scholarly journals Penerapan E-Learning dengan Aplikasi Zenius untuk Meningkatkan Motivasi Belajar Siswa SMP Negeri 2 Kampar Utara

2020 ◽  
Vol 3 (01) ◽  
pp. 62-75
Author(s):  
Nurfitriana Nurfitriana ◽  
Zulfah Zulfah

This Classroom Action Research aims to increase learning motivation and mastery of E-learning by using the Zenius application in class VIII students of SMP Negeri 2 Kampar Utara in the academic year 2019/2020, totaling 32 people. This research was conducted from the beginning of April 2020 until the end of April 2020. This research is a classroom action research conducted online using several questionnaires, the link of which is sent to students through their WhatsApp group. This online research was conducted because it did not allow the writer to conduct research directly to school because at this time the teaching and learning process was carried out online. This online learning is due to the spread of the COVID-19 corona virus in almost all countries including Indonesia.

Curricula ◽  
2018 ◽  
Vol 3 (3) ◽  
Author(s):  
Sukarta Kartawijaya

<p><em>This research was classroom action research. Classroom action research was a research that was conducted by a teacher in order to find out solutions of any problems found during teaching and learning process. In this research, it was done to explain whether by using an outline technique could improve the students’ writing paragraph and also to investigate some factors that influenced the students in writing descriptive paragraph. This research was done at grade VIII B of SMP Negeri 6 Sungai Penuh in academic year 2017/2018. From the result of the test in this research, the result was increased in cycle and two. In cycle one, the mean score was 58.25% and it increased to 76.87%, it increased 18.63% point. It meant that teaching writing through outline improved the students’ writing skill. The improvements were also improved on the result of each sub-indicators of writing test between cycle 1 and 2. </em></p>


2021 ◽  
Vol 1 (4) ◽  
pp. 246-252
Author(s):  
AGUS YAYAT RUHIYAT

This research is classroom action research (CAR) which aims to increase motivation and learning outcomes for the composition function material in class XI UPW1 SMKN 1 Bandung by using Zoom Cloud Meeting Media. Based on the results of the research and discussion, it can be concluded that: 1) The use of Zoom Meeting Media can increase the learning motivation of Class XI UPW1 Students on Composition Function Material at SMK Negeri 1 Bandung in the 2021/2022 academic year. It can be seen from the Observation Sheet in the form of a questionnaire given to students in the first cycle of 59% and the second cycle of 81% indicating that students are motivated in the learning process with increasing zoom media. 2) The use of Zoom Meeting Media can Improve Student Learning Outcomes of Class XI UPW1 on Composition Function Material at SMK Negeri 1 Bandung in the 2021/2022 Academic Year. There is an increase in each cycle with the percentage of classical completeness of each cycle, namely the first cycle of 60% and the second cycle of 86%. ABSTRAKPenelitian ini adalah penelitian tindakan kelas (PTK) bertujuan untuk Peningkatan Motivasi dan Hasil Belajar Materi Fungsi Komposisi pada siswa kelas XI UPW1 SMKN 1 Bandung dengan menggunakan Media Zoom Cloud Meeting. Berdasarkan dari hasil penelitian dan pembahasan dapatlah disimpulkan bahwa: 1) Penggunaan Media Zoom Meeting dapat Meningkatkan Motivasi belajar Siswa Kelas XI UPW1 Pada Materi Fungsi Komposisi di SMK Negeri 1 Bandung Tahun Pelajaran 2021/2022. Dapat terpantau dari Lembar Observasi berupa angket yang diberikan kepada siswa pada siklus I sebesar 59 % dan siklus II sebesar 81 % menunjukan bahwa siswa termotivasi dalam proses pembelajaran dengan media zoom meningkat. 2) Penggunaan Media Zoom Meeting dapat Meningkatkan Hasil Belajar Siswa Kelas XI UPW1 Pada Materi Fungsi Komposisi di SMK Negeri 1 Bandung Tahun Pelajaran 2021/2022. Mengalami peningkatan pada setiap siklus dengan persentase ketuntasan secara klasikal masing- masing siklus yaitu siklus I sebesar 60 % dan siklus II sebesar 86 %.


