scholarly journals Historical fact and literature for children (Based on prose by modern writers: O. Zakharchenko’s novel «Nativity Scene», G. Kirpa’s novel «My Dad Became a Star», H. Lukaschuk’s «Tales of the Maidan» and R. Romanishin and A. Lesiva's «War That Changed Rondo», novel-three-part «Return from the war» N. Nagornaya, etc.)

Author(s):  
Yanina Kulinska

The article considers works for children about the Revolution of Dignity and the war in eastern Ukraine. The author analyzed the most famous of them in the context of other publications about the Maidan and ATO-OOS, revealed their features and a special perspective of coverage of the topic "children during the revolution-war." The researcher also observed how writers present a historical fact in their works, trying to tell in an accessible language about the turning points of historical events, revealed the literary-critical discourse around such books. Particular attention in the material is paid to the socialization of children in wartime, their character and psychology, and rapid growth, which its author illustrates with examples of the Ukrainian present. The researcher proposes to consider all the works about the Revolution of Dignity and the armed confrontation in Donbass in two planes – realistic and fantastic. The characteristic features of the first are the child in the center of the story, and then all the events are presented through its prism of worldview and understanding. Among the advantages of such works – a dynamic, non-linear plot, diverse characters, interesting and rapid development of the plot. Instead, the specifics of the second, unreal plane, artistic fiction, fairy tale prevails and dominates the real world, the authors in the texts mostly use symbols, archetypes and hidden allegorical meanings. The authors focus on the struggle between good and evil, the opposition of positive and negative characters. Historical, dramatic events are not clearly mentioned here, but are told metaphorically. According to the authors of modern literatu re for children about the war, in such two ways it is most effective to convey a historical fact to a special recipient – the child reader and the child listener. But the main postulate of all works is the idea that war is an absolute evil from which Ukrainians and children among them suffer.

Author(s):  
Darya A. Zaveljskaya

The paper deals with the issue of forming of fairy tales artistic model in Russian drama. Currently, one considers dramatic fairy tale mainly in a general context of development of the author's literary fairy tale, although it has its own specifics. The study reviews some questions on the style and genesis of the Russian literary fairy tale for children in relation to the development of author's literary fairy tale as such. The author analyzes the influence of poetics of romanticism on the specifics of dramatic fairy tale, as well as the features of dramatic works by V. F. Odoevsky, who significantly influenced children's literature. His play “The Tsar-Maiden,” intended for children, is considered in comparison with a play by E.-T.-A. Hoffmann “Princess Blandina,” with similarities found in the system of characters, motif of matchmaking and some plot features associated with this motif. The fairy-tale play for adults “Segeliel or Don Quixote of the 19th century” analyzes the motifs of personified confrontation of good and evil and the interpenetration of magic and the ordinary, which was characteristic of romanticism in general and embodied both in other works of Odoyevsky and in later, mainly children's fairy-tale drama. The author suggests the possibility of influence of Odoevsky's plays on the development of children's drama. In both plays, we see the conventionality of artistic reality, resonating with humorous or ironic author's intonation. The paper also addresses I. A. Krylov's magical comic opera “Ilya Bogatyr,” revealing many characteristic features of Odoevsky's plays. At the same time, a distinction is made between Krylov's work and romantic direction, since the tradition of classicism is more clearly manifested in it. One may consider a reduction in pathos owing to humorous playing of heroic and mystical motifs as a feature of the comic opera. The analysis of these works allows us to formulate some characteristics of artistic model of the fairy-tale play, including conventionality of a fictional world, unexpected turns, personification of good and evil, unsteadiness of boundaries between the miracle and the ordinary, as well as humor and irony.


2019 ◽  
Vol 2019 (1) ◽  
pp. 237-242
Author(s):  
Siyuan Chen ◽  
Minchen Wei

Color appearance models have been extensively studied for characterizing and predicting the perceived color appearance of physical color stimuli under different viewing conditions. These stimuli are either surface colors reflecting illumination or self-luminous emitting radiations. With the rapid development of augmented reality (AR) and mixed reality (MR), it is critically important to understand how the color appearance of the objects that are produced by AR and MR are perceived, especially when these objects are overlaid on the real world. In this study, nine lighting conditions, with different correlated color temperature (CCT) levels and light levels, were created in a real-world environment. Under each lighting condition, human observers adjusted the color appearance of a virtual stimulus, which was overlaid on a real-world luminous environment, until it appeared the whitest. It was found that the CCT and light level of the real-world environment significantly affected the color appearance of the white stimulus, especially when the light level was high. Moreover, a lower degree of chromatic adaptation was found for viewing the virtual stimulus that was overlaid on the real world.


