scholarly journals PERANCANGAN APLIKASI AUGMENTED REALITY SEBAGAI PENGENALAN GEDUNG KAMPUS KEPADA CALON MAHASISWA BARU DI UNIVERSITAS MUHAMMADIYAH PONOROGO

KOMPUTEK ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 79
Author(s):  
Rico Agus Prasetyo ◽  
Ghulam Asrofi Buntoro ◽  
Moh Bhanu Setyawan

Universitas Muhammadiyah Ponorogo is a well-known campus in the district of Ponorogo. From various regions in the Madiun residency many people are familiar with the Muhammadyah Ponorogo University campus. There are also many other campuses that are socialized to schools in various ways to promote their campuses. This research resulted in an Augmented Reality application as an introduction to the Android-based Campus Building Muhammadiyah Ponorogo. The purpose of this application is to support the development of technology and also facilitate campus PMB in socializing Ponorogo Muhammadiyah University Campus to prospective new students and can be operated anywhere by the user. Users of this system can see images of campus buildings in 3D virtuosity and building information. This application was successfully run on an android smartphone and successfully presented campus information.

2020 ◽  
Vol 9 (2) ◽  
pp. 191
Author(s):  
Ida Bhujangga Bagus Dili Putra ◽  
I Gede Arta Wibawa

Every year a lot of new students enter school. To introduce new students to the school environment, the school holds an event to introduce the school environment to make them know their school environment better. However, there are still students who do not know their school environment very well. In the school environment there are many buildings with different names and to remember all of them correctly is not easy and takes a lot of time to look at all of them. To Remember all the location of the buildings and its names, it would be better if there was a application that can visualize the buildings very well. Technologies that can provide visualization and is easy to use is Augmented Reality. Augmented Reality can display the whole school environment, making it easier to see all the buildings with their names in the school environment. AR can be easily used, user only need to install AR on their smartphone device. This AR application is marker-based so that user only need to scan the marker provided with the camera and the school environment and information can be displayed.


Author(s):  
Boddepalli Navjoth

A university campus is an intricate infrastructure. Especially new students, who are thereon for the first time, have a tough time orienting themselves and finding places. The campus of Andhra University occupies more than 422 acres (170.7 hectares). The campus has many different buildings. Every year, thousands of new students join the university. These students either take a campus commuter or walk around to get familiar with the campus compound. Visitors to Andhra University might have a hard time searching for a particular location on the campus. Every day, uncountable numbers of students, staff, and visitors move around the campus compound to perform tasks by walking, cycling, driving, or riding campus commuters. Even if there are maps at various points on the campus premises, users do not have continuous help to reach their destination. On these static maps, they can try to figure out a way to get to their target, but as soon as they start walking in the target direction, they have no help anymore. The main objective of this study is to develop a Spatial Information System for Andhra University (a Progressive Web App). Which provides several features like a voice-enabled optimal navigation solution, shows nearby places within campus premises, and a geo-tagged university (Geo-tagging of all entities within campus premises). To make the web application more operative, the application is appended with more features. For instance, a map shows statistical data with pie charts visualization (statistical data like monthly attendance), machine learning's image recognition model for extracting the building information from the digital or captured images.


2020 ◽  
Vol 10 (11) ◽  
pp. 316
Author(s):  
Muhammad Nadeem ◽  
Amal Chandra ◽  
Audrey Livirya ◽  
Svetlana Beryozkina

Lab orientation is a vital part of learning for new students entering the university, as it provides the students with all the necessary and important information about the lab. The current orientation is manual, tedious, suffers from logistical constraints, lacks engagement, and provides no way to assess that outcomes have been achieved. This is also supported by the results of a student survey which revealed students’ dissatisfaction with current process of orientation. This study presents the design and development of a sample augmented reality mobile application, AR-LabOr, for the lab orientation that helps students in a quick and easy adaptation to the lab environment by familiarizing them with the lab equipment, staff, and safety rules in a fun and interactive manner. This application makes use of marker-less augmented reality technology and a blend of multimedia information such as sound, text, images, and videos that are superimposed on real-world contents. An experiment with 56 students showed that they found the novel method of orientation using the application more engaging than the traditional instructor-led method. Students also found the application to be more supportive, motivating, and that it helped them in better understanding the lab equipment.


