scholarly journals Protecting Batik Customers and the Existence of Pekalongan Original Batik by Augmented Reality Technology Based on Cloud Computingin Batik Label

Author(s):  
Paminto Agung Christianto ◽  
Eko Budi Budi Susanto ◽  
Ichwan Kurniawan

The wrong assumption stating batik printed textilebatik issimilar withoriginal batik bears a loss for batik producers, because customers tend to buy printed textilewhich are cheaper than originalones (“tulis”, “cap” or “combination” batik). The misperception used by some batik enterpreneurs who mentioned that products he sold arekinds of original batik, although theyare printed textile. It disrupts the existence of Pekalongan traditional batikas well andmany customers experience losses. This research is an effort to support Indonesian government in maintaining batik as an Indonesian cultural heritage, and Pekalongan city government in maintaining the existence of "World's city of Batik" byissuing Regional Regulation No. 6 of 2014 Pekalongan about the use of Pekalongan batik label. Through the use of augmented reality technologybased on cloud computing, it will create a "Batik Pekalongan" label which provides information about the authenticity of Pekalongan batik products through smartphones access, and convenience for Pekalongan city government or Pekalongan ASEPHI in supervising the use of the label. Therefore, it will not be misused by unscrupulous batik entrpreneurs.

2013 ◽  
Vol 422 ◽  
pp. 172-175
Author(s):  
Wei Ying Li

It combines the augmented reality technology and mobile learning devices, and integrates the real scene and virtual augmented information in the mobile learning device. This paper discusses the principle of Augmented Reality and the mobile learning based on Augmented Reality based on the cloud computing. It will have some reference value for the future development.


2017 ◽  
Vol 5 (3) ◽  
pp. 101-105
Author(s):  
Budi Arifitama ◽  
Ade Syahputra

Research into cultural heritage which implements augmented reality technology is limited. Most recent research on cultural heritage are limited on storing data and information in the form of databases, this creates a disadvantage for people who wants to see and feel at the same moment on actual cultural heritage objects. This paper, proposes a solution which could merge the existing cultural object with people using augmented reality technology. This technology would preserve traditional instrument in the form of 3D object which can be digitally protected. The result showed that the use of augmented reality on preserving cultural heritage would benefit people who try to protect their culture.


Author(s):  
Róbert Szilágyi ◽  
Miklós Herdon

The new ICT technologies are not only quickly developing but they are also giving birth to newer ICT systems and tools. Using the Internet by means of mobile appliances increases the possibilities. The Internet network has a become essential communication tool in business processes recently. Nowadays the Internet-based applications are more and more successful in agriculture and different parts of the food industry. There are several application areas, such as extension services, precision agriculture, e-commerce, and information services, where the Internet is essential. While studying the use of Augmented Reality technology, it can be concluded that different types of services offer different possibilities. Mobile systems develop very dynamically both in regards to the speed of data transmission and services. New devices like tablets and new services like Cloud Computing, Augmented Reality, and Near Field Communication (NFC) have great potential in agriculture. Cloud Computing provides better resource management and effective cost control. Augmented Reality expands the control, and the NFC gives better personalized information exchange. However, the business assessment of these technologies must not be done only on the basis of the technology and taken out of its environment randomly, since the whole area is very complex. In this chapter, the authors show Augmented Reality and try to highlight the possibilities in agriculture.


Author(s):  
Róbert Szilágyi ◽  
Miklós Herdon

The new ICT technologies are not only quickly developing but they are also giving birth to newer ICT systems and tools. Using the Internet by means of mobile appliances increases the possibilities. The Internet network has become an essential communication tool in business processes recently. Nowadays the Internet-based applications are more and more successful in agriculture and different parts of the food industry. There are several application areas, such as extension services, precision agriculture, e-commerce, and information services, where the Internet is essential. While studying the use of Augmented Reality technology, it can be concluded that different types of services offer different possibilities. Mobile systems develop very dynamically both in regards to the speed of data transmission and services. New devices like tablets and new services like Cloud Computing, Augmented Reality, and Near Field Communication (NFC) have great potential in agriculture. Cloud Computing provides better resource management and effective cost control. Augmented Reality expands the control, and the NFC gives better personalized information exchange. However, the business assessment of these technologies must not be done only on the basis of the technology and taken out of its environment randomly, since the whole area is very complex. In this chapter, the authors show Augmented Reality and try to highlight the possibilities in agriculture.


2020 ◽  
Vol 4 ◽  
pp. 00002
Author(s):  
Assajie Satyananda ◽  
R. Krismono ◽  
T. W. Yudialim

Candi is one of the most important cultural heritage which contains a lot of important values for Indonesian peoples. Those important values are being stated in many relief carvings on the Candi’s walls. These relief carvings reflect the values of life that should be applied by mankind. Moreover, relief carvings also reflect Indonesian national history and cultures which is a reflection of the nation’s identity and character. This research intends to design an application named Nirbana. Nirbana utilizes Unity Program as an image, audio, and texts processing software, Vuforia Program as an Augmented Reality processor for smartphones, and Augmented Reality technology as an output media in the form of visual graphics, this entire unit is incorporated into a system called Relief Identification System (SIRel). This application is expected to be a solution for the problems experienced by Indonesian people who have difficulty in accessing information about relief carvings in Candis. Nirbana is expected to be a prototype for every cultural heritage management in an effort to exploit the potency of technology for the benefit of Indonesian cultural education. Moreover, this program is targeted to become a medium to socialize and instill Indonesian noble values to the present and future generations. 


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