scholarly journals Early Childhood Cognitive Development Through Games Educational Tool

2021 ◽  
Vol 2 (1) ◽  
Author(s):  
Suprayitno Sutoyo

Games Educational Tool are all things that can be used as a medium to play that have educational value, one of the benefits is that it helps the growth of all aspects of physical and cognitive abilities. This study will explain how the media has a very important role in stimulating the growth of a child's brain. Using descriptive qualitative method to determine the cognitive educational element in the game. The results of this study to prove that media educational games have a major role in the cognitive abilities of children floating.

AL-TA LIM ◽  
2017 ◽  
Vol 24 (1) ◽  
pp. 60-66 ◽  
Author(s):  
M Tamrin ◽  
Hidayati Azkiya ◽  
Syafni Gustina Sari

This research aims to find the teacher condition in teaching relating to the use of instructional media. This study used   descriptive qualitative method to gain the data in which the the researcher play his role as the major Instrument and put the teachers as the key informant while the secondary informant is the principal. The results of the research shows that the teachers were satisfied with what he/she has always do, and they feel there is no need to be changed or developed on the pattern of teaching and learning with the help of the media. This research conclude that teachers  assumee that teaching does not suported by various types of media and it make them have lack ability to use the learning media.  Finally, this reseach recomend the teacher to change their habbit in using the media while the school leader provide them with opportunities to utilize the media in their teaching process.


2020 ◽  
Vol 5 (1) ◽  
pp. 32-39
Author(s):  
I Made Hartawan

 The purpose of this research is to find out whether there is an influence of media play on the cognitive development of children aged 5-6 years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency 2016/2017 Academic Year. Playdough is one activity that is beneficial for the development of a child's brain. Cognitive development is a change in thinking or intellectual abilities. According to Minister of Education Regulation no. 58 of 2009 revealed that one aspect of cognitive development that needs to be developed in children aged 5-6 years is the concept of shape, color, size, and pattern. Shapes taught to young children are geometric shapes such as circles, triangles, squares and rectangles. This type of research is using a quantitative approach, the target of this study is 30 children aged 5-6 years at TK Widya Kumara Santhi, Banjar District, Buleleng Regency. From the results of quantitative research using Pre Experiments with the type of one group pre-test and post-test desaign. Based on the results of the t test, the significance value (sig) was 0,000. The significance value of the t test is smaller than the maximum limit set at 0.05 (sig ≥ 0.05) so that it can be concluded if there are significant differences in the cognitive development of children before and after using media play. From the results of the paired sample t test, it can be concluded that media play has an effect on cognitive development (Ha accepted). With the acceptance of the working hypothesis it can be concluded that the media playdough has a quite high influence on the Cognitive Development of Children Aged 5-6 Years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency.


2019 ◽  
Vol 2 (6) ◽  
pp. 354
Author(s):  
Ani Bodedarsyah ◽  
Rita Yulianti

Cognitive development is an important aspect. One of them is the ability to think symbolically. To improve the ability of symbolic thinking of early childhood certainly cannot be separated from the role of educators. Indicators of cognitive development that must be achieved by children aged 4-5 years are: numbers 1-10, recognizing the concept of numbers, recognizing the symbol of numbers, and recognizing the symbol of letters. For this reason, it is appropriate for educators to work hard to improve the ability to think symbolically in early childhood by providing stimulation through appropriate learning media like children, one of which is the media learning of dimples. This research was conducted with a class action research method. From the two cycles that have been done show the results that there is an increase in the ability of symbolic thinking in early childhood group A using the media learning dimples.Perkembangan kognitif merupakan aspek yang tidak kalah penting. Salah satunya  adalah kemampuan berpikir simbolik. Untuk meningkatkan kemampuan berpikir simbolik anak usia dini tentu tak lepas dari peranan pendidik. Indikator perkembangan kognitif yang harus dicapai anak usi 4-5 tahun adalah: membilang  benda 1-10, mengenal konsep bilangan, mengenal lambang bilangan, dan mengenal lambang huruf. Untuk itu sudah selayaknya pendidik berusaha dengan keras untuk meningkatkan kemampuan berpikir simbolik anak usia dini dengan cara memberikan stimulasi melalui media pembelajaran yang tepat bagai anak, salah satunya adalah media pembelajaran lesung angka. Penelitian ini dilakukan dengan metode peneletian tindakan kelas. Dari dua siklus  yang telah dilakukan menunjukkan hasil bahwa terdapat peningkatan kemmapuan berpikir simbolik pada anak usia dini kelompok A dengan menggunakan media pembelajaran lesung angka.


