PERANGKAT LUNAK KOMPUTER

2020 ◽  
Author(s):  
Maulidia Syahmi

ABSTRAKPerangkat lunak (Software) merupakan suatu istilah khusus yang dipakai pada data yang diformat. Serta disimpan secara digital yang di dalamnya meliputi program komputer, dokumentasinya, serta segala informasi yang bisa ditulis dan dibaca oleh komputer. Software juga dapat disebut sebagai sebuah bagian sistem dalam komputer yang tidak memiliki wujud nyata. Karena dikatakan sebagai software, maka software itu memiliki sifat yang jauh berbeda dengan dengan perangkat keras (hardware). Apabila hardware adalah perangkat yang nyata, dapat dilihat dengan mata yang jelas, sekaligus dapat dipegang secara langsung.Maka hal itu tidak berlaku pada software, sebab software tidak bisa dipegang dan dilihat secara fisik bentuknya. Meski software tidak nampak secara nyata dalam bentuk fisik, akan tetapi software dapat dijalankan dan dioperasikan dengan baik.Dengan adanya perangkat ini, bisa menggunakan komputer sebagaimana mestinya. Untuk membuat tugas sekolah, untuk mengakses internet, untuk memutar audio, dan masih banyak lagi yang bisa kita lakukan.Kata Kunci : Perangkat lunak komputer ABSTRACTSoftware is a special term used in formatted data. And digitally stored inside which include computer programs, documentation, and all the information that a computer can write and read. Software can also be referred to as a part of a system in a computer that has no real form. Being called software, it is said to be software that is quite different from hardware. When hardware is a real device, it can be seen with clear eyes and can be held directly. It does not apply to software, as it cannot be handled and physically looked at. While software does not appear in real physical form, it is, however, viable and well-operated. With this device, it can use computers as it should. To create schoolwork, to access the Internet, to play audio, and there is much more we can do.Keywords : Computer software

Author(s):  
Paul Torremans

This chapter discusses five issues: the availability of patent protection for computer hardware and for computer software (computer programs); copyright in computer software; databases and the sui generis right; the Internet; and semiconductor chip protection.


1997 ◽  
Vol 27 (3) ◽  
pp. 391
Author(s):  
B Cash

Computer technology - whether it is hardware, software or the internet - is the headache that just won't go away for anyone grappling with the law of intellectual property. With the Copyright Act 1994, the New Zealand legislature attempted to meet some of the challenges but it largely avoided the issue, passing the headache onto the judiciary should any tricky issues arise. One such issue is copyright protection for computer programs. The Copyright Act 1994 makes it clear that computer programs are protected as a literary work but how far does that protection extend (or how far do we carry the fiction that a computer program is literary work)? This article attempts to second guess what level of protection our courts might provide. It argues that New Zealand has shown a willingness to protect functional items and would protect the "look and feel" of a program, providing a level of protection which courts in the United States have considered undesirable.


2017 ◽  
Author(s):  
Michael J Madison

ProCD, Inc. v. Zeidenberg, which enforced a shrinkwrap license for computer software, has encouraged the expansion of the shrinkwrap form beyond computer programs, forward, onto the Internet, and backward, toward such traditional works as books and magazines. Authors and publishers are using that case to advance norms of information use that exclude, practically and conceptually, a robust public domain and a meaningful doctrine of fair use. Contesting such efforts by focusing on the contractual nature of traditional shrinkwrap, by relying on market principles, on adhesion theory, on commercial law concepts of usage and custom, or on federal preemption doctrine, feeds rather than resists this trend. This article argues that instead of regulating shrinkwrap itself, reinforcing an adjudicative environment that focuses on public values inherent in copyright and information policy is the best means of preserving fair use and the public domain as meaningful concepts.


2020 ◽  
Author(s):  
Nur Jannah Daulay

AbstrakPerangkat lunak (softwarer) adalah kumpulan beberapa perintah yang dieksekusi oleh mesin komputer dalam menjalankan pekerjaannya. Perangkat lunak ini merupakan catatan bagi mesin komputer untuk menyimpann perintah, maupun dokumen serta arsip lainnya. Perangkat lunak atau peranti lunak (bahasa inggris software) adalah istilah khusus untuk data yang diformat, dan disimpan secara digital, termasuk program komputer, dokumentasinya, dan berbagai informasi yang bisa dibaca, dan ditulis oleh komputer. Dengan kata lain sistem komputer yang tidak berwujud. Kata kunci : perangkat lunak komputerAbstractSoftware is a collection of several commands that are executed by a computer machine in carrying out its work. This software is a record for computer machines to store orders, as well as documents and other archives. Software is a special term for data that is formatted and stored digitally, including computer programs, documentation, and various information that can be read, and written by computers. In other words, part of a computer system that is intangible. Keywords : computer software


