scholarly journals Légitimité littéraire de la littérature jeunesse : les Hunger Games de Suzanne Collins

2021 ◽  
Vol 19 (1) ◽  
pp. 32-41
Author(s):  
Anne Sechin

The Hunger Games trilogy, an international commercial success, enables us to question the relationship between sales records and literary quality as well as to think critically about the literary status of Young Adult Literature. Are there some objective criteria that make it possible to establish a literary status, and can they be applied to Young Adult literature, especially as those works are usually perceived as “popular culture”?

Author(s):  
Ian Parker Renga ◽  
Mark A. Lewis

The archetypal sage character is a common, though relatively unexplored character, in young adult literature (YAL). Employing a sociocultural, constructivist understanding of archetypes, we unpack features of the sage through an examination of three sagacious characters: the Receiver of Memory in The Giver, Haymitch Abernathy in The Hunger Games, and Anatov in Akata Witch. Our analysis reveals how these characters are each marked with physical or behavioral abnormalities, are isolated from society and its institutions, and possess dangerous knowledge of eros (The Giver), power (The Hunger Games), and identity (Akata Witch). They are also depicted as standing in sharp contrast to other, more typical teachers in the intimate relationships they form with students and degree of vulnerability they display. All of these characteristics, we argue, might explain the appeal of the sagecharacter in YAL, as well as its curious absence from our common understanding of K-12 teachers and curriculum. Indeed, we see these characterizations of fictional teachers as raising interesting questions about sagacious mentorship and wisdom in schools.


NOTIONS ◽  
2018 ◽  
Vol 9 (2) ◽  
pp. 7-12
Author(s):  
Varsha Vats

In the past few decades, Young Adult literature has become progressively more popular. Film makers, Television, Fans, Critics and Academics all seem to have an inclination towards the Young Adult field. The present mankind genus is more engrossed in the literature contextualizing analysis of broader trends. However, while Young Adult persist to expand, it often materialize that the corpus of texts which is taught, studied, and critically examined overlap with texts discussed in the popular media; this has resulted in increasingly diminutive hyper canon of texts and is very often limited to the kinds of bestseller texts that make an enormous impact on popular traditions and ethnicity. To non-experts, the Young Adult class is often considered to be identical with huge blockbuster fiction titles like Harry Potter, The Fault in Our Stars, Twilight and The Hunger Games. The Young modern adult now seeks variant approaches with tangible trends in terms of theoretical importance, cultural significance, pedagogical value or amalgamation of all these approaches


Lexicon ◽  
2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Farhani Nurhusna

The use of sentence fragments is generally discouraged in good English writing because they lack one or more essential components of a sentence, namely a subject and/or a predicate, and thus are grammatically unacceptable. However in fiction writing, the use of sentence fragments is not only quite common in dialogue, but in narration as well. The present study analyses sentence fragments in the narration of the first novel of the young-adult science-fiction trilogy The Hunger Games written by Suzanne Collins, to investigate the types of fragments employed in the novel and their classification based on syntactic structure in the form of dependent-clause fragments and phrase fragments. The sentence fragments were further analysed for their use based on the context of their preceding sentences. The use of sentence fragments in the novel basically serves the function of creating emphasis or stressing important points in the story.


Author(s):  
Emily L. Hiltz

This essay examines Suzanne Collins’s monstrous “mutts” in her phenomenally popular series The Hunger Games. Hiltz is especially interested in Collins’s characterization of human-animal hybrids, investigating the relationship between the political commentary at work in the novels and these “monsters,” from the half-wolf, half-humans that nearly overtake Katniss at the Cornucopia in the first novel to the lizard-humans whispering her name throughout the viaducts beneath the city in the last. Hiltz focuses on the mutts as abject creatures, demonstrating the ways in which these uncanny monsters, quite literally making the familiar strange, are at once metaphors for the political control exerted by the Capitol, the rebels’ resistance to the Capitol’s power, and the disruption of natural order. She also concentrates on Katniss and Peeta muttations, each of them reformed by warring entities in service of “the greater good.” Most importantly, Hiltz emphasizes that Collins’s mutts are designed to demonstrate the fine and wavering line between good and evil, calling into question the nature of monstrosity, especially as it relates to human behavior. Her location of monstrosity in the protagonists themselves especially offers a new way of thinking about teen dystopic novels that engage horror as a means of conveying identities assaulted by external forces.


HUMANIS ◽  
2018 ◽  
pp. 604
Author(s):  
Ayu Putu Fridayanti ◽  
Ni Wayan Sukarini ◽  
Putu Weddha Savitri

Communication can be made by using two kinds of mode; they are verbal and visual communication modes. Nowadays, people tend to focus on the verbal communication and ignore the visual communication itself, even though they have the same important part of communication by using language. This study entitled “Verbal and Visual Communication in the Movie The Hunger Games” is trying to reveal and find out the sentence forms of the characters’ verbal utterances, the visual signs of the scene among the characters and the relationship between those communications. In the study, The Hunger Games movie is used as the data source. It tells about a death game that was held by a capitol city which was inhabited by people of the upper class and the people of the lower class who live in the districts as the tribute of the game. The method used to analyze the movie is Qualitative method. The main theory used is proposed by Dyer (1986) with his Verbal and Visual Communication theory and helped by using a theory from Timothy Shopen (2007) describing the types of sentence in form of verbal utterance. Based on the analysis, all of the sentence types as the verbal communication analysis and almost all of the visual sign elements in the movie were found, except for the national and racial element in appearance category. The verbal and visual communications represented in the movie supports each other to convey the meaning. It shows the differences between two different social classes; they are upper and lower classes. How the characters of the upper class speak, act, and look, tend to be more polite, prestigious, classy, colorful, and more educated than the characters of the lower class. It shows the relationship of visual and verbal communication itself. 


2019 ◽  
Vol 11 (2) ◽  
pp. 241
Author(s):  
Anastasio García-Roca ◽  
José Manuel de Amo

In this work we analyse the evolution of fanfictions related to four of the most popular current fandom series: Harry Potter, Twilight, The Hunger Games and Divergent. This is a descriptive investigation wherein the temporal evolution of fanfic production is studied. The research focuses mainly on the relationship between the periods of greatest creative fanfiction activity and the publishing of the different books of the respective series, their transmedia expansion and film adaptations, among others. The study has allowed us to observe that these fan communities are generally ephemeral, although strongly united by ties of affinity, as well as being creative and active. The results obtained suggest that these vernacular literary practices are the source not only of motivation, but also of a formative process of reading and writing that can be planned and developed in formal learning contexts


While the critical and popular attention afforded to twenty-first century young adult literature has exponentially increased in recent years, the texts selected for discussion in both classrooms and scholarship has remained static and small. Twilight, The Hunger Games, The Fault in Our Stars, and The Hate U Give dominate conversations among scholars and critics—but they are far from the only texts in need of analysis. Beyond the Blockbusters: Themes and Trends in Contemporary Young Adult Fiction offers a necessary remedy to this limited perspective by bringing together a series of essays about the many subgenres, themes, and character types that have been overlooked and under-discussed until now. The collection tackles a diverse range of subjects—modern updates to the marriage plot; fairy tale retellings in dystopian settings; stories of extrajudicial police killings and racial justice—but is united by a commitment to exploring the large-scale generic and theoretical structures at work in each set of texts. As a collection, Beyond the Blockbusters is an exciting glimpse of a field that continues to grow and change even as it explodes with popularity, and would make an excellent addition to the library of any scholar, instructor, or reader of young adult literature.


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