scholarly journals Utilizing Digital Storytelling Structure for Developing an Electronic Traditional Game Gobak Sodor

Author(s):  
Bambang Pudjoatmodjo ◽  
Amir Hasanudin Fauzi ◽  
Sazilah Salam ◽  
Tio Ahmad Muluk ◽  
Dendy Syahreza Maulana

Gobak Sodor is a traditional game that came from Indonesia. Gobak Sodor is also known as a different name in Indonesia and Malaysia, such as Panjang tangan in Riau-Sumatra, Asing in Makassar, Galah Asin in West Java, and Galah Panjang in Malaysia. Gobak Sodor is a game that is played in two groups and has a rule that one group must prevent the opponent through the line back to back. However, Indonesia's open area has gradually reduced so that people difficult to play gobak Sodor. The loss of open land for playing Gobak Sodor and game technology advances make children slowly forget the gobak sodor. In the present time, technology is common for people to support their daily life activities. One of technology implementation form is electronic game, where peoples can play without the limitation of time and space. The electronic game also give pleasure and fun as much as conventional game activities. With the form of electronic game, this research develop a game application which implements all of the gobak sodor rules. Where the players can play the gobak sodor using their mobile device and without the trouble to play on a field or open space. Using electronic game for playing Gobak Sodor gives people satisfaction, awareness. In the hope that this will preserves the traditional game Gobak Sodor. The survey found that 80% of people have an interest to play The Gobak Sodor game.

2020 ◽  
Vol 2 (1) ◽  
pp. 37
Author(s):  
NURYANTO NURYANTO NURYANTO

This research is motivated by the phenomenon of inter-building space which is understood as an open area and can be accessed by people who are usually located between buildings. This study is a case study on public spaces in kampung Kasepuhan Ciptarasa and Ciptagelar, Sukabumi-West Java. The space between buildings in this study is interesting because in it public activities and rituals on a community scale can be held which are quite limited. The community itself becomes the agent responsible for care. The purpose and significance of public space research lie in the disclosure of open space phenomena that are local and participatory. The research method used is phenomenology-hermeneutics to find out the meaning of interpretation of the text of a phenomenon of public space that occurs. The results showed that the use of public space for the residents of kampung Kasepuhan Ciptarasa and Ciptagelar due to ritual activities, especially Seren Taun. Beyond that, the function of public space is not visible. This reflects the position of the importance of the presence of public space only to facilitate the activities of the rite of the community. Keyword—phenomenology-hermeneutic, text, public space, ritual, vernacular


Author(s):  
Miguel A. Sánchez-Acevedo ◽  
Beatriz A. Sabino-Moxo ◽  
José A. Márquez-Domínguez

Users who have access to a mobile device have increased in recent years. Therefore, it is possible to use a mobile device as a tool which helps to users in their daily life activities, not only for communication. On the other hand, augmented reality is a growing technology which allows the interaction with real and virtual information at the same time. Mixing mobile devices and augmented reality open the possibility to develop useful applications that users can carry with them all the time. This chapter describes recent advances in the application of mobile augmented reality in automotive industry, commerce, education, entertainment, and medicine; also identifies the different devices used to generate augmented reality, highlights factors to be taken into account for developing mobile augmented applications, introduces challenges to be addressed, and discusses future trends.


2018 ◽  
pp. 200-221 ◽  
Author(s):  
Miguel A. Sánchez-Acevedo ◽  
Beatriz A. Sabino-Moxo ◽  
José A. Márquez-Domínguez

Users who have access to a mobile device have increased in recent years. Therefore, it is possible to use a mobile device as a tool which helps to users in their daily life activities, not only for communication. On the other hand, augmented reality is a growing technology which allows the interaction with real and virtual information at the same time. Mixing mobile devices and augmented reality open the possibility to develop useful applications that users can carry with them all the time. This chapter describes recent advances in the application of mobile augmented reality in automotive industry, commerce, education, entertainment, and medicine; also identifies the different devices used to generate augmented reality, highlights factors to be taken into account for developing mobile augmented applications, introduces challenges to be addressed, and discusses future trends.


2019 ◽  
Author(s):  
Leona Cilar ◽  
Lucija Gosak ◽  
Amanda Briggs ◽  
Klavdija Čuček Trifkovič ◽  
Tracy McClelland ◽  
...  

BACKGROUND Dementia is a general term for various disorders characterized by memory impairment and loss of at least one cognitive domain. People with dementia are faced with different difficulties in their daily life activities (DLA). With the use of modern technologies, such as mobile phone apps – often called health apps, their difficulties can be alleviated. OBJECTIVE The aim of this paper was to systematically search, analyze and synthetize mobile phone apps designed to support people with mild dementia in daily life activities in two apps bases: Apple App Store and Google Play Store. METHODS A search was conducted in May 2019 following PRISMA recommendations. Results were analyzed and displayed as tables and graphs. Results were synthetized using thematic analysis which was conducted from 14 components, based on human needs for categorized nursing activities. Mobile phone apps were assessed for quality using the System Usability Scale. RESULTS A total of 15 mobile phone apps were identified applying inclusion and exclusion criteria. Five major themes were identified with thematic analysis: multi-component DLA, communication and feelings, recreation, eating and drinking, and movement. Most of the apps (73%) of the apps were not mentioned in scientific literature. CONCLUSIONS There are many mobile phone apps available in mobile phone markets for the support for people with mild dementia; yet only a few of them are focused on challenges in daily life activities. Most of the available apps were not evaluated nor assessed for quality.


2022 ◽  
Vol 14 (1) ◽  
pp. 0-0

Attendance management can become a tedious task for teachers if it is performed manually.. This problem can be solved with the help of an automatic attendance management system. But validation is one of the main issues in the system. Generally, biometrics are used in the smart automatic attendance system. Managing attendance with the help of face recognition is one of the biometric methods with better efficiency as compared to others. Smart Attendance with the help of instant face recognition is a real-life solution that helps in handling daily life activities and maintaining a student attendance system. Face recognition-based attendance system uses face biometrics which is based on high resolution monitor video and other technologies to recognize the face of the student. In project, the system will be able to find and recognize human faces fast and accurately with the help of images or videos that will be captured through a surveillance camera. It will convert the frames of the video into images so that our system can easily search that image in the attendance database.


Cortex ◽  
2019 ◽  
Vol 113 ◽  
pp. 141-155 ◽  
Author(s):  
Filomena Anelli ◽  
Stefano Avanzi ◽  
Alessio Damora ◽  
Mauro Mancuso ◽  
Francesca Frassinetti

2014 ◽  
Vol 36 (22) ◽  
pp. 1918-1923 ◽  
Author(s):  
Roxanna M. Bendixen ◽  
Donovan J. Lott ◽  
Claudia Senesac ◽  
Sunita Mathur ◽  
Krista Vandenborne

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