scholarly journals Perancangan Content Authoring Tool Berbasis Scorm (Sharable Content Object Reference Model) Pada Sistem E-Learning SMK Negeri 1 Batipuh

Author(s):  
Rizki Pratama ◽  
Hadi Kurnia Saputra

E-learning merupakan bentuk model pembelajaran yang diakomodasi dan disuport dalam teknologi dalam suatu sistem informasi. Dalam lembaga pendidikan tentu dibutuhkan untuk menolong guru dalam peningkatan efesiensi proses belajar. Oleh karena itu tujuan dari adanya e-learning di SMK Negeri 1 Batipuh selaku lembaga pendidikan di masa pandemi Coronavirus Disease-19 harus diberlakukan pembelajaran jarak jauh atau work from home. Perubahan bentuk pelayanan pendidikan berstandar SCORM (Sharable Content Object Reference Model), dalam permodelan SCORM menggunakan metode waterfall dalam membangun sistim yang baik, dimana tenaga pendidik bisa memberikan pembelajaran kepada peserta didik terhadap aktivitas transfer ilmu khususnya dengan menyajikan video dalam bentuk materi ditambah metode diskusi beserta emoticon agar siswa lebih memahami, menarik dan menjadi giat dalam proses belajar. Setelah melakukan riset di sekolah terkait, maka penulis menyimpulkan bahwa dibutuhkan sebuah sistem e-learning  yang memudahkan proses belajar dan mengajar. Dengan bahasa pemrograman PHP dan framework CodeIgniter maka dirancanglah sebuah sistem e-learning yang mampu menghubungkan siswa dan guru.Kata Kunci : E-Learning, SCORM, Coronavirus Disease-19, Framework CodeIgniter.. E-learning is a form of learning model that is accommodated and supported in technology in an information system. In educational institutions, of course, it is needed to help teachers in increasing the efficiency of the learning process. Therefore, the purpose of e-learning at SMK Negeri 1 Batipuh as an educational institution during the Coronavirus Disease-19 pandemic, distance learning or work from home should be implemented. Changes in the form of SCORM standard education services (Sharable Content Object Reference Model), in SCORM modeling using the waterfall method in building a good system, where educators can provide learning to students about knowledge transfer activities, especially by presenting videos in the form of materials plus discussion methods along with emoticons so that students better understand, be interesting and become active in the learning process. After conducting research in related schools, the authors conclude that an e-learning system is needed that facilitates the learning and teaching process. With the PHP programming language and the CodeIgniter framework, an e-learning system is designed to connect students and teachers.Keywords: E-Learning, SCORM, Coronavirus Disease-19, CodeIgniter Framework.

2017 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Duy Ngoc Pham ◽  
Thu Thi Xuan Nguyen

The amount of information to be accumulated at university has been increasing in recent years, so students nowadays are moving towards using computers in the learning process. Application of Information and Communication Technology (ICT), particularly educational software, to facilitate the learning and teaching process has become a more and more popular trend among teachers. In Thai Nguyen University of Technology (TNUT), Vietnam, a multi-disciplinary virtual learning environment (http://e-learning.tnut.edu.vn) has been established on the MOODLE platform. The aim of this paper is to introduce the design of self-practice listening and vocabulary exercises for the TOEFL-ITP preparation course by integrating the exercises designed with the Hot Potatoes and Quizlet into TNUT’s institutional e-learning system. First, the advantages of the e-learning system are discussed. Second, the tools and materials necessary for the design are described. Finally, a suggestion on integrating the listening and vocabulary exercises designed by the Hot Potatoes software and Quizlet into the available e-learning system is introduced.


2016 ◽  
Vol 24 (1) ◽  
pp. 11 ◽  
Author(s):  
Daniel Eugênio Neves ◽  
Lucila Ishitani ◽  
Wladmir Cardoso Brandão

A partir de um trabalho de revisão da literatura sobre a utilização do padrão Sharable Content Object Reference Model (SCORM) para composição de conteúdos para e-Learning, identificou-se que, embora amplamente utilizado, seu modelo de metadados para agregação de conteúdos é complexo e difícil de ser utilizado por educadores, desenvolvedores de conteúdo e designers instrucionais. Particularmente, a identificação de conteúdos relacionados entre si, a partir de grandes repositórios, tem sido alvo de consideráveis esforços por parte de pesquisadores em ciência da computação, no sentido da automatização destes processos. Todavia, abordagens anteriores estenderam ou alteraram os metadados definidos pelo SCORM. Diante disso, são apresentados neste artigo os resultados de uma pesquisa experimental na qual foi proposta e avaliada uma metodologia que emprega ontologias, anotação automática de metadados, recuperação de informação e mineração de textos para recomendação automática e agregação de conteúdos relacionados, utilizando o vocabulário da categoria de metadados relation, conforme definida pelo SCORM, sem a necessidade de extensão desses metadados, de realizar alterações no padrão, ou mesmo de implementações específicas nos Sistemas de Gerenciamento de Aprendizagem (SGA). Foi desenvolvido um protótipo de um sistema computacional que aplica a metodologia proposta sobre uma amostragem de objetos de aprendizagem, gerando os resultados para avaliação de sua eficácia. Os resultados foram analisados e avaliados com o apoio de profissionais da educação, que atuam no desenvolvimento de conteúdos para e-Learning, demonstrando que a metodologia proposta é viável e eficaz, produzindo os resultados esperados.


Author(s):  
Francisco Miguel da Silva ◽  
Francisco Milton Mendes Neto ◽  
Aquiles Medeiros Filgueira Burlamaqui ◽  
João Phellipe Freitas Pinto ◽  
Carlos Evandro de Medeiros Fernandes ◽  
...  