Author(s):  
Marc J. Stern

Chapter 9 contains five vignettes, each based on real world cases. In each, a character is faced with a problem and uses multiple theories within the book to help him or her develop and execute a plan of action. The vignettes provide concrete examples of how to apply the theories in the book to solving environmental problems and working toward environmental sustainability in a variety of contexts, including managing visitors in a national park, developing persuasive communications, designing more collaborative public involvement processes, starting up an energy savings program within a for-profit corporation, and promoting conservation in the face of rapid development.


Author(s):  
Yulia Fatma ◽  
Armen Salim ◽  
Regiolina Hayami

Along with the development, the application can be used as a medium for learning. Augmented Reality is a technology that combines two-dimensional’s virtual objects and three-dimensional’s virtual objects into a real three-dimensional’s  then projecting the virtual objects in real time and simultaneously. The introduction of Solar System’s material, students are invited to get to know the planets which are directly encourage students to imagine circumtances in the Solar System. Explenational of planets form and how the planets make the revolution and rotation in books are considered less material’s explanation because its only display objects in 2D. In addition, students can not practice directly in preparing the layout of the planets in the Solar System. By applying Augmented Reality Technology, information’s learning delivery can be clarified, because in these applications are combined the real world and the virtual world. Not only display the material, the application also display images of planets in 3D animation’s objects with audio.


2017 ◽  
Vol 20 (8) ◽  
pp. 5-10
Author(s):  
S. M. Forkosh

The article analyzes the concept of simulators of J. Baudrillard in the context of the formation of a methodological toolkit for the research of contemporary culture. It is determined that attempts to consider the work of Baudrillard by certain stereotypes hide the fact that this philosopher, when creating models of the field of research, did not address the emerged methodological structures. The actual formation of a conceptual apparatus describing author’s models of the field of research turns methodological tools into signs that determine the field of Baudrillard’s research. One of the main conclusions that can be  made by exploring the Baudrillard concept is the provision of modern consumption as a consumption of signs and symbols that has lost touch with the pleasure of biologically based human needs. This process is called the desire of buyers to be identified. Baudrillard seeks to show that the signs themselves produce their referents and meanings. Moreover, the signs try to break with all meanings and references and to be closed only on interaction with each other. As a result, a real universe of signs appears and this sign-object machine seeks to absorb the «real» world. This is probably because language has always been a means of social control, and since in the era of globalization such exploitation of language has only intensified, now the signs are completely detached from their referents and the «era of simulation and simulacra» arises. The fundamental is discussing the evolution of the sign in its similarity with the evolutionary interpretation of labor. A «free» worker can produce only equivalences and a «free and emancipated sign» can only refer to equivalent values. That is why the philosopher determines the significance of the new European sign in the simulacrum of «nature» (the simulacrum of «nature» is regarded as the Idea of Nature). The problems of natural science and the metaphysics of reality are characteristic features of the entire bourgeoisie since the Renaissance.The principal role in the formation of Baudrillard’s conceptual representations belongs to language. The postmodern overcoming of the subject-object difference is realized by Baudrillard by appealing primarily to the linguistic or «sign» nature of reality. The object is transformed into an object-sign and as such, within the framework of the general theory of sign systems, becomes an encoded fragment whose main characteristic is not simply the stereotyped craving for «difference philosophy» but the subordination of the object system code to its totality. Objects appears from human life, and the life disappears as a subject, turning into a human-object, which like a thing, performing a certain function, appears in inter-human relations. Signed consumption covers the whole life of people, from consumption of things and ending with consumption of the environment of human life, which includes labor, leisure, culture, social sphere, nature. All this enters into human life in the form of consumed signs, «simulacrum», transforming it as a whole into a simulation, in the manipulation of signs. The sign, the «simulacrum,» indirectly helps a person to master reality, but at the same time he destroys the real, replaces it with himself. Therefore, it is impossible to distinguish reality from error, since a significant feature of our culture is that illusion, imitation or simulation is so deeply preserved in our lives that it makes impossible the distinction between the real world and the realm of the imagination. The position of the researcher that in the era of postmodernity the distinctions between true and false, authentic and unauthentic, real and unreal are disappearing, is one of the central in his works and indicates a possible vector of cultural development.


