Saturation Assessment in Law Resistivity Pay LRP 1D & 3D Modelling DH-Libya

2020 ◽  
Author(s):  
Walid Ablil ◽  
Abubakr Elsadawi ◽  
Abdulnasser Ownis
Keyword(s):  
2017 ◽  
Vol 3 (2) ◽  
pp. 65
Author(s):  
Anith Nabilah Mustafa ◽  
Siti Rasidah Md Sakip

Snatch theft incidents are on the rise in Malaysia especially in the cities. It tends to happen in cities because there is a possibility to commit it and both crime and urban are often associated with each other. The aim of this paper is to find out whether the building with two or more levels in urban area contributes to the snatch theft incidents. The present study has been taken up to detect the hotspots of snatch theft in Selangor, Malaysia. The crime data were obtained by requesting and analysing the index crime statistical data from the Royal Malaysian Police (RMP). This study made use of the Geographical Information System (GIS) where its 3D modelling function to construct, assess and analyse the area with high snatch theft cases. The crime reports of 2010 until 2015 were geocoded and the crime maps were prepared in ArcGIS 10.2. It was found that the hotspot area is a mix-used development area which consists mainly of commercial and residential areas of more than two-level buildings. 


Author(s):  
Ольга Валентиновна Кузнецова ◽  
Варвара Геннадьевна Кузнецова

В статье рассматривается процесс проектирования, 3D-моделирования, технологии сборки и сварки плоской судовой конструкции. Была создана 3D-модель секции, которая стала основой для ассоциативного чертежа. На основе действующих нормативных актов разработана технология сборки и сварки, рассчитана продолжительность и трудоемкость, построен сетевой график, описывающий процессы производства. The article presents the process of engineering, 3D-modelling, assembling and welding technology of a flat ship structure. A 3D-model of a section was created, which the associative drawing was based on. After the assembling and welding technology was designed according to the regulations and standards, the work duration and activity content was calculated. The network graph was plotted to illustrate the course of production.


2011 ◽  
Vol 17 (3) ◽  
pp. 283-307 ◽  
Author(s):  
Fabio Lapponi ◽  
Giulio Casini ◽  
Ian Sharp ◽  
Wolfgang Blendinger ◽  
Naiara Fernández ◽  
...  

2021 ◽  
Vol 1852 (2) ◽  
pp. 022080
Author(s):  
Rui Liu ◽  
Liwu Yao ◽  
Lei Yan ◽  
Heping Li ◽  
Xiaolong Liu ◽  
...  
Keyword(s):  

2021 ◽  
Vol 67 ◽  
pp. 521-534
Author(s):  
Daniele Vanerio ◽  
Jan Kondas ◽  
Mario Guagliano ◽  
Sara Bagherifard

Author(s):  
Cristina Portalés ◽  
Manolo Pérez ◽  
Pablo Casanova-Salas ◽  
Jesús Gimeno

Abstract3D modelling of man-made objects is widely used in the cultural heritage sector, among others. It is relevant for its documentation, dissemination and preservation. Related to historical fabrics, weaves and weaving techniques are still mostly represented in forms of 2D graphics and textual descriptions. However, complex geometries are difficult to represent in such forms, hindering the way this legacy is transmitted to new generations. In this paper, we present the design and implementation of SILKNOW’s Virtual Loom, an interactive tool aimed to document, preserve and represent in interactive 3D forms historical weaves and weaving techniques of silk fabrics, dating from the 15th to the 19th centuries. To that end, our tool only requires an image of a historical fabric. Departing from this image, the tool automatically subtracts the design, and allows the user to apply different weaves and weaving techniques. In its current version, the tool embeds five traditional weaving techniques, 39 weaves and six types of yarns, which have been defined thanks to close collaboration of experts in computer graphics, art history and historical fabrics. Additionally, users can change the color of yarns and produce different 3D representations for a given fabric, which are interactive in real time. In this paper, we bring the details of the design and implementation of this tool, focusing on the input data, the strategy to process images, the 3D modelling of yarns, the definition of weaves and weaving techniques and the graphical user interface. In the results section, we show some examples of image analysis in order to subtract the design of historical fabrics, and then we provide 3D representations for all the considered weaving techniques, combining different types of yarns.


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