Interactive Digital Television (iDTV) has facilitated and expanded the communication and interaction in activities of knowledge acquisitions, entertainment, and recreation in the distance learning field. This new way of teaching and learning has been called t-Learning. In this context, the Learning Objects (LOs) have an important role in assisting in the electronic courses' development. Due the fast progress of e-Learning, some efforts toward standardization have appeared in order to enable the reusability of educational contents and interoperability among systems, and one of these standards is the Sharable Content Object Reference Model (SCORM). Therefore, the main goal of this work is to present an extension of SCORM aiming to adapt it to improve the search and navigation of LOs with educational content for t-Learning. This is done through an authoring tool named T-SCORM ADAPTER, which is able to apply this extension in a fast and efficient way.


Author(s):  
ΑΙΜΙΛΙΑ ΓΕΩΡΓΙΟΣ ΔΑΛΑΡΗ

Το Sharable Content Object Reference Model (SCROM) είναι ένα σύνολο προτύπων και προδιαγραφών για την ανάπτυξη, τη συσκευασία και τη διανομή εκπαιδευτικού υλικού υψηλής ποιότητας, όποτε και οπουδήποτε, αυτό απαιτείται. Στην παρούσα εργασία θα γίνει μία σύντομη αναφορά στο δωρεάν εργαλείο για τη δημιουργία μαθησιακών αντικειμένων σε μορφή SCROM, αυτό του CourseLab. Σκοπός είναι η ανάδειξη της αποτελεσματικής αξιοποίησης των ΤΠΕ στην εκπαιδευτική πρακτική μέσω διδακτικών εφαρμογών οι οποίες βασίζονται στη σχεδίαση και την ανάπτυξη ηλεκτρονικών μαθημάτων με τη χρήση των εργαλείων συγγραφής. Παράλληλα, ενθαρρύνεται η ενεργή συμμετοχή και η αυτονομία των μαθητών στη μαθησιακή διαδικασία καθώς ο μαθητής μπορεί να αποφασίζει πότε και πόσο θέλει να μάθει. Η εργασία ξεκινά με μία αναφορά στην έννοια του e- learning και μετέπειτα, αναπτύσσεται το διδακτικό σενάριο το οποίο απευθύνεται σε μαθητές ΣΤ’ Δημοτικού σχολείου και έχει σαν τίτλο «Η σημασία της ελιάς στην αρχαία Ελλάδα». Η παρουσίαση της θεματικής ενότητας αποτελείται από 3 κεφάλαια και 3 επιμέρους τεστ. Στο τέλος, υπάρχει ένα τελικό τεστ αξιολόγησης για τον εκπαιδευόμενο. Το μάθημα υλοποιείται με τη μέθοδο εφαρμογής και ειδικότερα με θεωρία και ασκήσεις μέσω λογισμικού εξ' αποστάσεως εκπαίδευσης βασισμένο στο μοντέλο ADDIE. 


Author(s):  
Matthew James Kolakowski ◽  
Sherif A. Ebrahim

The e-learning environment has changed at an unprecedented pace since 2014. As corporate and higher education learning environments continue to immerse themselves in e-learning, what themes and implementation principles will follow? E-learning instructional practices that allow learners to be engaged in instantaneous global collaboration have fundamentally changed higher education and leadership development. This chapter will discuss how the Sharable Content Object Reference Model (SCORM) delivers a positive impact on learners and enhances organizational outcomes. Furthermore, this chapter will offer updates on e-learning pedagogy, as well as how these mediums potentially interconnect with future e-learning technologies.


Author(s):  
Matthew Kolakowski ◽  
Paul Bishop

What are the primary principles of effective e-learning and the subsequent impact on leadership in global business as digital technologies mediums continue to emerge within academia and the workplace? Maxwell (2013) defines this principle as “instructional practices and internet capabilities that direct learners toward a specified level of proficiency and competency in the shortest amount of time” (p. 89). Traditional learning measures that require extensive face to face interaction no longer fit Maxwell's description and inhibit audiences that require flexibility in obtaining proficiency on tasks like annual training requirements and sustaining Continuing Education Units (CEUs) for certifications. This chapter introduces the foundation of e-learning parameters, Sharable Content Object Reference Model (SCORM), Instructional Management Systems (IMS), and how these mediums interact with learners in conjunction with its impact on leadership, business outcomes, and organizational value.


Author(s):  
Chee Leong Lim ◽  
Siew Fun Tang

With the implementation of various innovations and transformative learning and teaching practices, Taylor's University continues to serve as the torchbearer in the sphere of private tertiary education in Malaysia. Since 2012, Taylor's University has embarked on an ambitious journey to re-define student learning for better academic outcomes. The effective use of LMS (Learning Management System) or better known as TIMeS (Taylor's Integrated Moodle e-learning System) @ Taylor's University has yielded highly engaging learning opportunities for students to learn at anytime and anywhere. It is Taylor's University's aim to be in the cutting edge of technology and to implement the finest learning design for its students as the university realizes that learning space plays an important role in producing work-ready graduates.


Author(s):  
Cristina Hava Muntean ◽  
Gabriel-Miro Muntean

Lately, user quality of experience (QoE) during their interaction with a system is a significant factor in the assessment of most systems. However, user QoE is dependent not only on the content served to the users, but also on the performance of the service provided. This chapter describes a novel QoE layer that extends the features of classic adaptive e-learning systems in order to consider delivery performance in the adaptation process and help in providing good user perceived QoE during the learning process. An experimental study compared a classic adaptive e-learning system with one enhanced with the proposed QoE layer. The result analysis compares learner outcome, learning performance, visual quality and usability of the two systems and shows how the QoE layer brings significant benefits to user satisfaction improving the overall learning process.


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