scholarly journals Hidden Narratives: Augmented Reality to enhance cultural and historical values in the design of Lake Fuxian

2021 ◽  
Author(s):  
Yanran Li

<p><b>The impacts of globalisation has lead towards the loss of culture, such as overpopulation, forestation and global intergration. The lost culture has mostly been preserved through written text and oral narratives as a way of illustrating a long-gone reality. Similarly, narratives have the power to connect people with imagination and allow them to experience the uniqueness of a specific site in their own terms. However, oral narrative and written text lacked the interaction between communities, or human to Landscape. New technologies have the potential to reconnect these oral narratives or written text with both the wider public and the site. </b></p><p>This research will explore the historical change of Lake Fuxian, from 500 million years ago to present day, through the illustration and experience of Landscape narratives. This research aims to utilize Augmented Reality as a way to physically connect to the past, while still retaining the existing landscape. Augmented Reality has the ability to combine many types of narratives, such as oral, written and drawn, resulting in an educated relationship to Lake Fuxian. Additionally, modernizing these narratives for a larger demographic such as visitors and locals to engage with the landscape, promoting respect for cultural diversity and adaption. </p>

2021 ◽  
Author(s):  
Yanran Li

<p><b>The impacts of globalisation has lead towards the loss of culture, such as overpopulation, forestation and global intergration. The lost culture has mostly been preserved through written text and oral narratives as a way of illustrating a long-gone reality. Similarly, narratives have the power to connect people with imagination and allow them to experience the uniqueness of a specific site in their own terms. However, oral narrative and written text lacked the interaction between communities, or human to Landscape. New technologies have the potential to reconnect these oral narratives or written text with both the wider public and the site. </b></p><p>This research will explore the historical change of Lake Fuxian, from 500 million years ago to present day, through the illustration and experience of Landscape narratives. This research aims to utilize Augmented Reality as a way to physically connect to the past, while still retaining the existing landscape. Augmented Reality has the ability to combine many types of narratives, such as oral, written and drawn, resulting in an educated relationship to Lake Fuxian. Additionally, modernizing these narratives for a larger demographic such as visitors and locals to engage with the landscape, promoting respect for cultural diversity and adaption. </p>


Machines ◽  
2019 ◽  
Vol 7 (2) ◽  
pp. 29 ◽  
Author(s):  
Leonardo Frizziero ◽  
Alfredo Liverani ◽  
Gianni Caligiana ◽  
Giampiero Donnici ◽  
Luca Chinaglia

Today’s market drives companies to change, adapt, and compete. Many consumers are increasingly looking at price, without sacrificing quality. In order to be attractive to the customer, companies must be able to offer the required quality at the lowest possible price. The life cycle of many products has been shortened compared to the past because now technologies are evolving faster. For these reasons, it is important that companies reevaluate all the operations that are carried out within them, to optimize them and eventually adopt new technologies if they offer interesting opportunities. In this discussion, we first study the design for disassembly, a technique that can bring several advantages during the life cycle of a component, offering the possibility of reducing time and cost of disassembling a product, and better reuse of the different materials of which it is composed. Subsequently, augmented reality is discussed, and how this technology is exploited in the world, especially in the industrial sector. During the work, we discuss a case study, with the gearbox being the object of analysis. This allows us to apply the theoretical concepts illustrated in a concrete way, allowing for a better understanding of the topics.


Afrika Focus ◽  
2019 ◽  
Vol 32 (1) ◽  
pp. 125-136
Author(s):  
Abubakar Aliyu Liman

This paper examines the various ways in which the Bayajidda legend is memorialized. In its current manifestations, the legend can be seen as an important agency for the remembrance of the past in the context of rapid socio-historical change in Africa, under the influence of modernity, technology and globalization. The analysis begins by highlighting the interface between folklore and history in everyday cultural practices in postcolonial northern Nigeria. The signposts that give a coherent structure to the paper include the chronicles of the Bayajidda legend, the essential oral version circulating in its different forms in Hausa society. Over the years, reference to the legend of Bayajidda has always been made through the use of different modes of cultural expression such as song, dramatic performance, film and other forms of narration. This range has served the political and ideological interests of the dominant power elite who are consistently alluding to the Bayajidda legend. The survival of the essential oral narrative therefore depends solely on a strategy of alluding to the legend in its various guises, including the form of museum artifacts, drama, films and musical songs. However, the paper explores each of the specific historical periods from the pre-colonial down to the colonial and postcolonial epochs with a view to highlighting how specific forms of the legend are deployed by hegemonic structures for the purposes of legitimation.


LOGOS ◽  
2018 ◽  
Vol 29 (2-3) ◽  
pp. 46-53 ◽  
Author(s):  
Alexis Weedon

Nothing has had so much impact on our daily lives in the past two decades as the revolution in technologies of communication. Across the resulting debate in industry and academia the notion of ‘storytelling’ has come into prominence. It is a term in need of conceptual placement and theoretical framing. Publishers may feel that they have first call on storytelling as primary producers of the written text. When oral traditions documented by scribes gave way to authorship of the written text, the dissemination of knowledge became by way of print. But since the invention and adoption of other media—film, radio, internet, web, book apps, interactive mobile media—storytelling has been the exclusive domain of none. This paper provides a definition of ‘story’, ‘storytelling’, and ‘storyteller’ based on contemporary examples and historical usage, and traces how the affordances of new technologies have opened up pathways in storytelling by looking at examples from the origins of media convergence in the early 20th century to today.