2015 ◽  
Vol 4 (2) ◽  
pp. 201
Author(s):  
Herlina Daddi

This research aimed to explain the improvement of students’ vocabulary of the noun (abstract noun and concrete noun), Verb (regular verb and irregular verb) and adjective (Descriptive adjective).The method of this research was classroom action research consisted of two cycles. One cycle consists of four meeting. Thus there were eight meetings for two cycles. This classroom action research was done at the second year of SMA Negeri 1 Enrekang. As the subject of this research was class XI in 2011/2012 academic year with students’ number about 31 students. These consist of 23 women and 8 men. The instruments of this research were observation sheet and vocabulary test or evaluation. The findings of the research were the students’ score in vocabulary mastery through the bilingual magazine. Before applying this media in teaching and learning vocabulary, the students’ mean score in D-test was 4.6 (poor). After applying bilingual magazine as a media of teaching and learning process, in cycle I the students’ mean score improved to 5.35(fair) and then in cycle II also improved to 7.20 (fairly good).


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Tifani Tifani ◽  
Regina Regina ◽  
Wardah Wardah

This research was conducted based on the problems found from observation in the teaching and learning process. This research aimed to investigate how the use of storytelling technique through webtoon improved students' confidence in speaking to class X IPS 3 students of SMA Negeri 5 Pontianak Utara in academic year 2018/2019. The method implemented in this research was Classroom Action Research with two cycles. The subjects of the research were 32 students of class X IPS 3. In collecting the data, the writer used observation checklist table, field notes, and questionnaires. The result showed that students’ confidence in speaking improved by using storytelling technique through webtoon. Most of them are active in speaking English in the classroom. In conclusion, storytelling technique through webtoon was useful to help students to improve their confidence in speaking English. Thus, the writer recommends the teacher to use storytelling technique in teaching learning speaking to the student.This research was conducted based on the problems found from observation in the teaching and learning process. This research aimed to investigate how the use of storytelling technique through webtoon  improved students’ confidence in speaking to class X IPS 3 students of SMA Negeri 5 Pontianak Utara in academic year 2018/2019. The method implemented in this research was Classroom Action Research with two cycles. The subjects of the research were 32 students of class X IPS 3. In collecting the data, the writer used observation checklist table, field notes, and questionnaires. The result showed that students' confidence in speaking improved by using storytelling technique through webtoon. Most of them are active in speaking English in the classroom. In conclusion, storytelling technique through webtoon was useful to help students to improve their confidence in speaking English. Thus, the writer recommends the teacher to use storytelling technique in teaching learning speaking to the student.


Aksara ◽  
2018 ◽  
Vol 30 (2) ◽  
pp. 319
Author(s):  
Ni Luh Putu Sri Adnyani ◽  
Rima Andriani Sari ◽  
Putu Eka Dambayana Suputra ◽  
I Wayan Pastika ◽  
I Nyoman Suparwa

This study reports the implementation of ICT-based learning materials using Blendspace in phonology classes. The ICT-based learning material was developed in the academic year of 2016/2017. The study was conducted in two stages. The rst stage was the validation of the teaching material by two expert judges. The second stage was trying out of the teaching material in the classroom using classroom action research. The learning material developed has been validated by experts using a checklist as an instrument, which has been analysed using the Gregory formula. The expert judges showed that the content validity of the learning material is 90.9%, which means very valid. In order to test the effectiveness of the learning material, it has been implemented in phonology classes joined by the second-semester Diploma III students of the English Department of Universitas Pendidikan Ganesha, using classroom action research. Based on the teaching and learning process using the material, more than 70% of the students obtained scores between 76 and 100. Fewer than 30% of the students had scores below 75. Therefore, the learning material is considered effective for learning phonology. 


