scholarly journals PERANCANGAN GAME KUIS INTERAKTIF SEBAGAI MULTIMEDIA PEMBELAJARAN DRILL AND PRACTICE UNTUK MENINGKATKAN HASIL BELAJAR SISWA

2016 ◽  
Vol 2 (1) ◽  
Author(s):  
Miftah Farid Adiwisastra

Abstract - This study aims to build a model of multimedia learning such as drill and practice that improve for student learning outcomes. The method used is us in this research is a method of research and development (R & D). Its for test the performance of the media as well as determine the feasibility of this game was tested to the field. It is hoped this game could help improve student learning outcomes. This study also aims to determine the views and interests of students towards learning using multimedia learning model of drill and practice, and to see the validity or appropriateness interactive quiz game that has been built as well as to see the students' multimedia assessment have been developed. Questionnaires were used in this study include field survey questionnaire used is given to two junior high school students of Islamic Boarding School Darul Muta'allimin Tasikmalaya and student assessment questionnaire to the interactive quiz game. In this research showed that almost all of the students gave positive responses regarding the use of multimedia learning model such as drill and practice with an interactive quiz game, students give a very good assessment of the learning multimedia interactive quiz game with a percentage rating of 91, 979%, and get increased learning outcomes. Keywords : Multimedia Learning, Drill and practice, Interactive Quiz Game Abstrak - Penelitian ini bertujuan untuk membangun multimedia pembelajaran model drill and practice untuk meningkatkan hasil belajar siswa. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan atau Research and Development(R&D). Menguji kinerja media serta mengetahui tingkat kelayakan game ini diujikan ke lapangan. Diharapkan game ini mampu membantu meningkatkan hasil belajar siswa. Penelitian ini juga bertujuan untuk mengetahui pandangan dan ketertarikan siswa terhadap pembelajaran yang menggunakan multimedia pembelajaran model drill and practice dan untuk melihat validitas atau kelayakan game kuis interaktif yang telah dibangun serta untuk melihat penilaian siswa terhadap multimedia yang telah dikembangkan. Kuisioner yang digunakan dalam penelitian ini diantaranya adalah kuisioner survey lapangan yang diberikan kepada 2 siswa SMP IBS Darul Muta’allimin Tasikmalaya dan kuisioner penilaian siswa terhadap game kuis interaktif. Dari penelitian ini didapatkan hasil yaitu hampir seluruh siswa memberikan respon positif mengenai pembelajaran yang menggunakan multimedia pembelajaran model drill and practice dengan game kuis interaktif , siswa memberikan penilaian sangat baik terhadap multimedia pembelajaran game kuis interaktif dengan persentase penilaian sebesar 91.979%, dan mengalami peningkatan hasil belajar. Kata kunci : Multimedia Pembelajaran, Drill and practice, Game kuis interaktif

Author(s):  
Enny Rahayu ◽  
Mutia Febriyana ◽  
Halimah Tussadiah

Student Centered Learning-based learning model which was conducted online in the midst of the Covid 19 pandemic in Indonesian language learning at SMP Muhammdiyah 01 Medan, namely in class VII junior high school students. This study uses a 4D development model (define, design, develop, and disseminate). The subjects of this study were students of SMP Muhammadiyah 01 Medan class VII-A using a small class scale totaling 25 students. Obtaining data through documentation techniques, questionnaires, observation and tests. The data analysis technique used is descriptive quantitative data analysis. The feasibility of learning media refers to the results of media assessments by the developed learning media experts. The results of this study indicate that the powtoon learning media using a student centered learning-based learning model has met the appropriate and valid criteria for use in Indonesian online learning in the midst of the Covid 19 pandemic where in this case learning activities, teacher and student interactions get a percentage of student learning completeness. The test given was 85%. Based on the results of the analysis of student learning outcomes tests, it can be concluded that student learning outcomes tests developed using Powtoon media with a student centered learning based learning model obtained complete criteria.


