scholarly journals LMPLEMENTASI SNI 7330:2009 PERPUSTAKAAN PERGURUAN TINGGI PADA UNIT PELAYANAN TEKNIS (UPT) PERPUSTAKAAN UNIVERSITAS LANCANG KUNING, PEKANBARU

2014 ◽  
Vol 11 (1) ◽  
pp. 49-59
Author(s):  
Yuhelmi Yuhelmi

This study aims to uncover the implementation and realization of SNI 7330: 2009 at Lancang Kuning University Library Unit(UPT) Pekanbaru, where the Lancang Kuning University Library Unit has been established in 1983. This is done to find out whether SN! 73 30:2009. Is fully implemented it this study will answer the problems that exist in the implementation activities, so as to serve the needs of visitors in the learning process (P BM) in college. In addition, this study also aims to encourage the university to pay more attention in order to achieve standardization in university learning objectives that can be a model for 9 (nine) libraries faculties in the University Lancang Kuning Pekanbaru.

2016 ◽  
Vol 9 (8) ◽  
pp. 105 ◽  
Author(s):  
Khoirul Anwar

<p class="apa">This study aimed at exploring the connection between the use of group task and group cohesiveness. This study is very important because the nature of the learner's success is largely determined by the values of cooperation, interaction, and understanding of the learning objectives together. Subjects of this study are 28 students on the course Teaching English for Young Learners at the University of Muhammadiyah Gresik. After the application of group work activities during the learning process, all subjects are given questionnaires and some are interviewed to make sure the group cohesiveness. The results showed that the group work activities had settled the group cohesiveness mainly to the dominance of group pride, interpersonal attractions, and commitment to tasks of the group.</p>


Author(s):  
M. Shlenova

The article deals with gamification mechanisms to increase staff performance and diversify the mechanisms of professional learning to improve the training of future librarians. In this the article we conducted a survey among students-interns of the university library on their attitude to gamification in the learning process. The results revealed that respondents mostly positively evaluate gamification as a tool in the process of acquiring professional knowledge. The gamification tool is used to increase the effectiveness of learning and to facilitate the adaptation of students to the professional activities of librarians. The results of the research can be used to identify the effects of the gamification tool on improving the efficiency of training processes and the professional growth of staff in various fields.


2015 ◽  
Vol 10 (1) ◽  
pp. 9
Author(s):  
Dewi Puspitasari

Library as an information center is bridge toward mastery of science and technology. Libraries have an important contribution to the opening of information about science. The library is the heart of the academic life of activity, because information can be obtained from the library that can be used as a basis for the development of science. Airlangga University Library supports the achievement of Tri Dharma Perguruan Tinggi by providing resources that support the learning process, it is necessary to do research on traffic levels and the amount of borrowing books from Airlangga University student group. The results of the research library of the University of Airlangga shows the largest number of visitors to the library during the year 2013 which is 102 347 people FISIP students. Students of the Faculty of Maritime Affairs and Fisheries at least coming to the library which is 3,126 people. The percentage of borrowers associated with the most visitors are the students of the Faculty of Law which is 50.4% or 7,207 persons. While the percentage of students of the Faculty of Pharmacy at least borrow a book that is 5.8% or 1,528 people.


2019 ◽  
Vol 4 (2) ◽  
pp. 52
Author(s):  
Rini ST, MT ◽  
Yulia Tanjung Tiara

To enhance the learning achievement of each student the lecturer of the course are required to find and implement appropriate teaching methods and effective in each of the learning process so that every learning objectives and teaching can work as expected. Cooperative learning is a form of learning by students to learn and work collaboratively in small groups whose members consist of four to six people with a heterogeneous group structure.


2018 ◽  
Vol 2 (1) ◽  
pp. 65-69
Author(s):  
Moh Fachri

Learning process is the most important part in education as an effort to mature learners, The success of the learning process becomes a benchmark achievement of learning objectives. To know the achievement of the success of learning objectives, it must be done evaluation / assessment. In particular the purpose of evaluation to determine the progress of learning outcomes of learners after following the learning, as well as to determine the level of effectiveness and efficiency of methods, strategies that teachers use in learning. Evaluation of learning has an important and strategic meaning in education, because the learning process becomes meaningful, as well as its evaluation results can be used as a basis to determine the next step, for teachers, principals, institutions, parents, and government. The importance of learning evaluation can be seen from the approach of the learning process, the characteristics of professional educators, and the institutional approach, but it can also be seen from its purpose, function and principles and the validity and reliability of its evaluation tool.


Sign in / Sign up

Export Citation Format

Share Document