scholarly journals PENGEMBANGAN E-MODUL BERBASIS MODEL PEMBELAJARAN PROJECT BASED LEARNING PADA MATA PELAJARAN PEMROGRAMAN DESKTOP KELAS XI REKAYASA PERANGKAT LUNAK DI SMK NEGERI 2 TABANAN

Author(s):  
Erlan A Simarmata . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Penelitian ini bertujuan (1) Untuk mengimplementasikan Pengembangan E-modul Pada Mata Pelajaran Pemrograman Desktop Kelas XI Rekayasa Perangkat Lunak di SMK Negeri 2 Tabanan. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-modul Pada Mata Pelajaran Pemrograman Desktop Kelas XI dengan Model Project Based Learning di SMK Negeri 2 Tabanan. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan Dick & Carey. Subjek penelitian ini yaitu siswa kelas XI Rekayasa Perangkat Lunak dan guru mata pelajaran Pemrograman Desktop di SMK Negeri 2 Tabanan tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran pemrograman desktop untuk siswa kelas XI Rekayasa Perangkat Lunak dengan menggunakan model pembelajaran Project Based Learning di SMK Negeri 2 Tabanan dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 36.84%, persentase siswa yang memberikan respon baik sebesar 63.16%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang dan mendapatkan presentase tingkat pencapaian e-modul sebesar 87.58%. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 94%. Kata Kunci : E-modul, Pemrograman Desktop, Model Project Based Learning, Research and Development The aim of this study is to (1) Implement the development of E-module for Desktop Progamming learning lesson of grade XI with Project Based Learning Model in SMK Negeri 2 Tabanan. (2) To know students’ and teachers’ response towards the development of E-module for Desktop Progamming learning lesson of grade XI with Project Based Learning Model in SMK Negeri 2 Tabanan. Research methodology that is used for this research was Research and Development (R&D), with Dick & Carey development model. The subject of this research was the third grade students, engineer software and Desktop Progamming teachers of SMK Negeri 2 Tabanan in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Desktop Progamming learning lesson of grade XI engineer software by using Project Based Learning Model in SMK Negeri 2 Tabanan has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give excellent response was 36.84%, students who gave good response were 63.16%, and there were no students who gave fair response, inadequate or inacceptable response and get a percentage of the level of achievement of the e-module were 87.58%. While the data analysis result of teachers’ response showed that the percentage of teaches who gave excellent response was 94%.keyword : E-Module, Desktop Progamming, project based learning, Research and Development

Author(s):  
Gede Bagus Sukawirya . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Abstrak penelitian ini bertujuan (1) Untuk merancang dan mengimplementasikan Pengembangan E-Modul Pada Mata Pelajaran Pemrograman Perangkat Bergerak Kelas XII Rekayasa Perangkat Lunak Berbasis Project Based Learning Di SMK Negeri 2 Tabanan. (2) Untuk mengetahui respon guru dan siswa terhadap Pengembangan E-Modul Pada Mata Pelajaran Pemrograman Perangkat Bergerak Kelas XII Rekayasa Perangkat Lunak Berbasis Project Based Learning Di SMK Negeri 2 Tabanan. Metode blended learning yaitu proses tatap muka dan penggunanaan e-modul yang dilakukan secara bersamaan pada saat kegiatan pembelajaran diperlukan untuk perbaikan proses belajar mengajar yang sesuai, dapat mengeefektifkan dan mempercepat proses pembelajaran sehingga semua materi pemrograman perangkat bergerak dapat disampaikan sesuai dengan tuntutan silabus dan alokasi waktu yang diberikan. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XII Rekayasa Perangkat Lunak dan guru mata pelajaran Pemrograman perangkat bergerak di SMK Negeri 2 Tabanan tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran pemrograman perangkat bergerak untuk siswa kelas XII Rekayasa Perangkat Lunak dengan menggunakan model pembelajaran Project Based Learning di SMK Negeri 2 Tabanan dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 59.09%, persentase siswa yang memberikan respon baik sebesar 40.91%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang. Sedangkan hasil analisis data respon guru menunjukkan hasil dengan kategori respon sangat baik.Kata Kunci : E-modul, Pemrograman perangkat bergerak, Model Project Based Learning, Blended Learning Abstract‒ The aim of this study is to (1) To design and Implement the development of E-module for Mobile Programming learning lesson of grade XII with Project Based Learning Model in SMK Negeri 2 Tabanan. (2) To know students’ and teachers’ response towards the development of E-module for Mobile Programming learning lesson of grade XII with Project Based Learning Model in SMK Negeri 2 Tabanan. Blended learning method that is process-face and use of e-module that carried out simultaneously during the learning activities required for the improvement of the learning process is appropriate, can effectively and accelerate the learning process so that all programming material of mobile devices can be delivered in accordance with the demands of the syllabus and time allocation which are given. Research methodology that is used for this research was Research and Development (R&D), with ADDIE development model. The subject of this research was the third grade students, engineer software and Mobile Programming teachers of SMK Negeri 2 Tabanan in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Mobile Programming learning lesson of grade XII engineer software by using Project Based Learning Model in SMK Negeri 2 Tabanan has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give excellent response was 59.09%, students who gave good response were 40.91%, and there were no students who gave fair response, inadequate and inacceptable response. While the data analysis result of teachers’ response showed that the percentage of teaches who gave excellent response.keyword : E-Module, database administration, project based learning, Blended Learning