2020 ◽  
Author(s):  
Cut Nabilah Damni

AbstrakSoftware komputer atau perangkat lunak komputer merupakan kumpulan instruksi (program atau prosedur) untuk dapat melaksanakan pekerjaan secara otomatis dengan cara mengolah atau memproses kumpulan intruksi (data) yang diberikan. (Yahfizham, 2019 : 19) Sebagian besar dari software komputer dibuat oleh (programmer) dengan menggunakan bahasa pemprograman. Orang yang membuat bahasa pemprograman menuliskan perintah dalam bahasa pemprograman seperti layaknya bahasa yang digunakan oleh orang pada umumnya dalam melakukan perbincangan. Perintah-perintah tersebut dinamakan (source code). Program komputer lainnya dinamakan (compiler) yang digunakan pada (source code) dan kemudian mengubah perintah tersebut kedalam bahasa yang dimengerti oleh komputer lalu hasilnya dinamakan program executable (EXE). Pada dasarnya, komputer selalu memiliki perangkat lunak komputer atau software yang terdiri dari sistem operasi, sistem aplikasi dan bahasa pemograman.AbstractComputer software or computer software is a collection of instructions (programs or procedures) to be able to carry out work automatically by processing or processing the collection of instructions (data) provided. (Yahfizham, 2019: 19) Most of the computer software is made by (programmers) using the programming language. People who make programming languages write commands in the programming language like the language used by people in general in conducting conversation. The commands are called (source code). Other computer programs called (compilers) are used in (source code) and then change the command into a language understood by the computer and the results are called executable programs (EXE). Basically, computers always have computer software or software consisting of operating systems, application systems and programming languages.


Author(s):  
Olena Solodka ◽  

As a result of the study it was found that the issue of determining the components of information sovereignty of Ukraine and their legal nature can be considered from two main approaches: the separation of functional areas (aspects) of information sovereignty or the separation of its system elements. In particular, the information sovereignty of Ukraine as a complex category of information law, the elements of which reflect various forms of information and areas of its manifestation in modern society, in the most general form includes the following functional aspects: information-humanitarian and information-technological. The information-humanitarian component of information sovereignty includes three aspects: national (people's), state and personal, and is primarily related to the informational identification of a person, nation and state and the establishment of information links between them. These aspects can be detailed through cultural, ideological, spiritual components and so on. The information-technological component is realized through the concept of digital sovereignty and is associated with cyberspace – environment resulting from the interaction of people, software and services on the Internet using technological devices and networks connected to them, which does not exist in any physical form. But to identify the components of information sovereignty in terms of its system elements, identifying information sovereignty with information policy or in particular with information security, we consider it impractical, because the relevant elements – information resources, information processes and their subjects, etc. are components of the information sphere.


2018 ◽  
Vol 26 ◽  
pp. 00012 ◽  
Author(s):  
Adrianna Barbasiewicz ◽  
Tadeusz Widerski ◽  
Karol Daliga

This article was created as a result of research conducted within the master thesis. The purpose of the measurements was to analyze the accuracy of the positioning of points by computer programs. Selected software was a specialized computer software dedicated to photogrammetric work. For comparative purposes it was decided to use tools with similar functionality. As the basic parameters that affect the results selected the resolution of the photos on which the key points were searched. In order to determine the location of the determined points, it was decided to follow the photogrammetric resection rule. In order to automate the measurement, the measurement session planning was omitted. The coordinates of the points collected by the tachymetric measure were used as a reference system. The resulting deviations and linear displacements oscillate in millimeters. The visual aspects of the cloud points have also been briefly analyzed.


2021 ◽  
Vol 8 (2) ◽  
pp. 183-212
Author(s):  
Agung Kurniawan Sihombing ◽  
Rika Ratna Permata ◽  
Tasya Safiranita Ramli

In the rapid technological development, physical boundaries have begun to disappear. The internet has created a ‘free culture’. In addition, the era is challenging the copyright concept along with the emergence of ‘digital copyright’. It has become the main commodity of Over-the-Top services providing means of communication and entertainment through the internet. Content streaming service like Netflix uses films, as well as other cinematographic works, as its main commodities. OTT Streaming media helps to protect copyright holders' rights that previously have been violated by illegal streaming sites on the internet. Unfortunately, it also raises a new question: how digital copyright-objects can be protected in this kind of service. Without physical form, copyright object can be distributed easily on the internet, and it may lead to right violations. To answer this problem, the authors aim to describe the digital copyright protection on OTT Streaming Content Media in Indonesia and compare them to the 1998 Digital Millennium Copyright Act (DMCA) of the United States of America using a descriptive-analytical approach. This study employed a normative juridical approach with secondary data. The results of this study indicate that digital copyright protection in Indonesia is still centered on conventional copyright objects, and a sui generis law is needed to provide better protection for digital copyright objects.


Author(s):  
Rocío Sanhueza ◽  
Wladimir Moya ◽  
Jaime R. Rau

Abstract: The probability of existence or not of local extinctions of six species of carnivorous mammals was analyzed by ordering the species composition in nested subsets in 7 fragments of forest habitats in the Coastal Mountains in the Araucanía Region, in southern Chile. Nested Temperature Calculator (NTC) and BINMATNEST computer programs were used to process the results. The first software provided a temperature in the archipelago of 28.21 degree Celsius, whereas the second program showed a nesting temperature of 16.58 degree Celsius. The computer software used in this study suggest that there is no nesting pattern at the level species composition of carnivorous mammal assemblage in the evaluated area, which may be due to the habitat use characteristics of the different carnivorous mammals studied here.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. – Welcome to a book on the materiality of interaction, welcome to a book on material-centered interaction design! In this introduction to this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, I describe the contemporary trend in interaction design towards material interactions, I describe how interaction design is increasingly about materials, and I propose “Material-centered interaction design” as a method for working with materials in interaction design projects.


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