scholarly journals DEVELOPMENT OF COMIC MEDIA ON VIRUS MATERIALS FOR HIGH SCHOOL CLASS STUDENTS

2018 ◽  
Vol 3 (2) ◽  
pp. 1-9
Author(s):  
Fitri Yati Kumil Laila

The development was carried out aimed at finding out the feasibility of comic learning media in viral material for high school students of class X This research is a Research and Development study using a 4-D model (Define, Design, Develop, and Disseminate) limited to the Develop stage. The data taken from this study is based on the validation of material experts, media experts, linguists, and readability tests. The results of the validation by the expert team get an average score of 84.64% with proper information. Student readability test results are 90% high category with very decent information. According to the results outlined in the comic learning media, it is worthy of being used as a learning media for viral material.

2020 ◽  
Vol 1 (1) ◽  
pp. 75-88
Author(s):  
Enny Zarvianti ◽  
Desrianti Sahida

The designing of high school / Islamic high school physics comic teaching materials has been done to improve students' critical thinking skills in Newton's Law material. The purpose of this research is to determine to develop a physics comic for high school / Islamic high school based on problem-based learning (PBL) to improve the creative thinking skills of students at MAN Sebukar. The research method used is the research and development method, namely the 4D development method which consists of 4 phases: defining, designing, developing and disseminating. At the defining stage, need analysis on curriculum, students, and materials were carried out. The designing stage was done by designing high school / Islamic high school physics comics based on problem based learning to improve students' creative thinking skills. At the developing stage, validity, practicality and effectiveness tests were carried out. Furthermore, the disseminating stage also carried out the practicality and effectiveness tests. At the defining stage, the analysis on results of the students’ score showed the low acquisition of students competencies is due to the low creative thinking skills of students, so a teaching material is designed that is in accordance with the student's needs, materials, and learning objectives that is expected to improve students’ learning competence, namely physics comics for senior high school students/Islamic senior high school students. Furthermore, at the designing stage, an initial draft of PBL-based for / Islamic high school physics comics was made in accordance with the curriculum used in the school where the research was conducted. And in the next stage, namely the developing stage, the analysis results were obtained from the development of physics comics for high school / Islamic high school which have valid (0.85), practical (94.67%), and effective criteria for skill assessment that are judges as very good category. And the final stage after developing stage, namely the disseminating stage, researchers carried out practicality and effectiveness tests in different classes and the practicality test results were obtained in the very practical category, namely 94.33% from students’ response questionnaires and effectiveness test results from the assessment of students knowledge with a percentage of completeness reaching 82.33. % in the very good category, the students' attitude competency reached an average score of 87.43% in the very good category, the skills competency reached an average score of 89.17% with the very good category. The designing of PBL-based high school / Islamic high school physics comics is able to improve students' creative thinking skill since it eventually gives impact on students’ scores.


2016 ◽  
Vol 2 (2) ◽  
pp. 97
Author(s):  
Desnita Desnita ◽  
Noviana Fadilah ◽  
Esmar Budi

