Mobile Gaming for Agonistic Design
Keyword(s):
This paper demonstrates how mobile games can contribute to participatory design and its aim of achieving positive change through the involvement of stakeholders. This overarching goal is considered via a particular case-study that utilizes a purpose-built smartphone game. The case-study applies this game to the design challenges of urban cycling. Utilisation of the game in a stakeholder workshop suggests that mobile play can aid understanding and help to establish communication amongst diverse participants. For further information and media, see https://osf.io/vy5dq/
1998 ◽
Vol 42
(8)
◽
pp. 646-650
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2015 ◽
Vol 5
(1)
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pp. 19-32
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