scholarly journals Educational Gaming and Use for Explaining Alternative Energy Technologies

Author(s):  
Kenneth A. Ritter ◽  
Terrence L. Chambers

Raising awareness of energy issues to high school students using traditional teaching methods can be tedious and unproductive. However, letting a high school student engage in an interactive 3D game can not only stimulate general interest but can also captivate and educate. During 2013, several demonstrations were given in a virtual reality lab at the University of Louisiana that explained solar thermal power concepts and other alternative energy technologies. These were given on three 150 inch screens in a concave design, immersing the user in a 3D educational experience. Several software technologies were used in the creation of the game, the main ones being Solidworks, 3ds Max Design, and Unity 3D. The scene of the game was constructed using a scale model of the Cleco Alternative Energy Center in Crowley, Louisiana. This paper gives a literary review of educational games and explains the design process of the interactive 3D game and the educational experience from demonstrations during 2013.

Author(s):  
Prof. Gaffar G. Momin, Rushikesh Barve, Manasi Shah, Nikita Sutar and Dominic Jibin James

Considering the rate of depletion of the available oil-based fuels, Renewable Energy Technologies are receiving significant attention in these years. It is, therefore, necessary to find alternatives to energy sources. This project focusses on one such alternative. A study is done on a vehicle suspension system and braking system. Suspension in vehicles produces linear vibrations due to the roughness on the roads. These vibrations are absorbed the shock absorbers and dissipated in the form of heat. In the case of a conventional braking system,a huge amount of heat is lost due to friction. This study proposes a design of a system where the heat lost in the suspension system is extracted, converted into a usable form of electrical energy and stored in batteries. This stored energy is further used in the operation of electromagnet powered brakes. Using the Regenerative Suspension System reduces the waste of energy in the shock absorbers and gives an alternative energy source and use of the Electromagnetic Braking System ensures frictionless braking. Thus, the overall consumption of energy is reduced by a notable amount.


Author(s):  
Noemí Pena Miguel ◽  
Máximo Sedano-Hoyuelos

ABSTRACTThe introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also training and enhancing skills in areas such as health, marketing, education, etc. The game was associated with childhood and youth but serious games search for promoting, strengthening and giving added value to the teaching and learning process for all ages. One of the most crucial factors for successful educational games is their ability to maintain an individual learner’s motivation and interest by adapting the individual learning and gaming experience to each learner’s needs, preferences, goals, and abilities. For this reason, Serious Games need tutoring and dynamization. The aim of this paper is to analyze a specific experience success in the use of Serious Games for training. It details how this serious game can enhance different skills in each of the phases of the game. This Serious Game was used to promote innovation among High School students and students at Vocational Training Centres. The users must manage a supermarket trying to get the best results possible by taking a series of both strategic and operational decisions. Through an econometric regression model, we have analyzed the results of its use by a group of High School students and Vocational Training School students.RESUMENLos Serious Games son juegos cuyo fin va más allá del mero entretenimiento y persiguen transmitir contenidos, valores, potenciar habilidades y competencias e incluso servir como herramienta de marketing al utilizarse como medio publi-citario. En los últimos años, las TIC han ido tomando protagonismo en el ámbito educativo y formativo y los Serious Games están jugando un papel fundamental como herramientas formativas. El juego anteriormente se asociaba a las etapas de la infancia y la juventud pero los Serious Games pretenden potenciar, reforzar y dar un valor añadido importante al proceso de enseñanza y al proceso de aprendizaje para todas las edades. No obstante, para que los Serious Games alcancen todo su potencial como herramienta en el proceso de aprendizaje, es necesario complementarlos con una buena tutorización y dinami-zación que guíe dicho aprendizaje. Sin duda, sin la labor tutorial, los Serious Games pierden eficacia en su objetivo de poten-ciar el aprendizaje. El objeto de estudio del presente trabajo es analizar una experiencia de éxito concreta en el uso de los Serious Games para el ámbito formativo. En él se detalla cómo a través de un juego que se ha utilizado entre los alumnos de Bachillerato y Formación Profesional se pueden potenciar diferentes competencias en cada una de las fases del mismo. En él, el usuario debe gestionar un supermercado tratando de obtener los mejores resultados posibles tomando una serie de decisio-nes tanto estratégicas como operativas. A través de un modelo econométrico de regresión de elaboración propia analizaremos los resultados obtenidos en su utilización por un grupo de estudiantes de Formación Profesional y Bachillerato. Contacto principal: [email protected]


Author(s):  
Gennady Kornilov ◽  
◽  
Alexandra Varganova ◽  
Andrey Shemetov ◽  
Olga Gazizova ◽  
...  

The article considers the features of design of industrial power supply system of metallurgical enterprises with on-site electrical power generation. The problems of increasing the efficiency of the main electrical equipment of on-site power plants are formulated. The analysis of development trends in the energy sector of Russian metallurgy is carried out, on the basis of which the importance of industrial on-site power plants is shown. The problem of choosing a generator automatic excitation control system of on-site power plants is con-sidered and possible ways of its solution are given. The task of regime optimization of industrial on-site power plants is considered and original optimization algorithms are presented. Methods of increasing the reliability of power supply of critical equipment and mechanisms involved in the technological process of thermal power plants are proposed. The urgency of the tasks of complex automation and digitalization in the industrial power supply systems is shown, while the special meaning of "digital twins" is noted. Possible prospects for the development of on-site power plants in the context of the decarbonization policy and the transition to alternative energy are considered.


Author(s):  
Andrei Mircea Bolboaca

Covering the energy demands under environmental protection and satisfying economic and social restrictions, together with decreasing polluting emissions, are impetuous necessities, considering that over half of the pollutant emissions released in the environment are the effect of the processes of electricity and heat production from the classic thermoelectric powerplant. Increasing energy efficiency and intensifying the use of alternative resources are key objectives of global policy. In this context, a range of new energy technologies has been developed, based on alternative energy conversion systems, which have recently been used more and more often for the simultaneous production of electricity and heat. An intensification of the use of combined energy production correlated with the tendency towards the use of clean energy resources can be helpful in achieving the global objectives of increasing fuel diversity and ensuring energy demand. The chapter aims at describing the fuel cell technology, in particular those of the SOFC type, used in the CHP for stationary applications.


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