Abstract This research is aimed to develop knowledge enrichment book about tornado as a physics learning resource, especially to Bassed Competence 3.7 Class XI, namely Applying the principle of fluid dynamics in technology. The method applied in this research is the Development Research referring to the Dick and Carey model. Steps that was done are survey in eight high school, two well-known bookstore in Jakarta, online bookstore, and Pusat Kurikulum dan Perbukuan (Puskurbuk). The survey results show there is knowledge enrichment book is presented with more focus on the disaster that is less scientific and less deep because only limited discuss section. Referring to the results of the survey and quality standards enrichment books, knowledge enrichment book is written by discuss mainly the physical quantities of gas flow especially pressure gradient, the events and the physical concept of tornado, to disaster mitigation. Based on results of the readability test to high school students is obtained a mean score of materials component is 92,5%, 88,5% for presentation, 84,17% for language, and 85,62% for graphics. Score 87,5% stated that the material in the book is easy to understand and 82,5% stated that the presentation materials may be motivated to dig up more information. Based on results of readability test, thin book obtaine excellent overall interpretation. Based on the results of the feasibility test, gets an average score of 81,05, showing knowledge enrichment book "Kajian Fisis Peristiwa Angin Puting Beliung" decent with a good rating. Keywords: knowledge enrichment book, tornado, pressure, air flow Abstrak Penelitian ini bertujuan untuk mengembangkan buku pengayaan pengetahuan angin puting beliung sebagai sumber belajar fisika terutama untuk Kompetensi Dasar (KD) 3.7 Kelas XI, yaitu Menerapkan prinsip fluida dinamik dalam teknologi. Metode yang diterapkan yaitu Penelitian Pengembangan yang mengacu pendapat Dick dan Carey. Langkah yang sudah  dilakukan yaitu survei di delapan SMA, dua toko buku terkenal di Jakarta, toko buku online, dan Pusat Kurikulum dan Perbukuan (Puskurbuk). Hasil survei menunjukkan sajian buku pengayaan terkait angin puting beliung yang ada lebih fokus pada bencana sehingga kurang ilmiah dan kurang mendalam karena hanya sebatas dalam satu subbab. Mengacu pada hasil survei dan standar kualitas buku pengayaan, ditulis buku pengayaan pengetahuan yang membahas besaran fisis aliran gas terutama gradien tekanan, peristiwa dan konsep fisis terjadinya angin puting beliung, hingga mitigasi bencana. Berdasarkan hasil uji keterbacaan kepada siswa SMA diperoleh rerata skor komponen materi 92,5%, penyajian 88,5%, bahasa 84,17%, dan grafika 85,62%. Skor 87,5% menyatakan materi pada buku mudah dipahami dan 82,5% menyatakan penyajian materi dapat memotivasi untuk menggali informasi lebih lanjut. Dari hasil uji keterbacaan, buku ini memperoleh interpretasi keseluruhan sangat baik. Berdasarkan hasil uji kelayakan diperoleh rata-rata skor 81,05, menunjukkan buku pengayaan pengetahuan “Kajian Fisis Peristiwa Angin Puting Beliung” layak dengan predikat baik. Kata-kata kunci: buku pengayaan pengetahuan, angin puting beliung, tekanan, aliran gas


2019 ◽  
Vol 6 (1) ◽  
pp. 9
Author(s):  
Lalu Ukir Ukir

This research was conducted at Gunungsari 1 Public Middle School with the aimof knowing the effectiveness of the use of Everyone is A Teacher Here strategy inlearning activities, so that how far the results of student learning achievementimproved by using the learning strategy. This type of research is classroomaction research (CAR) ), which is carried out by the cycle of persiklus withseveral stages, namely: planning, implementation, observation and reflection.The data in this study are student learning activities and student learningoutcomes. The results of the study showed that the application of BeajarEveryone is a Teacher Here strategy was effective to improve students' learningachievement in grade VIII.A from cycle I to cycle II with an average score of 70 ,48 in the first cycle to 77.27, and classical completeness from the first cycle tothe second cycle experienced a significant increase of 59.38 to 87.5 while theresults of the analysis of the N-Gain test were 0.32 with the moderate category.Conclusions from the results of the study this is the application of the learningstrategy Everyone is a Teacher Here effectively increases the learning activitiesof Gunungsari 1 Junior High School students in class VIII.A so that learning ismore focused, absorbs more subject matter and is more fun for students. So itcan be concluded that the application of Everyone's a Teacher Here learningstrategy can effectively improve science learning achievement of students ofGunungsari 1 Junior High School class VIII.A from cycle I to cycle II.


2020 ◽  
Vol 17 (36) ◽  
pp. 884-909
Author(s):  
Fabrizio Belli RIATTO

Physics, like the teaching of natural sciences, is fundamental for scientific and technological development. Although of fundamental importance to society, there is a significant lack of interest in high school students. This study aimed to develop and apply a strategy that involved a “game of questions and answers” to introduce the study of mechanics in a differentiated and more attractive way for students. For example, when talking about strengths, common sense is very ingrained, and it becomes complex to promote conceptual change in young apprentices. The game was used as a problematization to create an environment of need to search for new knowledge to face situations and answer questions. The proposal was applied to a second-year high school class at a private school in Porto Alegre. The sample consisted of thirty-three students aged between fifteen and seventeen, divided between eighteen girls and fifteen boys. The application was made during regular classes. The game was born from the need to create students with a willingness and predisposition to seek knowledge and transform their thinking about physics. The formulation of questions and answers was designed to make minimal subunits to search fora new experience. Through the students' responses, it was possible to observe that the degree of satisfaction was relatively high and that they liked the game itself and the change in the classic and plastered form that the content was worked on.


