanding difficulty 3.54%, visual-spasial applying difficulty 3.10%, dan visual-spasial analyzing difficulty 2.65%. The factor that make the student difficult in mathematics problem solving was external factor, which is: student that carelessness, answering the question in a hurry, forgetfullness, and having a time limit in doing the work, easily giving up, getting decieved, and being worried. Keywords: analysis of difficulties, mathematics problem solving, problem solving skill


2020 ◽  
Vol 17 (36) ◽  
pp. 884-909
Author(s):  
Fabrizio Belli RIATTO

Physics, like the teaching of natural sciences, is fundamental for scientific and technological development. Although of fundamental importance to society, there is a significant lack of interest in high school students. This study aimed to develop and apply a strategy that involved a “game of questions and answers” to introduce the study of mechanics in a differentiated and more attractive way for students. For example, when talking about strengths, common sense is very ingrained, and it becomes complex to promote conceptual change in young apprentices. The game was used as a problematization to create an environment of need to search for new knowledge to face situations and answer questions. The proposal was applied to a second-year high school class at a private school in Porto Alegre. The sample consisted of thirty-three students aged between fifteen and seventeen, divided between eighteen girls and fifteen boys. The application was made during regular classes. The game was born from the need to create students with a willingness and predisposition to seek knowledge and transform their thinking about physics. The formulation of questions and answers was designed to make minimal subunits to search fora new experience. Through the students' responses, it was possible to observe that the degree of satisfaction was relatively high and that they liked the game itself and the change in the classic and plastered form that the content was worked on.


2018 ◽  
Vol 3 (2) ◽  
pp. 1-9
Author(s):  
Fitri Yati Kumil Laila

The development was carried out aimed at finding out the feasibility of comic learning media in viral material for high school students of class X This research is a Research and Development study using a 4-D model (Define, Design, Develop, and Disseminate) limited to the Develop stage. The data taken from this study is based on the validation of material experts, media experts, linguists, and readability tests. The results of the validation by the expert team get an average score of 84.64% with proper information. Student readability test results are 90% high category with very decent information. According to the results outlined in the comic learning media, it is worthy of being used as a learning media for viral material.


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