2021 ◽  
Vol 9 (2) ◽  
pp. 57
Author(s):  
Abd. Rachman Dayat ◽  
Liza Angriani

STMIK Umel Mandiri as one of the universities in Jayapura is still less well known, apart from being relatively new in its age and the location of the campus building which is blocked by buildings. So that people sometimes do not know the exact location of the campus. To promote the campus, one of the advertising media used is brochures. Along with current technological developments, augmented reality technology has emerged which is able to combine 2 (two) realities, namely the real and virtual world. When used in brochures, it can provide a feel and experience for readers. So that promoting goods or services can be done more interactively, as well as providing more information to consumers about the product. This augmented reality technology is then used as a solution to the problems faced by STMIK Umel Mandiri in promoting its educational institutions. The purpose of this research is to produce an android application that can display a 3 (three) dimensional brochure model by utilizing augmented reality technology so that it can help the public to get to know the campus to be chosen well. The research method has several stages, namely collecting data about the needs of prospective new students regarding information about the STMIK Umel Mandiri campus, then making a 3 (three) dimensional model of the STMIK Umel Mandiri Campus Building. Then next, do the design of compatible augmented reality on smartphone devices using the Android operating system, and produce 3 (three) dimensional augmented reality objects. This research produces an application based on augmented reality technology that is used to help promote the STMIK Umel Mandiri Campus through devices with the android operating system.


Author(s):  
Aydin Tabrizi ◽  
Paola Sanguinetti

The rapid development and adoption of AR applications creates numerous opportunities for integrating AR with BIM and improving conventional methods used in the fields of architecture, engineering, and construction (AEC). In this chapter, the current trends in the development of AR applications and the application of AR technologies in the fields of AEC are proposed. Also, the relation between AR application and BIM in the AEC industry with the benefits of this integration and possible issues is discussed. The related examples of BIM+AR are described during the literature review. The authors believe the papers presented in this document cover the latest research trends and developments in the use of AR and its combination with BIM for AEC applications. In the future, it is expected that AR applications will be further utilized in the AEC field to enhance productivity, safety, and efficiency.


2020 ◽  
Vol 4 (3) ◽  
pp. 726
Author(s):  
Anak Agung Ngurah Hary Susila ◽  
Dewa Made Sri Arsa

Penglipuran Village is a tourism village on the island of Bali. One of the attractions of Penglipuran Village is the traditional, uniform building that has characteristics that are still maintained since ancient times. Many tourists who visit and take pictures in front of a traditional building, but do not know clear information about the name and function of the building. The purpose of this study is to design an application as an information medium for the introduction of traditional buildings in Penglipuran Village using Augmented Reality technology. The research model used for application design is the waterfall model. This Augmented Reality application was built with Autodesk Maya and Unity software so that it can display 3D custom building information to the real environment by using the brochure media as a marker. The results of the study were successful in designing an Augmented Reality application that can provide information about the traditional buildings of Penglipuran Village in the form of 3D animation, text and audio narration


Author(s):  
Aydin Tabrizi ◽  
Paola Sanguinetti

The rapid development and adoption of AR applications, creates numerous opportunities for integrating AR with BIM and improving conventional methods used in the fields of architecture, engineering and construction (AEC). In this paper, the current trends in the development of AR applications and the application of AR technologies in the fields of AEC are proposed. Also the relation between AR application and BIM in the AEC industry with the benefits of this integration and possible issues is discussed. The related examples of BIM+AR are described during the literature review. The authors believe the papers presented in this document, cover the latest research trends and developments in the use of AR and its' combination with BIM for AEC applications. In the future, it is expected that AR applications will be further utilized in the AEC field to enhance productivity, safety and efficiency.


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