scholarly journals Stickers: design tools of the dynamic visual communication

Author(s):  
Nataliia Skliarenko ◽  
Marina Kolosnichenko

The purpose of the article. In the work, we showed design tools of visual communications designing with the stickers using. The problem of informing increase of message and level of its perception closely relates to forming of a dynamic image. Research methodology is founded on the basis of the system design approach, and also some methods such as structural and compositional, functional, artistic, and imaginative design-analysis. The scientific novelty of the work. We found out that people can use stickers as an integral part of the design system for dynamic information creation which is the most effective for perception. We focus on the fact that design tools can solve the problems of interaction of visual communications with material objects, persons, and the environment by dynamic means. Conclusions. We emphasize attention on analyzing the visualization processes that happen by stickers repetition with minor transformations on the moving constructions. By using the animation effect, designers manage to create the continuous process illusion. During the work, we analyze the using of template stickers. Their artistic and graphic language is formed on the person’s involvement in communication by the combining of some elements within a defined structure. We proved that using smell and steam. With the development of innovative technologies, stickers-indicators, which become visual markers of dynamic changes in the chemical and biological composition of products, become relevant. We described the close relationship between hidden dynamic signs and visual color changes of stickers. We studied that the design of dynamic visual communications relates to the using of stickers as relevant tools of structuring space. The participation of stickers in the process of visual arrangement of public installations appears over time and is carried out on the basis of a constant flow of people. As result all of the described visual transformations relate to the use of stickers and require the rethinking of traditional semantic and visual-plastic constructions that belong to the openness and intelligibility of the message. Keywords: sticker, visual communication, dynamic visualization, template sticker, design system.  

2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Gao Chaomeng ◽  
Wang Yonggang

With the continuous development of China’s social economy, the competitiveness of brand market is gradually increasing. In order to improve their own level in brand building, major enterprises gradually explore and study visual communication design. Brand visual design has also received more and more attention. Building a complete and rich visual design system can improve the brand level and attract users to consume. Based on the abovementioned situation, this paper proposes to use collaborative filtering algorithm to analyze and study brand visual design. Firstly, a solution is proposed to solve the problem of low accuracy of general recommendation algorithm in brand goods. Collaborative filtering algorithm is used to analyze the visual communication design process of enterprise brand. Research on personalized image design according to consumers’ trust and recognition of brand design is conducted. In traditional craft brand visual design, we mainly study the impact of image design on consumer behavior. The brand loyalty model is used to predict and analyze the visual design effect. Also, the user’s evaluation coefficient is taken as the expression of brand visual design recognition. Finally, the collaborative filtering algorithm is optimized to improve the consumer similarity based on the original algorithm. The results show that the brand visual design using collaborative filtering algorithm can help enterprises obtain greater benefits in their own brand construction. It provides effective data help in the development of traditional craft brands.


Author(s):  
Jeff Heisserman ◽  
Raju Mattikalli

Abstract Computer aided design tools are gaining popularity in industry due to their ability to model the geometric aspects of products. This has shown substantial benefit for reducing the need and expense of building physical prototypes and allowing parts and tooling to be manufactured directly from these models. However, the current capabilities in existing CAD tools for modeling assemblies are quite limited. In this paper we introduce a representation for describing interfaces between parts within hierarchical assemblies for capturing functional and physical mating relations. This representation is designed to support automated reasoning and automated generation and modification of assemblies. It is also designed for use with very large assemblies, compactly representing the interfaces of parts and assemblies that are reused within larger assemblies. We describe how this representation is used in our prototype design system, Genesis, for designing aircraft systems.


Author(s):  
Z. M. Bi ◽  
S. Y. T. Lang ◽  
Peter E. Orban ◽  
Marcel Verner

The paper presents a concept and implementation of a toolbox for the design and application of the tripod-based parallel kinematic machines (PKMs). The toolbox is a suite of design tools to support the users from the conceptual design to the actual application of the tripod-based PKMs. These design tools have been individually developed in different languages and they are integrated seamlessly using a Java-based platform. Users can access all of the design tools through a user-friendly graphical interface. It is the first computer-aided design system specially developed for tripod-based PKMs. The toolbox includes some implementations of our innovative methodologies, such as a forward kinematics solver, the concept of joint workspace analysis, on-line monitoring based on forward kinematics, and the concept of motion purity analysis. The paper gives an overview on the toolbox architecture, GUI, and some key technologies.


Author(s):  
Tetsuo Oya ◽  
Fumihiko Kimura ◽  
Hideki Aoyama

In this paper, a style design system in which the conditions for Class A Bézier curves are applied is presented to embody designer’s intention by aesthetically high-quality shapes. Here, the term “Class A” means a high-quality shape that has monotone curvature and torsion, and the recent industrial design requires not only aesthetically pleasing aspect but also such high-quality shapes. Conventional design tools such as normal Bézier curves can represent any shapes in a modeling system; however, the system only provides a modeling framework, it does not necessarily guarantee high-quality shapes. Actually, designers do a cumbersome manipulation of many control points during the styling process to represent outline curves and feature curves; this hardship prevents designers from doing efficient and creative styling activities. Therefore, we developed a style design system to support a designer’s task by utilizing the Class A conditions of Bézier curves with monotone curvature and torsion.


2013 ◽  
Vol 2013 ◽  
pp. 1-6 ◽  
Author(s):  
Wen-Tse Hsiao ◽  
Jui-Chang Lin ◽  
Keng-Shiang Huang ◽  
Chih-Hui Yang ◽  
Alexandru Mihai Grumezescu ◽  
...  

Backlight modules are key components in thin-film transistor liquid crystal displays (TFT-LCD). Among the components of a backlight module, the light guide plate (LGP) plays the most important role controlling the light projected to the eyes of users. A wedge-shaped LGP, with its asymmetrical structure, is usually fabricated by an injection proces, but the fabrication time of this process is long. This study proposes a continuous extrusion process to fabricate wedge-shaped LGPs. This continuous process has advantages for mass production. Besides a T-die and rollers, this system also has an in situ monitor of the melt-bank that forms during the extrusion process, helping control the plate thickness. Results show that the melt bank has a close relationship with the plate thickness. The temperature of the bottom heater and roller was adjusted to reduce the surface deformation of the wedge-shaped plate. This continuous extrusion system can successfully manufacture wedge-shaped LGPs for mass production.


2020 ◽  
Vol 20 (1) ◽  
pp. 262-279
Author(s):  
Sylvester Zifegha Ebigbagha

AbstractThe art of using language for public expression in order to persuade target audience to support development initiatives is a key reason for graphic communication. This requires communication actors particularly, the graphic encoder to know salient input and output variables of communication for effective mediation. However, the prevalence ignorance of these variables, often results in ineffective media production that is counter-productive to development. Therefore, this paper focused on production of practical rhetoric in graphic language for development programmes. The paper employed the critical-historical-analytic examination and content analysis methods. It introduced the reader to the need for practical rhetoric in visual communication. Furthermore, it highlighted the salient input and output variables that the graphic communication actor need be conversant with in order to produce visual rhetoric, using the McGuire’s Communication/persuasion Matrix. And it exemplified graphic media that result from application or neglect of the knowledge of the variables. The paper found that consideration of the variables afforded production of effective rhetoric in graphic language. The paper ended with the need for graphic encoders to internalize knowledge of the input and output variables and utilize it during the process of media production to generate visual rhetoric with desired effect.


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