Afrika Focus ◽  
2019 ◽  
Vol 32 (1) ◽  
Author(s):  
Abubakar Aliyu Liman

This paper examines the various ways in which the Bayajidda legend is memorialized. In its current manifestations, the legend can be seen as an important agency for the remembrance of the past in the context of rapid socio-historical change in Africa, under the influence of modernity, technology and globalization. The analysis begins by highlighting the interface between folklore and history in everyday cultural practices in postcolonial northern Nigeria. The signposts that give a coherent structure to the paper include the chronicles of the Bayajidda legend, the essential oral version circulating in its different forms in Hausa society. Over the years, reference to the legend of Bayajidda has always been made through the use of different modes of cultural expression such as song, dramatic performance, film and other forms of narration. This range has served the political and ideological interests of the dominant power elite who are consistently alluding to the Bayajidda legend. The survival of the essential oral narrative therefore depends solely on a strategy of alluding to the legend in its various guises, including the form of museum artifacts, drama, films and musical songs. However, the paper explores each of the specific historical periods from the pre-colonial down to the colonial and postcolonial epochs with a view to highlighting how specific forms of the legend are deployed by hegemonic structures for the purposes of legitimation. KEYWORDS: BAYAJIDDA, LEGEND, HISTORY, HAUSA KINGDOM, MEMORIALIZATION, RECREATION


Author(s):  
Ian D. Wilson
Keyword(s):  

This chapter focuses on Ezekiel as a text, i.e., a collection of writings meant to be read again and again. As a text, it presents a range of ideas in dialogue with one another—and sometimes in tension—thus providing ample space for continual discussion and reinterpretation of its ideas among its original communities of readers in antiquity. Ezekiel would have functioned as a kind of archive of speech and vision—an idea that challenges commonly held notions of prophetic literature’s function and understandings of its generic intersections with other Judean texts in antiquity. As a written text, Ezekiel would have stood as an organized resource for thinking about the past, and about divine communication in and through that past, in an open-ended way that left room for future possibilities.


2021 ◽  
Vol 22 (4) ◽  
pp. 2008
Author(s):  
Jinsha Liu ◽  
Priyanka Pandya ◽  
Sepideh Afshar

Around 77 new oncology drugs were approved by the FDA in the past five years; however, most cancers remain untreated. Small molecules and antibodies are dominant therapeutic modalities in oncology. Antibody-drug conjugates, bispecific antibodies, peptides, cell, and gene-therapies are emerging to address the unmet patient need. Advancement in the discovery and development platforms, identification of novel targets, and emergence of new technologies have greatly expanded the treatment options for patients. Here, we provide an overview of various therapeutic modalities and the current treatment options in oncology, and an in-depth discussion of the therapeutics in the preclinical stage for the treatment of breast cancer, lung cancer, and multiple myeloma.


2021 ◽  
pp. 1-8
Author(s):  
Edith Brown Weiss

Today, it is evident that we are part of a planetary trust. Conserving our planet represents a public good, global as well as local. The threats to future generations resulting from human activities make applying the normative framework of a planetary trust even more urgent than in the past decades. Initially, the planetary trust focused primarily on threats to the natural system of our human environment such as pollution and natural resource degradation, and on threats to cultural heritage. Now, we face a higher threat of nuclear war, cyber wars, and threats from gene drivers that can cause inheritable changes to genes, potential threats from other new technologies such as artificial intelligence, and possible pandemics. In this context, it is proposed that in the kaleidoscopic world, we must engage all the actors to cooperate with the shared goal of caring for and maintaining planet Earth in trust for present and future generations.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-26
Author(s):  
Gonzalo Andrés López ◽  
David Checa Cruz

The industry has a relevant spatial and socioeconomic importance in most of the Spanish cities and nowadays is one of the main urban economic activities. However, in many situations, and despite recent advances in the past two decades, industrial heritage is a value that is still not sufficiently widespread in society. The factories, their activity, and their historical evolution are often disconnected and isolated from the daily life of the cities, being quite an unknown aspect for most of the citizens. This contribution presents the result of various experiences of knowledge transmission on the heritage value of industry, through the use of games and storytelling technique as an educational tool and the combination of different technologies (3D modelling, videomapping, virtual reality) as useful tools to spread the explanation of this phenomenon.


2021 ◽  
Vol 11 (8) ◽  
pp. 3711
Author(s):  
Selma Rizvić ◽  
Dušanka Bošković ◽  
Vensada Okanović ◽  
Ivona Ivković Kihić ◽  
Irfan Prazina ◽  
...  

Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experience past events and meet historical characters. In this paper, we overview the latest applications we developed that use Virtual Reality (VR) video, Virtual and Augmented Reality (AR) for interactive digital storytelling about BH history. “Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. “Battle on Neretva VR” is recreating a famous WWII battle offering the users to experience it and meet comrade Tito, the commander of the Yugoslav Liberation Army. “Sarajevo 5D” shows the cultural monuments from Sarajevo that do not exist anymore in physical form using Augmented Reality. Through user experience studies, we measure the user immersion and edutainment of these applications and show the potential of XR for the presentation and preservation of cultural heritage.


Sign in / Sign up

Export Citation Format

Share Document