Graphical 3D Printing: Challenges, Solutions and Applications

2020 ◽  
Vol 2020 (1) ◽  
pp. 87-90
Author(s):  
Philipp Urban

Graphical 3D printing is a relatively novel field of 3D printing focusing on reproducing the visual material appearance of an object in addition to its shape. Applications can be found in traditional prototyping, patient-individual surgery planning, fabricating prosthetic eyes, movie and entertainment industry as well as creating replicas in the field of cultural heritage. This paper gives a rough overview on the major challenges as well as solutions in graphical 3D printing focusing on imaging and computational aspects. It also gives an outlook to future research directions and new applications.

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Xin Ning ◽  
Tong Liu ◽  
Chunlin Wu ◽  
Chao Wang

3D printing (3DP) is regarded as an innovation that contributes to automation in civil engineering and offers benefits in design, greenness, and efficiency. It is necessary to objectively analyze the current status and challenges associated with 3DP and identify future research directions to properly understand its construction applications. Previous research has focused more on the technical dimension of 3DP; however, the nontechnical dimension of the technology may hinder its implementation and thus must be paid particular attention to. This study presents a systematic review of the existing literature from both technical and nontechnical dimensions by combining quantitative and qualitative studies. The quantitative study was conducted using scientometric methods. The qualitative study analyzed information, including the technical research status and nontechnical challenges and trends. Two aspects of technical research status are presented, including materials and processes. In addition, nontechnical challenges and trends from the economic, environmental, social, and legislative aspects are proposed. This study provides a comprehensive agenda to advance 3DP in construction and proposes research interests, challenges, and future topics. It is intended to help construction practitioners systematically master existing processes and materials and assess the application degree and necessity of 3DP.


Author(s):  
Paul F. Marty ◽  
Scott Sayre ◽  
Silvia Filippini Fantoni

Personal digital collections systems, which encourage visitors to museum websites to create their own personal collections out of a museum’s online collections, are the latest trend in personalization technologies for museums and other cultural heritage organizations. This chapter explores the development, implementation, and evaluation of different types of personal digital collection interfaces on museum websites, from simple bookmarking applications to sophisticated tools that support high levels of interactivity and the sharing of collections. It examines the potential impact of these interfaces on the relationship between museums and their online visitors, explores the possible benefits of involving users as co-creators of digital cultural heritage, and offers an analysis of future research directions and best practices for system design, presenting lessons learned from more than a decade of design and development of personal digital collections systems on museum websites.


2021 ◽  
Author(s):  
Dimitra Pappa ◽  
Constantin Makropoulos

The present chapter investigates the emerging paradigm of cultural heritage experience, as shaped by the continuous advances in information technologies. Recent years have seen the growing digitisation of cultural heritage, leveraged by innovative information technologies (imaging technologies, multimedia, virtual reality etc.). Advanced digitisation, and digital preservation and accessibility have been instrumental in transforming conservation and scientific research methods in the field of cultural heritage, as well as people’s experience of cultural heritage assets, relics, and monuments. Digitisation and immersion technologies are already in use in the context of cultural tourism in museums and on location. At the same time, a manifold of new applications and services can be generated from the adoption and adaptation of relevant technologies already applied in other sectors (e.g. 2D/3D digital scanning technologies applied in the construction industry). The present chapter will provide a thorough review of relevant digital technologies and existing work in the field, highlighting important research efforts and achievements; and will discuss the current challenges and promising avenues for future work. Following a literature review methodology, our research will provide a critical appraisal of carefully selected work from recent scientific literature and contribute to the systematisation of the current knowledge in the field towards the identification of key challenges and the extraction of new insights in terms of potential for practical applications and future research directions in the area.


Author(s):  
José Rodrigues Oliveira

The chapter gives an overview about the use of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) for trainee in company. In this vein, the case of BOSCH company is summarized. The chapter provides insights about the use of these technologies in Bosch company. Future research directions and conclusions are presented. In the future, AR will have transformational impact on Humans in the Digital World. The augmentation of human mind and human perception with digital tools will lead to have transformational impact on humankind. New applications will be provided for: Maintenance & Production Training, Remote Support (expert), Real-time machine/equipment status, & monitoring with failure analysis using an OPC unified architecture. Also, Product development (preview products before development), Production line simulation (preview production lines work steps before industrialization phase), and creation of collaborative classrooms.


2019 ◽  
Vol 7 (3) ◽  
Author(s):  
Anthony Medellin ◽  
Wenchao Du ◽  
Guanxiong Miao ◽  
Jun Zou ◽  
Zhijian Pei ◽  
...  

Abstract Nanocomposites have been widely used to improve material properties. Nanoscale reinforcement materials in vat photopolymerization resins improve the hardness, tensile strength, impact strength, elongation, and electrical conductivity of the printed products. This paper presents a literature review on the effects of reinforcement materials on nanocomposite properties. Additionally, preprocessing techniques, printing processes, and postprocessing techniques of nanocomposites are discussed. The nanocomposite properties are summarized based on their applications in the mechanical, electrical and magnetic, and biomedical industries. Future research directions are proposed to improve the material properties of printed nanocomposites.


Author(s):  
Werner Schweibenz ◽  
Jörn Sieglerschmidt

Starting from cultural heritage initiatives of the European Union and cultural portals such as the European Digital Library Europeana and the future German Digital Library, the paper presents BAM, the joint portal for libraries, archives, museums in Germany which is currently the only portal for cultural content. since the German Digital Library is not yet online. The goal of BAM is to provide access to and increase the visibility of German cultural content on the Web. To do so the portal directs users from the list of results on the BAM website to the digital object on the participating institution’s website. In addition, an alliance was formed with Wikipedia Germany to offer the possibility to link directly from an article’s web link section to the results of a corresponding BAM search. Moreover, organizational, technical and content related issues of BAM are described. Finally, future research directions for cultural portals are indicated.


1999 ◽  
Vol 11 ◽  
pp. 1 ◽  
Author(s):  
Ian Lilley ◽  
Sean Ulm

This paper summarizes the background to, and preliminary results of, archaeological investigations conducted between 1993 and 1997 under the auspices of the Gooreng Gooreng Cultural Heritage Project. The implications of these results are briefly considered before research in progress and future research directions are outlined.


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