scholarly journals KALATIDHA KARYA SENO GUMIRA AJIDARMA: SEBUAH POTRET BURAM KEMANUSIAAN

Humanus ◽  
2014 ◽  
Vol 12 (2) ◽  
pp. 143
Author(s):  
Imas Maryanah

AbstractThe changing dynamic of human lives makes most of them ignorant to the values of right and wrong. Truth, freedom, and justice have become scarce and beyond real.Cruelty has caused fear, restlessness, and misery. In order to be free from excruciatingpressure, Kalatidha describes a picture of how someone has lived in his dream happily.The dreams and goals he is been longing for are only enjoyed in that surreal world, theworld freed from norms, ideas, and public opinion. “Running away” is the word used todescribe how people lock themselves away from the real world.  For him, the real world he understands is the world that can give him joy,happiness, and cheerfulness. Things that are immoral in the eyes of the public are noshame to him. One thing he is sure of, that life is a journey, and how he live it. Emptinessis no longer misery, but a process that has to be passed through the journey. Kalatidhahas become a picture of how inner unrest becomes a focus of deceitful real life pantings.Deceit and dishonesty are stupid, and craziness is an act of hopelessness.  Key words : Dream, Journey, Deceit AbstrakDinamika gambaran kehidupan manusia yang terus-menerus berubah menyebabkan sebagian manusia tidak mengindahkan lagi, mana yang harus dilakukanmana yang dilarang. Kebenaran, kebebasan, keadilan menjadi barang langka yanghanya menjadi impian belaka. Kekejaman telah memunculkan ketakutan, kegelisahan,kesengsaraan. Agar terbebas dari tekanan yang menyiksa, Kalatidha menyajikan sebuahpotret bagaimana seseorang telah hidup di alam khayalnya dengan bahagia. Impian dancita-cita yang selama ini didambakan, hanya dapat dinikmati di alam “sana”. Alamyang  terbebas dari norma, ide, pendapat masyarakat. “Lari” itulah kata yang tepatuntuk menggambarkan bagaimana seseorang telah memenjarakan dirinya darikehidupan nyata.  Kehidupan nyata yang ia pahami hanyalah dunia yang dapat memberinyakesenangan, kegembiraan dan keceriaan. Hal-hal aneh yang dianggap menyimpang olehmasyarakat pada umumnya bukan merupakan celaan baginya. Satu hal yang ia yakinibahwa hidup ini adalah sebuah perjalanan, dan bagaimana ia menjalankannya. Kekosongan dan kehampaan bukan lagi siksaan, tapi sebuah proses yang harus dilewatidalam menempuh perjalanan. Kalatidha telah menjadi sebuah potret bagaimanapergolakan batin menjadi fokus sebuah lukisan kenyataan semu. Kepalsuan dan kepurapuraanadalahhalbodoh,dankegilaanadalahtindakandarisuatukeputusasaan.Key words : Impian, Perjalanan, Semu

2005 ◽  
Vol 2 (3) ◽  
pp. 211-223 ◽  
Author(s):  
James Paul Gee

This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound pleasure, and have much to tell us about what learning could look like in the future should we relinquish the old grammars of traditional schooling. They are extensions of life insofar as they recruit and externalize some fundamental features of how humans orientate themselves in and to the real world when operating at their best. Video games create a projective stance in the sense of a stance toward the world in which we see the world simultaneously as a project imposed on us and as a site onto which we can actively project our desires, values and goals. A special category of games allows players to enact the projective stance of an ‘authentic professional’, thereby experiencing deep expertise of the kind that so widely eludes learners in school.


Spatium ◽  
2019 ◽  
pp. 49-55
Author(s):  
Jelena Bogosavljevic

Starting from the fact that the reality of the world of projections is comprehensive only when its architectural reality is created outside that reality, to become a new reality within reality, the paper addresses establishment of the relationship between an architect designer and reality, by his double presence within and outside reality. The existence of reality is questionable, because the actuality of the world of projections, which, though present in reality, often does not have meaning and is therefore created outside reality, only to exist again with meaning. In that relation, as the real world in reality, it is expressed also as an unreal world outside reality, whose imaginary reality is studied with architectural projection in a lifelike scope of reality. That way, the meaning of the projection in the process of architectural design is checked by projecting its meaning outside reality, while in the transition of an architectural design from one reality into another, the architect designer also develops his/her creative role, by reading and connecting individual (personal) and collective (universal) codes of the world of projections, which exists as two-folded and realistic in the reality scope. Key words: coding, reality, dream, world of projections, negation.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Elia Shabani Mligo

Silence speaks louder than verbal speech, penetrating deeper into the hearts of those to whom it is directed. Marriage, as any other institution, is often surrounded by moments of silence between couples, which leads to thoughtful suffering. Contextualizing the theory of Spiral of Silence of Noelle-Neumann in the Bena context in Tanzania, this article provides a reading of the text in the Gospel according to John to discern the way in which it enlightens the real life situations of the church in regard to the role of silence. The article argues that the silence of Jesus in the text, as was his silence in the passion narratives, is a form of expression of his urgency and the communication of his power against the public opinion. In this case, the reading intents to look at the implication of silence within the prism of gender with specific reference to emotional abuses exerted by the church to marginalized people.