2018 ◽  
Vol 4 (2) ◽  
pp. 151
Author(s):  
Resta Ayuning Putri ◽  
Dewi Anggraeni ◽  
Zulkifli Lubis

The research as a purpose for describe sex education of da’wah model, sex education important for child to procure true information about sex problem. The purpose of this research is to find and describe of sex education of da’wah conducted by PKBI DKI. The method used in this research is descriptive qualitative method wich researchers do research by observation and interview. From the data of researchers, the research describe the data have been self language. The study uses the theory obtain using sex education an theory of da’wah. From the theory will be connected with the result of research from the result of research. From the results of this study obtained that PKBI DKI is social institutions that have the goal or mission of da’wah in sex education from materi, method, and media da’wah. The materi presented by PKBI DKI is adjusted to the age of the child and the need for sex education for child. So also with the media used. Penelitian ini berbicara tentang model dakwah pendidikan seks, pendidikan seks adalah penting bagi anak untuk memperoleh informasi yang benar tentang masalah seksual. Tujuan penelitian ini adalah untuk mengetahui dan mendeskripsikan gambaran model dakwah pendidikan seks yang dilakukan oleh Perkumpulan Keluarga Berencana Indonesia (PKBI) DKI Jakarta. Metode yang digunakan dalam penelitian ini adalah metode kualitatif deskriptif, yang dimana peneliti melakukan penelitian dengan observasi dan wawancara. Dari data hasil penelitian tersebut peneliti mendeskripsikan data yang telah didapat menggunakan bahasa peneliti sendiri. Penelitian ini menggunakan teori pendidikan seks dan teori dakwah. Dari hasil penelitian tersebut diperoleh bahwa PKBI DKI Jakarta adalah lembaga sosial yang memiliki tujuan atau misi dakwah dalam pendidikan seks. Mulai dari materi, metode, dan media pendidikan seks yang digunakan banyak yang sesuai dengan materi, metode, dan media dakwah. Materi yang disampaikan oleh PKBI DKI disesuaikan dengan usia anak dan kebutuhan pendidikan seks bagi anak. Begitu juga dengan media yang digunakan. Kata Kunci: Dakwah, Materi Dakwah, Media Dakwah, Pendidikan Seks.


2017 ◽  
Vol 1 (2) ◽  
pp. 29-34
Author(s):  
Dwi Rosita Dewi ◽  
Khozainil Ulumiyah ◽  
Siti Nur Khoiriyah ◽  
Shofiyatul Mashfah ◽  
Lutfi Aprilliana

Abstract This article is about how to make Games Education Tools (APE) whith shape playdough. Games Education Tools is an integral part in early childhood learning. Materials and tools used in the manufacture of playdough is flourm, salt, water, food coloring, and oil. The goal of this activity is a kindergarten and PAUD in Dermo village. In this activity, the kindergarten and PAUD in the village Dermo very are enthusiastic in making and creation of playdough. This activity uses the method description. The purpose of Games Education Tools is to develop fine motor skills and vision, develop socio-emotional abilities, and develop cognitive abilities (intelligence). the Games Educational Tool has advantage for childrens that can learn and play safely. It does not only children can understand the colors and learn the creativity by using playdough as a game. Keywords: Games Educational Tool, (APE), and playdough   Abstrak             Artikel ini tentang pembuatan alat permainan edukatif berbentuk playdough. Alat permainan edukatif merupakan bagian yang tidak terpisahkan dalam pembelajaran anak usia dini. Bahan dan alat yang digunakan dalam pembuatan playdough adalah Tepung terigu, garam, air, pewarna makanan, dan minyak. Sasaran dari kegiatan ini adalah anak TK dan PAUD di desa Dermo. Dalam kegiatan ini, anak-anak TK dan PAUD di desa Dermo sangat antusias dalam membuat dan mengkreasikan playdough. Kegiatan ini menggunakan metode deskripsi. Dalam kegiatan ini, anak-anak TK dan PAUD di desa Dermo sangat antusias dalam membuat dan mengkreasikan playdough. Tujuan permainan edukatif adalah untuk mengembangkan keterampilan motorik halus dan wawasan berpikir, mengembangkan kemampuan sosial-emosional, dan mengembangkan kemampuan kognisi (kecerdasan). Dengan memanfaatkan Alat Permainan Edukatif (APE) anak dapat belajar dan bermain dengan aman. Tidak hanya itu anak juga bisa mengenali warna dan belajar berkreasi dengan menggunakan permainan playdough.   Kata Kunci : Alat Permainan Edukatif, (APE), dan playdough


