scholarly journals Using Kotobee Author Software to Design Integrated Topic E-books and Using them in Teaching Chemisitry

2019 ◽  
Vol 35 (3) ◽  
Author(s):  
Vu Thi Thu Hoai

At present, with the development of computer science and in the context of the fourth industrial revolution, technology products are used in all fields. In the field of education, more and more pieces of software and applications that support teaching are created, and one of them is e-books. E-books are documents which can flexibly and efficiently provide students with information and instructions in the form of multimedia and therefore can support and improve learning. The article presents the process of using Kotobee Author software to build e-book contents and using e-books to teach integrated topics in teaching chemistry with a view to developing self-learning ability for students.

Author(s):  
Tran Van Hung Tran

Blended Learning is a flexible learning model that combines the creative advances and technology of online learning with the interaction and engagement of face-to-face learning. One of the best ways to deal with the need for \"learning anywhere, learning anytime, learning everything, learning flexibly, learning openly and learning for the whole life\", which becomes an inevitable trend currently. This requires teachers to design a course and organize the teaching process to ensure the formation and development of learners’ self-learning ability as well as the cultivation of the skills in using and mastering technology. The paper outlines the steps to be taken to design a blended learning course to help teachers in the course design suitable for their teaching process at university meeting the fourth industrial revolution.


2020 ◽  
pp. 62-73
Author(s):  
Roman Mikhailovich Gordeev

The article conceptualises the stages that humanity has passed on the way of technological development: the transition from agricultural production to the fi rst steam engines, from mastering the power of steam to electricity, from electricity to digital technologies; and, fi nally, the transition that we are witnessing: from digital technologies to the creation of complex interconnected cyber-physical systems based on autonomous self-learning machines.


Author(s):  
Danielle Kadlec ◽  
Viviana D'Angelo ◽  
Francesca Capo

Technological breakthroughs are the reasons for industrial revolution to occur. However, it may take time to exert its effects on social and technological domains. Artificial intelligence is the branch of computer science which tries to replicate human intelligence in machines that are programmed to think like humans and mimic their actions. It is acquiring increasing importance in industrial application, revolutionizing the entire industrial system enough to be referred as “Fourth Industrial Revolution.” This chapter describes the impacts of artificial intelligence on the economy and society at large. Specifically, it analyzes the enablers and barriers behind the automatization of the working force and how the digital transformation may entail opportunities and challenges for the current economic and working dynamics as well as for society in general.


Author(s):  
Natalie Grufman ◽  
◽  
Sinéad Lyons ◽  
Eriks Sneiders ◽  
◽  
...  

Industry 4.0 is considered to be the fourth industrial revolution and involves virtual and physical systems that are interconnected and collaborate in an autonomous way. Industry 4.0 is a relatively new concept within computer science and raises interest on how to make use of technologies included in the concept and profit from them. This article investigates Industry 4.0 in the context of SMEs: the opportunities and challenges that Industry 4.0 poses upon SMEs, as well as readiness of SMEs for Industry 4.0 are considered. The data collection and analysis methods were literature review with grounded theory. In the result, the main challenges proved being of organizational nature: SMEs need help with company-specific strategies for implementing Industry 4.0; and SMEs need skilled employees. The opportunities are flexibility and openness to innovation, which are pertinent to SMEs; cloud computing; and public investments into technology and adoption of Industry 4.0 by companies. The readiness of SMEs for Industry 4.0 is still somewhat low – they are still learners.


2020 ◽  
pp. 41-47
Author(s):  
A. I. Shinkevich ◽  
S. S. Kudryavtseva ◽  
M. V. Shinkevich

The main trends have been described and the system characteristics of intellectual production have been presented: customization of products, integration of the product and the service it provides, the transition to integrated solutions and services, mass personification while reducing the share of costs per unit of output and customer waiting time for an order. The key components of the transformation of business management models in the fourth industrial revolution have been identified. Cross-correlation and regression analysis for indicators of high-tech production have been made. A basic, optimistic and pessimistic forecast of changes in the share of high-tech and technology products in the gross domestic product, depending on the growth of high-performance jobs, has been built. The analysis of the development of intellectual production presented in the article, as well as the results of modeling can be used in the construction of forecast trends of the economy in the transition to the fourth industrial revolution.


2018 ◽  
Vol 7 (2.28) ◽  
pp. 204
Author(s):  
M A. Noryushan ◽  
N Zamin ◽  
H A. Rahim ◽  
M A. Sahari ◽  
N I. Hassan ◽  
...  

In most of video games, the Non-Playing Character (NPC) behavior and movement are usually scripted. Players who have exploited the NPCs weaknesses will be able to beat them easily and there will be no freshness in player experiences. However, if the character can adapt and learn from the environment, it will be more interactive since players need to find new weaknesses to exploit. In this project, an agent that can learn by itself in the game which is introduced. This ongoing project investigates and compares the available self-learning algorithms used in game development and will be implemented as the intelligent agent. The Fourth Industrial Revolution (IR 4.0) has the potential to raise global income levels and improve the quality of life through Artificial Intelligence (AI) programs.  AI has made possible new products and services that increase the efficiency and pleasure of our personal lives such as dynamic games that can learn from its environment.  


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