10.4335/49 ◽  
2009 ◽  
Vol 6 (2) ◽  
pp. 183-203 ◽  
Author(s):  
Sanda Vrhovac ◽  
Irena Bačlija

In a democratic political system, electoral participation is regarded as a fundamental medium of political self-realisation and as the most straightforward expression of the public opinion of citizens. Voter participation in elections is one of the most characteristic indicators of authority legitimacy. The higher voter participation, the higher legitimacy of a political system will be. However, in the last few decades, we have been witnessing a distinct trend toward the decline in voter turnout in the world and in our country. The purpose of our paper is to examine the trend of electoral behaviour in Ljubljana, the capital of Slovenia, and to confirm the assumption that electoral abstention has begun to increase also in the City Municipality of Ljubljana. On the basis of an empirical research, we want to operationalise some aspects of the theoretical origins of the reasons for abstention from elections to identify the indicators that could clarify the decline in voter turnout. KEY WORDS: • local elections • electoral abstention • voter turnout trend • Ljubljana • capital of Slovenia • city municipality


EDIS ◽  
2019 ◽  
Vol 2019 (5) ◽  
pp. 14
Author(s):  
John Rutledge ◽  
Joy C. Jordan ◽  
Dale W. Pracht

 The 4-H Citizenship Project offers the opportunity to help 4-H members relate all of their 4-H projects and experiences to the world around them. The 4-H Citizenship manuals will serve as a guide for 4-H Citizenship experiences. To be truly meaningful to the real-life needs and interests of your group, the contribution of volunteer leaders is essential. Each person, neighborhood, and community has individual needs that you can help your group identify. This 14-page major revision of Unit IV covers the heritage project. Written by John Rutledge, Joy C. Jordan, and Dale Pracht and published by the UF/IFAS Extension 4-H Youth Development program. https://edis.ifas.ufl.edu/4h019


Zootaxa ◽  
2021 ◽  
Vol 4927 (2) ◽  
pp. 297-300
Author(s):  
ISIDOR S. PLONSKI

The present communication is primarily nomenclaturial–classical taxonomy is only touched in a side note on a diagnosis. It uses technical terminology coined by Alain Dubois, who is interested in the study of the concepts and theory of biological nomenclature (i.e. the “objective connection between the real world of populations of organisms and the world of language” (Dubois & Ohler 1997)), and who discusses the current ‘International Code for Zoological Nomenclature’ [hereafter just called ‘the Code’] in great detail. The terms are explained where necessary–but see also the glossaries in Dubois et al. (2019) and the works by A. Dubois cited below. 


2021 ◽  
pp. 254-267
Author(s):  
John Royce

Good readers evaluate as they go along, open to triggers and alarms which warn that something is not quite right, or that something has not been understood. Evaluation is a vital component of information literacy, a keystone for reading with understanding. It is also a complex, complicated process. Failure to evaluate well may prove expensive. The nature and amount of information on the Internet make evaluation skills ever more necessary. Looking at research studies in reading and in evaluation, real-life problems are suggested for teaching, modelling and discussion, to bring greater awareness to good, and to less good, readers.


2019 ◽  
Vol 26 (1) ◽  
pp. 8
Author(s):  
Wicaksana Gede Dharma Arya ◽  
Dewi Ni Putu Febriana

This study aimed at investigating the implementation of e-learning in one of government non-favourite schools in Singaraja. This study was the result of the real implementationof e-learning in Bali in which the government expected e-learning to be applicable in every school in Bali since the launching of Balinese version of E-learning 2017. This research was a descriptive qualitative research. This study used snowball sampling in which the public opinion was counted. The data were collected by using observation and interview guide. The result of the study showed that the implementation of e-learning was not running well and became a serious problem. Some sollutions were offered in this study.


2018 ◽  
Author(s):  
Uri Korisky ◽  
Rony Hirschhorn ◽  
Liad Mudrik

Notice: a peer-reviewed version of this preprint has been published in Behavior Research Methods and is available freely at http://link.springer.com/article/10.3758/s13428-018-1162-0Continuous Flash Suppression (CFS) is a popular method for suppressing visual stimuli from awareness for relatively long periods. Thus far, it has only been used for suppressing two-dimensional images presented on-screen. We present a novel variant of CFS, termed ‘real-life CFS’, with which the actual immediate surroundings of an observer – including three-dimensional, real life objects – can be rendered unconscious. Real-life CFS uses augmented reality goggles to present subjects with CFS masks to their dominant eye, leaving their non-dominant eye exposed to the real world. In three experiments we demonstrate that real objects can indeed be suppressed from awareness using real-life CFS, and that duration suppression is comparable that obtained using the classic, on-screen CFS. We further provide an example for an experimental code, which can be modified for future studies using ‘real-life CFS’. This opens the gate for new questions in the study of consciousness and its functions.


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