Author(s):  
Alif Satria Egar Santosa . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Tujuan penelitian ini adalah (1) Untuk mengimplementasikan Pengembangan E-modul Pada Mata Pelajaran Administrasi Jaringan Kelas XII Teknik Jaringan dan Komputer di SMK TI Bali Global Singaraja. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-modul Pada Mata Pelajaran Administrasi Jaringan Kelas XII dengan Model Problem Based Learning di SMK TI Bali Global Singaraja. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XII Teknik Jaringan dan Komputer dan guru mata pelajaran Administrasi Jaringan di SMK TI Bali Global Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran Jaringan untuk siswa kelas XII Teknik Jaringan dan Komputer dengan menggunakan model pembelajaran Problem Based Learning di SMK TI Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 50%, persentase siswa yang memberikan respon baik sebesar 50%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 100%, dan tidak ada guru yang memberikan respon baik, cukup, kurang, maupun sangat kurang.Kata Kunci : E-modul, Administrasi Jaringan, Model Problem Based Learning The aimed of this study is to (1) Implement the development of E-module for Network Administration learning lesson of grade XII with Problem Based Learning Model in SMK TI Bali Global Singaraja. (2) To know students’ and teachers’ response towards the development of E-module for Network Administration learning lesson of grade XII with Problem Based Learning Model in SMK TI Bali Global Singaraja. Research methodology that is used for this research was Research and Development (R&D), with ADDIE development model. The subject of this research was the third grade students, Computer technique and Network Administration teachers of SMK TI Bali Global Singaraja in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Network Administration learning lesson of grade XII Computer technique and Network by using Problem Based Learning Model in SMK TI Bali Global Singaraja has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give excellent response was 50%, students who gave good response were 50%, and there were no students who gave fair response, inadequate and inacceptable response. While the data analysis result of teachers’ response showed that the percentage of teaches who gave excellent response was 100% and there were no teachers who gave good, fair, inadequate and inacceptable response.keyword : E-Module, network administration, Problem based learning


Author(s):  
Kadek Dicky Sectio Adi Wirandika . ◽  
Dr. Ketut Agustini, S.Si, M.Si. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Penelitian ini bertujuan (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X TKJ Di SMK TI Bali Global Singaraja. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X Teknik Komputer dan Jaringan Di SMK TI Bali Global Singaraja. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan Dick & Carey. Subjek penelitian ini yaitu siswa kelas X Teknik Komputer dan Jaringan dan guru mata pelajaran Perakitan personal computer di SMK TI Bali Global Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran perakitan personal computer untuk siswa kelas X Teknik Komputer dan Jaringan dengan menggunakan model pembelajaran Problem Based Instruction di SMK TI Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 47.37%, persentase siswa yang memberikan respon baik sebesar 52.63%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 100%, dan tidak ada guru yang memberikan respon baik, cukup, kurang, maupun sangat kurang. Kata Kunci : E-modul, Perakitan Personal Computer, Model Problem Based Instruction, Research and Development The aim of this study (1) To produce a design and implementing the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. (2) To know students’ and teachers’ response towards the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. Research methodology that is used for this research was Research and Development (R&D), with Dick & Carey development model. The subject of this research was the third grade students, computer and network engineering and Personal Computer Assembling teachers of SMK TI Bali Global Singaraja in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Personal Computer Assembling lesson of grade X computer and network engineering by using Problem Based Instruction Model in SMK TI Bali Global Singaraja has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give “sangat baik” response was 47.37%, students who gave “baik” response were 52.63%, and there were no students that give “cukup”, ”kurang”, or “sangat kurang” response. While the data analysis result of teachers’ response showed that the percentage of teaches who gave “sangat baik” response was 100% and there were no teachers who gave “baik”, “cukup”, “kurang”, or “sangat kurang”.keyword : E-Module, Personal Computer Assembling, Problem Based Instruction, Research and Development