2018 ◽  
Vol 2 (1) ◽  
pp. 91
Author(s):  
Yanti Mustika ◽  
Lia Nurwidaningsih

The purpose of this research is to know the influence of early childhood science experiments on child cognitive development in Kartika Siwi Pusdikpal Kindergarten Cimahi. Learning early childhood science experiments at Kartika Siwi Kindergarten can help early childhood knowledge and understanding of science concepts, and help put aspects related to science skills to improve children's cognition. The research problem is whether early childhood science experiments have an effect on the cognitive development of children in Kartika Siwi Kindergarten. The research method used is experimental research method. The population of this research is all children in Kartika Siwi Kindergarten which amounted to 26 children. Sampling research using total sampling technique. Data collection using pretest and postest, documentation, as well as observation and data processing using t-test statistical formula. Based on the results of hypothesis testing that t arithmetic > t table, is 8.20 > 2.05 so the hypothesis in this study accepted. The results showed that early childhood science experiments can affect children's cognitive development of 4.50 (good category). It is suggested to teachers to be able to improve cognitive abilities of children by using variations and innovative methods in different games so that the cognitive abilities of children can be further improved.


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Cici Nurfadillah ◽  
Fitri Andri Yani ◽  
Ine Nova Ayu ◽  
Miftahul Habib Fachrurozi

This article aims to design a learning media based on the events of Karang Resik as an effort to strengthen the values of nationalism in senior high school students in Tasikmalaya. The method used in this research is descriptive qualitative method, will be obtained from literature studies. Vidgram learning media is a learning media in the form of video that is integrated into Instagram media. The media of this event-based Karang Resik event illustrates the values of unity, freedom and a sense of unity among the Tasikmalaya people, Ciamis, TRI, Hizbullah, Sabilillah in the Karang Resik event. With the strengthen of nationalism values in senior high school students, this media can be a supporting medium for solving the problem of intolerance and conservatism in Tasikmalaya City, as well as being an example for the current condition of Tasikmalaya to create and build unity among all Tasikmalaya communities.


2020 ◽  
Vol 1 (02) ◽  
pp. 79-94
Author(s):  
Kusmiyati Kusmiyati ◽  
Ni Nyoman Sarmi

Educational play equipment is something that can be used as a means or equipment for playing that contains educational value and can develop all children's abilities. Knowledge and understanding of educational teaching aids is very important for a teacher, but the understanding and skills of making educational game tools are still lacking, this is influenced by teacher education who is not a teacher education graduate even there are high school graduates, this results in low motivation of the teachers to make educational game tools, for that it is necessary to hold training on the development of educational game tools for educators with the aim of providing knowledge and understanding as well as the skills of teachers to make educational play tools that are creative, innovative and environmentally friendly. The making of this educational game tool comes from unused used materials that are easily obtained from the surrounding environment. This training was attended by early childhood education teachers in Wonokromo Village, Surabaya. The method of implementation is divided into four stages, namely material presentation, discussion, practice of making educational game tools and simulations. As a result of the training, all participants gained knowledge and skills in making educational games that are safe for children and are environmentally friendly. Through community service activities, early childhood education teachers are able to develop educational games that are environmentally friendly and able to increase professionalism in learning activities.


2018 ◽  
Vol 5 (2) ◽  
pp. 11-18
Author(s):  
Juanda Juanda

Abstract The role of child reading  in the formation of early childhood character is very important. So also the role of character education is needed by the government as the basis of education in Indonesia. Therefore, this study aims to explore the values of character education in the folktale and is role in the formation of personal early childhood. The approach used is the consept of childrens’s literature and character education. The method used is descriptive qualitative research with content analysis techniques. The source of data derived from the media compass that is a strory-theme tales character of the analyzed. The value of character education found in the folktales of “Suri Ikun and  Two Bird’s” that is creative value,  hardwork, helpers, appreciate achievement, positive attitude, and honesty value.   Keywords: Literature of children, folktale,  and Character  


2021 ◽  
Vol 3 (2) ◽  
pp. 169-184
Author(s):  
Desy Ayuningrum ◽  
Nur Afif

Early  childhood cognitive formation is formed more quickly in the first four years of life in the golden age. The phenomenon of android-based application media in the digital age has been widely used as a means to optimize children’s cognitive development by some parents. The purpose of this study was to determine the role of android based application media in improving cognitive development in children. The method used in observasion is qualitative. As for the data collection techniques in the study are interview and observasions to five parens of android-based application usersas a means of stimulation to optimize children’s development in lampung. The result of the study illustrate that there is an increase in cognitive development in children. This it can be concluded that the android-based application media in the form of educational games and youtube kids can be used as a means to optimize cognitive development in early childhood.


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