scholarly journals The Synchronous Online Argumentation System User Interface with an Integrated Design Framework: Redesign and Evaluation

2020 ◽  
Vol 9 (1) ◽  
pp. 106
Author(s):  
Ayu Nuswantari ◽  
Ying-Tien Wu ◽  
Herman Dwi Surjono

The Synchronous online argumentation system is highly needed to facilitate learning activity in this internet era. To gain deeper insights about this important issue, this study developed nine principles based on Cognitive Load, User Interface, and User Experience to redesign a system. With this framework, 48 (forty-eight) students of Chi-Ying High School had tested with two prototypes, and the second prototype used the nine principles. The systems were measured with Web-Based Learning Environment (WEBLEI) and System Usability Test (SUS). The result of WEBLEI measurement shows that the second prototype gives better result and shows higher user acceptance than the first prototype. The result of SUS measurement shows that the usability of the second prototype is better than on the first prototype with (4.43) SUS score difference. The result shows that the use of nine principles that applied to the second prototype does increase the usability and acceptance of the students.

This study aims to assess the effectiveness of web-based learning activities in increasing students’ cognitive level. This study uses pre-test and post-test to evaluate the effectiveness of web-based learning activities students’ cognitive level based on Bloom’s taxonomy which proposes the following six levels of cognitive thinking: knowledge, understanding, application, analysis, synthesis and evaluation. Studies on preand post-test achievement were conducted (Campbell & Stanley, 1963). The respondents of the study consisted of 34 students undertaking the subject SPM 4342 (Web Based Multimedia Development) for the Bachelor of Education degree programme at Universiti Teknologi Malaysia. The findings show that the students’ cognitive level after the web-based learning activities incresed as demonstrated in their improved test scores.


2021 ◽  
Vol 45 (11) ◽  
Author(s):  
Blanca Larraga-García ◽  
Luis Castañeda López ◽  
Francisco Javier Rubio Bolívar ◽  
Manuel Quintana-Díaz ◽  
Álvaro Gutiérrez

AbstractTrauma is the leading cause of death in people under 45 years old and one of the leading causes of death in the world. Therefore, specific trauma training during medical school as well as after it is crucial. Web-based learning is an important tool in education, offering the possibility to create realistic trauma scenarios. A web-based simulator has been developed and a pilot study has been accomplished to trial the simulator. A pelvic trauma scenario was created and 41 simulations were performed, 28 by medical students and 13 by doctors. The data analyzed are the actions taken to treat the trauma patient, the evolution of the vital signs of the patient, the timing spent on deciding which action to take, when each action was performed and the consequence that it had on the patient. Moreover, a post-simulation questionnaire was completed related to the usability of the simulator. The clinical treatment performance of doctors is better than the performance of medical students performing more actions correctly and in the right sequence as per ATLS recommendations. Moreover, significant differences are obtained in the time response provided to the patients which is key in trauma. With respect to the usability of the tool, responses provide a positive usability rating. In conclusion, this pilot study has demonstrated that the web-based training developed can be used to train and evaluate trauma management. Moreover, this research has highlighted a different approach to trauma treatment between medical students and doctors.


Author(s):  
Yu-Feng Lan ◽  
Pin-Chuan Lin

<span>With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the present study developed a system of integrating a reward mechanism into assessment activities, to measure the question-posing ability of individual students in a web-based learning environment. The system has been applied to a learning activity in a programming design course and 100 first-year college students were invited to participate in this research. After the experiment, the results showed the proposed system can serve as both a learning and an assessment tool in higher education, by encouraging students to carry out active learning, constructive criticism and knowledge sharing. A positive satisfaction is derived from the learning activities with the system under two dimensions of perceived usefulness and perceived ease of use. Most importantly, students' learning performance improved significantly.</span>


2017 ◽  
Vol 56 (5) ◽  
pp. 750-769 ◽  
Author(s):  
Jen-Hang Wang ◽  
Li-Ping Chang ◽  
Sherry Y. Chen

Mobile devices (MDs) change the way of teaching and learning. However, not every student can appreciate the value of MDs. Thus, it is necessary to consider individual differences. Among various individual differences, cognitive styles particularly affect student learning because they refer to individuals’ information processing habits. In this vein, this study aimed to compare the effects of desktop computers (DCs) and MDs on student learning from a cognitive style perspective. The results demonstrated that students in the MD scenario showed more positive reactions than those in the DC scenario. Students in the MD scenario generally performed better than those in the DC scenario. In addition, Holists and Serialists performed differently in the DC scenario, while they demonstrated similar performance in the MD scenario. However, they spent a similar amount of time for completing the tasks, regardless of the DC scenario and MD scenario.


2020 ◽  
Vol 3 (2) ◽  
pp. 81-87
Author(s):  
Fauzi Tazkia Al-Ghifari

In essence, social studies online learning innovation is an effort to meet thecontinuous improvement in the quality of the educational process, to meet thegrowing demands of society for education. Therefore, the innovation does notmean an increase in refinement and renewal of invention in the learning processthat is contrary to these principles which will quickly lag and will even becomean obstacle, change or delay in the innovation process. Thus innovation in socialstudies learning will be effectively carried out when indicated by the results ofevaluation and research in the field of social studies learning. Web-based learningwhich is popularly known as web-based treading or sometimes called web-basededucation can be defined as technology applications—web in the world of learningfor an educational process. In simple terms, it can be said that all learning byutilizing internet technology, and while the learning process is felt to occur bythose who follow it, this activity can be called web-based learning. Website media-based knowledge is part of the use of the internet in the world of education. It isa learning activity that utilizes website media that can be accessed via the internetnetwork. Website media-based learning is also a learning activity that uses mediasites (websites) that can be accessed through the internet network. Websitemedia-based learning or also known as web-based learning is one type ofapplication of electronic learning (e-learning). Website media-based knowledge ispart of the use of the internet in education and is a learning activity that utilizeswebsite media. which can be accessed via the internet network.


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