Author(s):  
Rahadian Grace Amelia ◽  
Sri Poedjiastoeti ◽  
Mohammad Thamrin Hidayat

The purpose of this study was to determine the effectiveness of the project-based learning model on laboratory-scale ethanol production material on the vocational skills of class X students majoring in Industrial Chemistry at SMK PGRI 1 Gresik. The effectiveness criteria are evaluated from student learning outcomes of students' vocational skills scores and student responses to project-based learning. This type of research is research and development (research and development / R&D) with field trials using one group pre-test post-test design. The research subjects were 40 students of SMK PGRI 1 Gresik. The instrument for measuring the effectiveness of project-based learning models on students' vocational skills is the vocational skills observation sheet and the student response questionnaire sheet. The data analysis technique used in this research is descriptive. The data obtained as follows: All students mastered vocational skills with the highest score obtained was 92.31. Student responses to project-based learning were 91%. Obstacles in carrying out learning activities are a limited number of tools and less time in carrying out experimental activities.Based on the results of data analysis, it can be concluded that the project-based learning model on laboratory-based ethanol-making materials is effective for training vocational skills of vocational students.


2016 ◽  
Vol 5 (1) ◽  
pp. 58
Author(s):  
Ratna Malawati ◽  
Sahyar .

This study aims to improve the physics Science Process Skills Students on cognitive and psychomotor aspects by using model based Project Based Learning training.The object of this study is the Project Based Learning model used in the learning process of Computationa Physics.The method used is classroom action research through two learning cycles, each cycle consisting of the stages of planning, implementation, observation and reflection. In the first cycle of treatment with their emphasis given training in the first phase up to third in the model Project Based Learning, while the second cycle is given additional treatment with emphasis discussion is collaboration in achieving the best results for each group of products. The results of data analysis showed increased ability to think Students on cognitive and Science Process Skills in the psychomotor.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Barokah Wiji Wiganti ◽  
Nuraini Usman ◽  
Laihat Laihat

This research is a research and development (R & D) which aims to produce cross-cultural-based teaching materials with the Project Based Learning model on the sub-theme of globalization around me. The development model used is a 3D model with 3 steps, namely Define, Design, and Develop. Based on the results of the validation that has been carried out on cross-cultural-based teaching materials with the Project Based Learning model which is assessed by the validator, the total value of the material aspects of expert 1 is 93.75% and the display aspect is 95%, from expert 2 with the percentage value on the material aspect is 90.62 % and the display percentage reaches 85%, while the practitioners give the percentage value for material aspects is 95.31% and display aspects reach 95%. Based on the results of this assessment, it can be concluded that the teaching materials are valid and suitable for use. Keywords: Development, Teaching Materials, Cross-culture, Project Based Learning Model


2014 ◽  
Vol 9 (2) ◽  
Author(s):  
Suhartatik Suhartatik ◽  
Adi Adi

English is taught in Modern Islamic Boarding School  as one of  language competences must be mastered by the students  beside Arabic. The teachers find  difficulties to implement  learning models that make the students to be active  and  the students need others learning variation.  Research and Development (R &amp; D) design is used in this  research  that aim  to produce the development of <em>“Project Based-Learning Model”</em> plus VCD to improve the Students' English Ability of Modern Islamic Boarding School at Malang Area. The model of development is adopted by  Borg and Gall Model  starting from collecting information,  development of initial product, 1st expert validation, 1st  product revision, 2nd expert validation, 2nd product revision, tryout, and final product. The Experts’ English Material validation conclude that formulation of learning objective, content, material selection for development of <em>“Project Based-Learning Model”</em> have got category of  Excellent. The validation of the Expert of Media  conclude that final product of VCD have been appropriated  with the aspects  of  learning media that are feasible to be applied.