Aksara ◽  
2018 ◽  
Vol 30 (2) ◽  
pp. 319
Author(s):  
Ni Luh Putu Sri Adnyani ◽  
Rima Andriani Sari ◽  
Putu Eka Dambayana Suputra ◽  
I Wayan Pastika ◽  
I Nyoman Suparwa

This study reports the implementation of ICT-based learning materials using Blendspace in phonology classes. The ICT-based learning material was developed in the academic year of 2016/2017. The study was conducted in two stages. The rst stage was the validation of the teaching material by two expert judges. The second stage was trying out of the teaching material in the classroom using classroom action research. The learning material developed has been validated by experts using a checklist as an instrument, which has been analysed using the Gregory formula. The expert judges showed that the content validity of the learning material is 90.9%, which means very valid. In order to test the effectiveness of the learning material, it has been implemented in phonology classes joined by the second-semester Diploma III students of the English Department of Universitas Pendidikan Ganesha, using classroom action research. Based on the teaching and learning process using the material, more than 70% of the students obtained scores between 76 and 100. Fewer than 30% of the students had scores below 75. Therefore, the learning material is considered effective for learning phonology. 


Author(s):  
Asni Syafitri ◽  
Abdul Asib ◽  
Sumardi Sumardi

This research is focused on the use of Powton as a digital medium to improve the students’ pronunciation in speaking class. The researcher applies a classroom action research which consisting of two cycles with three meetings in every cycle. Collections of quantitative and qualitative data are gained from test, observation, questionnaire, interview, and diary. The quantitative data obtained from the test is analyzed in order to find out the  mean score. Furthernore, the qualitative data are analyzed by: assembling the data, coding the data, comparing the data, building interpretations, and reporting the outcomes. The result of the research shows that Powtoon as a digital medium could improve: (1) the students’ pronunciation in speaking class; and (2) the students’ learning motivation. Hence, the findings reveal that improving the students’ pronunciation in speaking using Powtoon was successful viewed from some dimensions. The implementation of using Powtoon improved the teaching and learning process in speaking. The motivation, attention, interest and participation of the students improved. Therefore, it is recommended for teachers to use Powtoon in teaching speaking especially when they want to improve students’ pronunciation and to improve students’ motivation in the speaking class.


Author(s):  
Ramadhayani Fitri Nasution And Busmin Gurning

The objective of this study was to investigate whether the application of Teams-Games-Tournament Technique improve the students achievement in Speaking. This study was an classroom action research. The subject of this study was class XI IPA 3 SMA Muhammadiyah 8 Kisaran which consists of 35 students. The study was conducted in two cycles, cycle I consisted of three meetings and cycle II was consisted of three meetings. The instruments for collecting data were quantitative (oral speaking test) and qualitative data (observation sheet and diary note). Based on speaking scores, students’ score kept improving in every evaluation and based on observation sheet and diary note, it was found that teaching and learning process ran well. Students could enlarge their thinking process. The result of this study showed that Teams-Games-Tournament improved students’ achievement in speaking.


Author(s):  
Lisda Yuniati Tumanggor And Zainuddin

This study attempts to improve students’ vocabulary achievement through Clustering Technique. This study was conducted by using classroom action research. The subject of the research was class VIII-B SMP Katolik Trisakti 2 Medan that consisted of 32 students. The research was conducted in two cycles and each cycle consisted of three meetings. The instruments for collecting data were vocabulary tests for quantitative data and diary notes, observation sheet and questionnaire sheet for qualitative data. Students’ score kept improving in every test. In the first cycle test, the mean of vocabulary score was 64.68. And in the second cycle test, the mean of vocabulary score was 79.85. Based on diary notes, observation sheet and questionnaire sheet, teaching and learning process had done effectively showed the improvement. Every student was studied actively. And from the research can be concluded that Clustering Technique can improve students’ achievement in vocabulary.


2015 ◽  
Vol 7 (1) ◽  
pp. 29-38
Author(s):  
Esti Munafiah ◽  
Agus Basir Ali Akbar S

The objective of this study is to see learning process using LCC model for chemistry course.  The study used classroom action research with three cycles each of which implements planning, acting, observing and reflection.  Subject of the study was 40 students of grade 8E of MTsN Blitar in the academic year 2009/2010. The findings of the study are as follows:  (1) Cycle I:  students participation 62.5%, mean score of worksheet 60, mean score of quiz 41,7, and mastery learning 3 students; (2) Cycle II: students participation 86.6%, mean score of worksheet 81, mean score of quiz 72.38, and mastery learning 26 students; (3) Cycle III:  students participation 100%, mean score of worksheet 89, mean score of quiz 72.44, and mastery learning 39 students.


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