Author(s):  
Юлия Олеговна Чернявская ◽  
Эльмира Самандаровна Мамедова

Введение. Малая проза С. Силина еще недостаточно изучена литературоведами, однако его произведения вызывают интерес среди читателей разных возрастов и могут быть отнесены к двухадресной литературе, т. е. литературе, адресованной как детям, так и взрослым. Анализ произведений писателя, использующего приемы садистских стишков, страшной истории и анекдота, способствует более глубокому осмыслению основных тенденций развития современной российской прозы для детей. Цель – выявить жанровое своеобразие малой прозы С. Силина в соотнесении с фольклорной традицией. Материал и методы. Теоретической базой исследования послужили труды фольклористов Е. М. Мелетинского, Е. Курганова, О. Н. Гречиной, М. В. Осориной и др. Материал исследования – рассказы С. Силина. Результаты и обсуждение. Проведенный анализ позволил выявить характерные особенности малой прозы С. Силина. Писатель использует приемы нескольких фольклорных жанров: легкое отношение персонажей к смерти, гротеск, парадокс, юмористическая концовка, мнимое благополучие финала. Дети и взрослые представлены носителями гипертрофированно усиленных отрицательных качеств. Малая проза писателя адресована как взрослым, так и юным читателям. Заключение. В своем творчестве С. Силин трансформирует жанры городского фольклора: страшных историй, садистских стишков, анекдотов, чтобы заострить проблемы «отцов» и «детей», дать возможность взрослым и детям увидеть друг друга со стороны. К характерным особенностям малой прозы писателя относятся: легкое отношение к смерти, отсутствие катарсиса, абсурдный финал, наделение персонажей гипертрофированными качествами (жестокость, недисциплинированность, непослушание и т. д.). Рассказы чаще всего имеют кольцевую композицию, свидетельствующую о том, что основной конфликт произведения остался неразрешенным. Важную роль играют заглавия: в них содержится основная проблема рассказа. Использование фольклорных жанров позволяет автору донести до своих читателей в привычной с детства игровой форме важные педагогические идеи, а также выявить социальные, общественные и семейные проблемы. Introduction. Sergey Silin’s small prose has not yet been sufficiently researched by literary critics, but it arouses interest among readers of different ages and can be attributed to dual addressed literature. The study of the writer using the techniques of sadistic poems, horror stories and jokes contributes to a deeper understanding of the main trends in modern Russian prose. The purpose of the article is to reveal the genre originality of small prose by Sergey Silin. Material and methods. Theoretical basis for the study were the works of folklorists E. M. Meletinsky, E. Kurganov, O. N. Grechina, M. V. Osorina and others. The research material is short stories and horror stories by S. Silin (“The Fatal Five”, “The Fatal Four”, “Don’t Drown Five Graders!”, “Sambo Lesson”). Result and discussion. The analysis revealed the characteristic features of Silin’s small prose. In his work the author transforms the techniques of urban folklore genres: scary stories, sadistic poems, jokes. Conclusion. S. Silin’s works are dually addressed: not only to children, but also to adults. In his works, the writer uses techniques typical of urban folklore genres – they reflect the cynical attitude to death which is characteristic of sadistic poems; the use of clericalism; the absence of a clear confrontation between good and evil; the division into «good» and «bad» characters; the catharsis is replaced by a humorous ending; the idea of retribution is replaced by a paradoxical ending which emphasizes the immutability of what is happening. The stories most often have a circular composition, indicating that the main conflict of the work remained unresolved.


We the Gamers ◽  
2021 ◽  
pp. 65-80
Author(s):  
Karen Schrier

Chapter 5 describes how games can support real-world action and change. How can knowledge be applied to the public sphere and serve communities? Why and how should games be used to enable ethics- and civics-in-action? What are the best practices and strategies for supporting connections among civics, ethics, and the real world using games? The chapter includes an overview of why it is necessary to engage in real-world action. It describes the benefits of applying learning to real-world contexts and processes, and why games may support this. It also includes the limitations of using games to apply knowledge, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to take action and make change. It opens with the example EteRNA, and also shares five examples-in-action: Reliving the Revolution, 1979 Revolution: Black Friday, Community PlanIt, Bay Area Regional Planner, and Thunderbird Strike.


2010 ◽  
Vol 80 (2) ◽  
pp. 221-242 ◽  
Author(s):  
Elizabeth Marshall ◽  
Kelleen Toohey

In this article, Elizabeth Marshall and Kelleen Toohey use critical discourse analysis to examine educators' efforts to incorporate funds of knowledge from the communities and families of Punjabi Sikh students in a Canadian elementary school. Using MP3 players, students first recorded and then translated their grandparents' stories of life in India into picture books to serve as cultural resources in their school community. In retelling their grandparents' stories, students drew on a multiplicity of ancestral,globalized, and Western discourses in their textual and pictorial illustrations. The authors examine what happens when the funds of knowledge that students bring to school contradict normative, Western understandings of what is appropriate for children and how school might appropriately respond to varying community perceptions of good and evil.


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