2018 ◽  
Vol 10 (02) ◽  
pp. 229-245
Author(s):  
Annisa Nidaur Rohmah

Learning model of 2013 curriculum, which includes Project-Problem Based Learning and Discovery-Inquiry Learning, is assumed to be able to answer the problems occurred in the learning process. This learning model is believed to be able to convey attitudes, knowledge and skills aspects that are in accordance with the objectives of Social Science learning. This study aims to describe the learning model in the 2013 curriculum applied to the Social Science subject, the application of the learning model of 2013 curriculum on Social Science subject, and the impact of applying the learning model in the 2013 curriculum on Social Science subject at MI Negeri Kawistolegi and MI Unggulan Sabilillah Lamongan. This study employs qualitative approach that comprises the study of multisite object. The data collection techniques are observation, interview and documentation. The study uses data analysis technique of Miles and Huberman model which includes data reduction, data presentation, conclusion and cross-site data analysis. To test the data validity, the study uses credibility test with data triangulation. The findings of the study indicate that: 1) The learning model of 2013 curriculum applied to Social Science subject is the learning model Project-Based Learning and Inquiry Learning. 2) The application of the learning model in the 2013 curriculum on Social Science subject covers: a) Planning, b) Implementation, c) Assessment. 3) Impact of Application of 2013 Curriculum Learning Model in Social Science Subject comprises: a) learning model of Project-Based Learning have some impacts such as constructing learners, engaging learners in meaningful task/project, and establishing cooperation in completing the project/task given by teachers, b) learning model of Inquiry learning have some impacts such as having more active learning, developing all existing potentials, orienting on intellectual development, refining creative thinking, fostering curiosity towards an information or knowledge, opening space for discussion, cultivating careful attitude, being meticulous, being cooperative, and being confident.  


Author(s):  
Kadek Dwi Suantara ◽  
I Gede Mahendra Darmawiguna ◽  
Nyoman Sugihartini

Abstrak - Penelitian ini bertujuan (1) Untuk mengimplementasikan Pengembangan E-modul Pada Mata Pelajaran Pemrograman Grafik Kelas XII Rekayasa Perangkat Lunak di SMK Negeri 2 Tabanan. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-modul Pada Mata Pelajaran Pemrograman Grafik Kelas XII dengan Model Project Based Learning di SMK Negeri 2 Tabanan. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XII Rekayasa Perangkat Lunak dan guru mata pelajaran Pemrograman Grafik di SMK Negeri 2 Tabanan tahun ajaran 2018/2019. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran pemrograman grafik untuk siswa kelas XII Rekayasa Perangkat Lunak dengan menggunakan model pembelajaran Project Based Learning di SMK Negeri 2 Tabanan dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 36.84%, persentase siswa yang memberikan respon baik sebesar 63.16%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang dan mendapatkan presentase tingkat pencapaian e-modul sebesar 87.58%. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 94%.  Kata kunci: E-modul, Pemrograman Grafik, Model Project Based Learning, Research and Development


BIO-PEDAGOGI ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 68
Author(s):  
Fadhilla Cahya Alifa ◽  
Sri Widoretno ◽  
Joko Ariyanto

<p><em>This research aimed to enhance quantity and quality of student’s questions </em><em>in biology </em><em>at grade X MIPA 1 of</em><em> </em><em> SMAN 7 Surakarta academic year 2014/2015 through the implementation of project based learning.</em><em> </em><em></em></p><p><em>This research was a Classroom Action Research which consisting of  planning, acting, observing, and reflecting. Subject of the research was grade X MIPA 1 of  SMAN 7 Surakarta academic year 2014/2015, consisting of 28 students.</em> <em>Data were collected through observation, interview, and video  recording, then its collected based on revised Bloom’s Taxonomy.  Data were analyzed describe qualitatively. Data  were  validated  using triangulation methods. Research procedure using spiral model.</em></p><p><em>The result of the research showed that quantity and quality of student’s questions enhance from Preaction, Cycle I, and Cycle II. Quantity of student’s questions enhance from 24 to </em><em>180</em><em> questions.</em> <em>Quality of students’ questions enhanced from the factual, conceptual, and procedural dimension  at  the  C1, C2, and  C3  become the factual, conceptual, procedural and metacognition dimension at the  C1, C2, C3, C4, C5, and C6.</em><em> </em><em></em></p><p><em>Based on the data analysis result, it can be concluded that the implementation of project based learning is able to enhance quantity and quality of student’s questions</em><em> in biology</em><em> at grade X MIPA 1 of SMAN 7 Surakarta academic year 2014/2015.</em></p>


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