2018 ◽  
Vol 7 (3) ◽  
pp. 191
Author(s):  
Syofia Yohana

The problem faced in this study is the low science learning outcomes in material related to chemistry. The purpose of this study was to determine the improvement of student learning outcomes through the Laboratory Inquiry learning model on acid, alkaline, and salt material in class VII of SMP 1 Percut Sei Tuan Tahun. Action research was conducted in class VII of SMP Negeri 1 Percut Sei Tuan with a total of 32 students. The research took place in 2 cycles by expressing four stages in each cycle, namely: the stages of planning, implementation, observation, and reflection. Analysis of research data in the form of quantitative and qualitative data which is the student learning outcomes (pre-test and post-test) and the results of observations of students' skills utilizing percentage, namely by calculating the increase in student mastery learning individually. The results of the first cycle test, there were 17 students (53.13%) had achieved mastery learning while 15 students (46.87%) had not achieved mastery learning. After it was found that there was an increase, it continued to give action in the second cycle. Then the results of the second cycle test were found to have a substantial increase in the number of students completing, namely from 32 students. It turned out that 28 students (87.50%) had achieved mastery learning, only four students (12.50%) had not reached completeness in learning. Students' skills in conducting practicum have increased significantly. Based on the results of the first cycle test and the second cycle test, it can be concluded that the Laboratory Inquiry Learning Model on Acid, Base, and Salt material can improve the learning outcomes of junior high school students.


Author(s):  
Mira Juwita Eva Distyasa ◽  
Elizabeth Titiek Winanti ◽  
I G P Asto Buditjahjanto ◽  
Tri Rijanto

The main problem in education today is the lack of effectiveness in the learning process. This can be seen from the average student learning outcomes which are always still low. Especially for vocational high school students who emphasize learning skills in order to produce work-ready graduates, but it is inversely proportional to the facts in the field. Low learning outcomes are indicated because the learning conditions are still conventional (lectures, practicum, and discussions) where teachers are still a source of learning (teacher centered). This study aims to determine the effect of the project based blended learning model on learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the variable model of project based blended learning and student learning outcomes, which means that student learning outcomes can be improved through the application of a project based blended learning model.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Desi Aryanti Hidayat ◽  
Artika Artika ◽  
Asep Ikin Sugandi

This research is a classroom action research. The problem formulated in this study is whether through a mathematical realistic approach can improve the results of junior high school students' results on set material? The aim is to examine increasing mastery of set concepts. This research was conducted on students of class VII-C SMP PGRI Arjasari 2019/2020 school year with a total of 36 students. The instrument used was a test of learning outcomes as a test of students' mastery of mathematical concepts, for initial tests (before action), cycle I tests and II (after giving the action), and observation sheet at the time of giving and implementing the action. The results of the analysis obtained based on written tests carried out there was an increase in the average learning outcomes In the second cycle, the first meeting average value of 70.1 with the highest value of 90 and the lowest value of 45. After carrying out the actions in the second cycle of the second meeting there was an increase in the results student learning. This is seen in the average value of 80.92 with the highest value of 100 and the lowest value of 50. The percentage of classical completeness increased from the first cycle of meeting 1 by 25% and meeting 2 by 38%. Furthermore, in the second cycle also increased, at the first meeting 69% to 86%. Means that had reached more than or equal to the specified KKM 70. At the end of the first cycle student learning outcomes seen that at the end of the first cycle the percentage of learning completeness was 38% and does not meet the classical learning completeness criteria that have been determined, then the research is continued to the second cycle. After the implementation of the second cycle, shows that at the end of the second cycle learning achievement reached 86% with the number of students who completed as many as 31 students, meaning completeness based on the number of students when that is 36 people, because there are 5 people who haven't finished.


2019 ◽  
Vol 4 (4) ◽  
pp. 1
Author(s):  
HM SOSIAWAN

This study aims to determine the extent to which the activities and results of mathematics learning in junior high school students of Class VII.6. The type of research is classroom action research. This research was conducted at Praya 1 Public Middle School with 32 students consisting of 16 male students and 16 female students. This study uses a quantitative approach. Analysis of the data used in this study in the form of student activity observation sheets, and student learning outcomes test data. From the results of the study showed an increase in the average activity and student learning outcomes, namely in the first cycle the average value of student activities 11.35 was active, while the average value of student learning outcomes was 67.5 and the percentage of completeness was 81%. In the second cycle the average value of student learning activities 18.2 is categorized as very active, while the average value of student learning outcomes is 70 and the percentage of completeness is 87.5%


