scholarly journals PENGEMBANGAN ALAT PERMAINAN EDUKATIF (APE) “KARTU BACA-NGAJI ASYIK” SEBAGAI MEDIA BELAJAR BAGI ANAK USIA DINI DI TK AISYIYAH KECAMATAN SOKARAJA KABUPATEN BANYUMAS

2016 ◽  
Vol 17 (2) ◽  
pp. 199-215
Author(s):  
Tutuk Ningsih

Abstract: Playing methods are important in achieving the child's learning objectives. Therefore, educators should guide the course of the game in order not to hamper the development of children in terms of cognitive, affective, and psychomotor. Children are also given a place and opportunity as possible to play. Tools educational games (APE) are needed as a learning medium that will help the implementation of the method of play. In this study, at the design stage are at least three things to do, namely the analysis of concepts or ideas, translating the results of analysis of the concept, and describes the initial design of the game "Kartu Baca-Ngaji Asyik". Then the stage of development includes the setting up of pictures and text materials, preparing and designing the "Kartu Baca-Ngaji Asyik" game, print the results of the Ki "Kartu Baca-Ngaji Asyik" and create a game guidebooks. The results showed that the product" Kartu Baca-Ngaji Asyik" game generally good and fit for use as a medium of learning for young children. This is evidenced by the response, enthusiasm, and assessment scores from respondents and users. Players gave positive comments like fun, wants to return to play, and communicating with cheerful experience of playing on his friends. The concept and design of the game "Kartu Baca-Ngaji Asyik" simple makes it easy to develop and expanded materials by educators and parents. Keywords: Games Educational Tool, Media and Learning, Early Childhood

2021 ◽  
Vol 2 (1) ◽  
Author(s):  
Suprayitno Sutoyo

Games Educational Tool are all things that can be used as a medium to play that have educational value, one of the benefits is that it helps the growth of all aspects of physical and cognitive abilities. This study will explain how the media has a very important role in stimulating the growth of a child's brain. Using descriptive qualitative method to determine the cognitive educational element in the game. The results of this study to prove that media educational games have a major role in the cognitive abilities of children floating.


Author(s):  
Dwi Darwati

Reproductive  health education should be given since early childhood by using language that is adapted to the stage of development. If you procrastinate and wait until the teenager it is already too late because in the days of the digital era, as now, all the information can be easily accessed by anyone including children early age. If the early childhood misinformed about their reproductive organs it would disrupt the physical and psychological development due to the wrong behavior in caring for and maintaining reproductive organs. Qur’an as the holy book of Muslims describes the steps of reproduction and  imparting education wisely as well as how to apply such education. This kind of education must be in accordance with the conditions of children and there should not be a lie about it We can also use media and methods such as pictures, songs, tap or other visual  media which can give clearer information, so that children can clearly see parts of the body, their characteristics, and how to treat and care them. The impropriate approach in conveying this kind of knowledge will be very dangerous for children. The provision of early age reproductive organs education can prevent the occurrence of deviant behavior as well as protect children from dangerous influence in early childhood development.


2020 ◽  
Vol 57 (4) ◽  
pp. 191-197
Author(s):  
Dong-seon Shin ◽  
Byeong-cheol Park ◽  
Chae-og Lim ◽  
Sang-jin Oh ◽  
Gi-yong Kim ◽  
...  

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