2018 ◽  
Vol 3 (1) ◽  
pp. 01-10
Author(s):  
Aan Rinda Erviana ◽  
Devita Sulistiana ◽  
Maratus Sholihah

Based on preliminary observations that show that as many as 51,2% of 123 students stated that biology lessons were a difficult lesson. As many as 77,3% of students experience learning difficulties on  virus material. Learning activities can not be separated from the use of learning media. This development aims to know the valid of flip chart learning media on virus material for high school students of class X.  This research is a Research & Development (R&D) study using the Thiagarajan et all 4D development model, which is limited to the develop stage. This development research resulted in flip chart learning media through validation by a team of experts getting a total value of 80% with a valid category. Readability test results by students amounted to 94% with a very valid category. Flip chart learning media is worthy of being used as a learning medium on virus material.


2020 ◽  
Vol 3 (1) ◽  
pp. 45-53
Author(s):  
Shara Rafiqa ◽  
Sutji Rochaminah ◽  
Muh. Rizal

This study aims to obtain a description of the profile of creative thinking of class X high school students in solving mathematical problems in terms of Adversity Quotient (AQ). The subjects of this study were high school students of class X who had AQ with quitter type (SQT), camper (SCP), and climber (SCB). Data collection used test methods, methods of thinking, interviews, and observation. The results of this study are: a) SQT showes the existence of fluency and flexibility in the answer, namely by writing different ways and there were ways with the same pattern. The ways that he used were new ways for her which means that SQT has a novelty in solving problems. b) SCP also showed fluency, flexibility and novelty. The two ways he given were different from the other subjects, there were answers with the same pattern, and the method used was an unusual method. c) SCB showed excellent fluency and flexibility through the three ways he used it to solve problems. All the ways that he used were new ways for her, and he is willing to solve any problems after the problem.  


2020 ◽  
Vol 8 (3) ◽  
pp. 772-778
Author(s):  
Mohamad Thohir ◽  
Husni Abdillah ◽  
Agus Santoso ◽  
Teguh Arie Sandy

Purpose of Study: The research aims to produce a mobile-based system for decision making to choose majors for high school students. Methodology: This type of research is development research using the Lee & Owens model and is validated by media experts and counseling teachers. Main findings: This research resulted in a mobile application that combines three types of psychological tests, namely multiple intelligence, Riasec, and personality types, to facilitate students in determining their majors. The application has been validated by media experts and counseling guidance teachers. Application of this study: The resulting mobile application can be used by counseling guidance teachers in grade XII high schools who are still having difficulty in determining college majors. Product trials were conducted at Wachid Hasjim High School Class XII with a research sample of 40 people. Novelty/originality of this study: This application can speed up decision making and can be used to determine college majors.


2018 ◽  
Vol 2 (3) ◽  
Author(s):  
Haitao Feng

high school students psychological maturity, mind is exquisite and the characteristic of personality is distinct, often bring to class management problems. On the basis of the teacher in charge should be more efforts, patience to study their interaction with students, summarizes the effective management way. In this paper, the author combined with their own teaching experience, from the three aspects of high school class management result is analyzed.


10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


Author(s):  
Radiah

This research aims to developing the Biology Test of Creative Thunking-Torrance Test (BTCT-TT) assessment in studying Biology for high school student in grade 11. This type of research is Research& Development (R & D) with 4D (Define, Design, Develop, and Disseminate). This study have develodped 37 items that are valid and reliabel. BTCT-TT was tested on 150 high school students, the results showed the average score of students’ creative thinking skills was significantly releted to students who received BTCT-TT assessment and Conventional assessment.   Keywords: Biology Test of Creative Thinking-Torrance Test (BTCT-TT), Creative Thinking


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