2020 ◽  
Vol 4 (2) ◽  
pp. 86-90
Author(s):  
Yayuk Arnawati

IMPROVING THE LEARNING OUTCOMES OF JUNIOR HIGH SCHOOL STUDENTS TO MASTERING DYNAMIC ELECTRIC CONCEPTS THROUGH INCREDIBLE LEARNING MODELS This study aims to improve student learning outcomes, know the process of improving student learning outcomes, and know the magnitude of the increase in student learning outcomes in the Dynamic Electricity material in class IX D SMP Negeri 5 Bogor City in the 2019/2020 academic year, through the inkuri learning model. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that the application of the Inquiry Model to Dynamic Electricity in class IX D SMP Negeri 5 Bogor City shows an increase in the average score of 59.57. increased to 70.48 in cycle I and 81.67 in cycle II. From the description above, it can be concluded that the application of the Inquiry model can be used by educators to increase the activities and learning outcomes of students, therefore researchers suggest that the application of learning methods needs to be socialized and used in science learning in schools in the Bogor City Education Office.


Author(s):  
Fany Rosita Dewi ◽  
Ekohariadi Ekohariadi ◽  
Soeryanto Soeryanto ◽  
Tri Rijanto Tri Rijanto

The main problem in formal learning today is the low absorption of students in understanding the material. This can be seen from the average student learning outcomes which are always still low. Low learning outcomes are indicated because the learning conditions are still conventional (lectures, practicums, and discussions). This study aims to determine the effect of pair programming learning models on learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the variable pair programming learning model and student learning outcomes, which means that student learning outcomes can be improved through the application of the pair programming learning model.


Author(s):  
Lera Kurniatul Aslam ◽  
Suparji Suparji ◽  
Tri Rijanto

The main problem in formal learning is that teachers carry out learning with direct learning models and lectures. The right learning model can maximize student learning outcomes and learning objectives will be achieved. This study aims to determine the effect of the Problem Based Learning (PBL) learning model on the learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the problem-based learning (PBL) model variable and student learning outcomes, which meant that student learning outcomes could be improved through the application of the Problem Based Learning (PBL) learning model.


2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Sudirman Sudirman

Learning science in junior high school raises many problems found on direct instruction, students learn such activity is very low. Students lacking the spirit to learn science, pretend to understand the teacher's explanations. Students in learning activities mediocre both classical learning and teamwork that ultimately student learning outcomes many incompletes. To overcome this, then do action research in order to improve the results of junior high school students learn science through learning model Think Pair Share for Class VIII.1 second-semester students of SMP Negeri 2 Metro in the academic year 2012/2013. This study time is 3 months. Based on the recapitulation of the data observation learning process and the work of the group, the student learning outcomes can be summarized as follows. In observation of the learning process from the first meeting until the meeting of the 6th, there is increased an activity of students in learning. This happened after learning that teachers undertake improvements at each meeting.


2020 ◽  
Vol 4 (2) ◽  
pp. 91-96
Author(s):  
Tati Yuniarti

IMPROVING THE ACTIVITY AND LEARNING OUTCOMES OF JUNIOR HIGH SCHOOL STUDENTS ON LESSONS OF HUMAN RESPIRATION SYSTEMS THROUGH STUDENT TEAMS ACHIEVEMENT DIVISION MODELSThis study aims to improve learning outcomes, see the improvement of learning outcomes, measure the increase in student learning outcomes in the subject matter of Human Respiration System Science through the application of Student Teams Achievement Divisions (STAD) model. This research is a Classroom Action Research by providing action on research subjects in two learning cycles in class VIII.H SMPN 5 Bogor Academic Year 2019/2020. The results of this study indicate that using the Student Teams Achievement Divisions model can be a fun learning variation for students so that it is proven to improve student learning outcomes. Before using the Student Teams Achievement Divisions model in the division it became an average and completeness of learning 62.10 and 34.38% the increase occurred after using the Student Teams Achievement Divisions model in the division to 79.34 and 68.75% in cycle I, and it occurred increased again to 87.26 and 100% in cycle II. The results showed that using the Student Teams Achievement Divisions model in the division which was adapted to learning materials that could create a pleasant atmosphere so that there was an increase in student learning outcomes. Therefore, researchers suggest that the Student Teams Achievement Divisions model be socialized to be used as an alternative in science learning in schools within the Bogor City Education Office.


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