scholarly journals Android XML Layouts – A study of Viewgroups and Views for UI Design in Android Application

Author(s):  
Rahul Shah ◽  
Kumari Chettri

The main objective of this paper is to tell about the Android platform, which is designed for mobile devices, and android based mobile app development, which helps developers to develop various applications, which are now being used by the user all across the world. Android developers make use of layout with the help of which users can get a good user interface for an android application. This paper will mostly focus on the types of layouts and views that developers use to design the user interface of an android application. This paper will also discuss extensible mark-up language (XML) which is the lightweight mark-up language used for designing the layouts.

2021 ◽  
Vol 1 (2) ◽  
pp. 1-6
Author(s):  
Anmol Tewari ◽  

Android is a software stack for mobile devices that includes an operating system, middleware, and key applications. Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hard-ware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.


Author(s):  
Mohamed Ally

There is increasing use of mobile devices around the world to conduct everyday business and to socialize. As a result, learners will be using mobile devices to access learning materials so that they can learn from anywhere and at anytime. Learning materials must be designed using proven instructional design models and learning theories. This will allow the learning system to provide flexibility in learning and to meet the needs of individual learners. In addition, good user interface design must be followed in mobile learning to allow learners to interact with the learning system and learning materials to facilitate learning from anywhere and at anytime.


2017 ◽  
Vol 2017 ◽  
pp. 1-22 ◽  
Author(s):  
Lumpapun Punchoojit ◽  
Nuttanont Hongwarittorrn

Mobile platforms have called for attention from HCI practitioners, and, ever since 2007, touchscreens have completely changed mobile user interface and interaction design. Some notable differences between mobile devices and desktops include the lack of tactile feedback, ubiquity, limited screen size, small virtual keys, and high demand of visual attention. These differences have caused unprecedented challenges to users. Most of the mobile user interface designs are based on desktop paradigm, but the desktop designs do not fully fit the mobile context. Although mobile devices are becoming an indispensable part of daily lives, true standards for mobile UI design patterns do not exist. This article provides a systematic literature review of the existing studies on mobile UI design patterns. The first objective is to give an overview of recent studies on the mobile designs. The second objective is to provide an analysis on what topics or areas have insufficient information and what factors are concentrated upon. This article will benefit the HCI community in seeing an overview of present works, to shape the future research directions.


Author(s):  
Mohit Singh ◽  
◽  
Shobha G ◽  

With the rise of mobile devices and their usage, a lot of development has been made in terms of the development of applications for mobile devices. Traditionally, app development was restricted to the particular operating system, and a separate codebase was required for applications to be developed for multiple operating systems. A new paradigm of development took place in recent years which was of Hybrid app development, leading to the development of multiple frameworks which allowed for a single codebase to be used for multiple operating systems. This paper explores the features and analysis of different hybrid app development frameworks available in the market. A comprehensive analysis has been made to compare the different frameworks which are cross-platform and support web, Android, and iOS platforms. The analysis shows that all the frameworks have their merits and usage of anyone framework over others can vary from case-to-case basis. The detailed analysis of the features will bring a general conclusion over the choice of framework.


Author(s):  
Biplab Lohochoudhury

With a bird's-eye-view of the journey of exploring mobile use and its impacts in India, one of the biggest mobile markets in the world, the author of this chapter provides an analytical and insightful review of earlier studies on mobile communication development and utility-driven usage. Although country-specific, this chapter provides a very interesting, insightful, and invaluable model to the world, that is, the model of creator-audience matchmaker. As demonstrated by the two cases in this chapter, the creator-audience matchmaker model can be used as a heuristic tool for understanding mobile app development and success in India.


Author(s):  
Xiaohong Shi ◽  
Xiangping Chen ◽  
Yongsheng Rao ◽  
Kaiyuan Li ◽  
Zhensheng Xu ◽  
...  

Author(s):  
Jingzhong Zhang ◽  
Xiaohong Shi ◽  
Xiangping Chen ◽  
Zhensheng Xu ◽  
Kaiyuan Li ◽  
...  

2018 ◽  
Vol 11 (3) ◽  
pp. 296-316
Author(s):  
Lucio Agostinho Rocha

RESUMO: O processo de desenvolvimento de interfaces gráficas para o usuário (GUI) de aplicações móveis consome muito tempo durante o ciclo de desenvolvimento. Este artigo tem o objetivo de propor uma nova ferramenta para rápido desenvolvimento de apps Tcl/Tk para a plataforma Android. O método utilizado foi criar um software em Tcl/Tk para a geração de aplicativos para dispositivos móveis. Essa solução é factível para simplificar o complexo processo de desenvolvimento de novos apps e reduzir o esforço inerente de criar aplicações leves que consomem menos recursos de processamento e memória. Como resultado, foi realizado um experimento que mostra o processo de desenvolvimento de uma nova GUI para aplicações robóticas construída com a ferramenta proposta. A principal conclusão é que a ferramenta simplifica a criação de GUIs e gera aplicativos que consumem menos recursos durante sua execução. PALAVRAS-CHAVE: Android; Tcl/Tk; Interface gráfica do usuário.   ABSTRACT: The development process of graphical interfaces for users (GUI) of mobile aplications consumes a lot of time during the development cicle. This article aims at proposing a new toolkit for fast development of Tcl/Tk apps for the Android platform. The method used was building a Tcl/Tk software to generate aplications for mobile devices. This solution is feasible to simplify the complex development process of new apps, and reducing the inherent effort of create tiny aplications that consumes less resources of processing and memory. As a result was done an experiment that shows the development process of a new GUI for robotic applications built with the proposed toolkit. The main conclusion is that the toolkit simplifies the building of GUIs, and generates aplications that consume less resources during its running. KEYWORDS: Android; Tcl/Tk; graphical user interface.


2010 ◽  
Author(s):  
Martin L. Fracker ◽  
Michal Heck ◽  
George Goeschel

Author(s):  
Shankar Chaudhary

Despite being in nascent stage m-commerce is gaining momentum in India. The explosive growth of smart-phone users has made India much loved business destination for whole world. Indian internet user is becoming the second largest in the world next to China surpassing US, which throws open plenty of e-commerce opportunities, not only for Indian players, offshore players as well. Mobile commerce is likely to overtake e-commerce in the next few years, spurred by the continued uptrend in online shopping and increasing use of mobile apps.The optimism comes from the fact that people accessing the Internet through their mobiles had jumped 33 per cent in 2014 to 173 million and is expected to grow 21 per cent year-on-year till 2019 to touch 457 million. e-Commerce brands are eyeing on the mobile app segment by developing user-friendly and secure mobile apps offering a risk-free and easy shopping experience to its users. Budget 4G smart phones coupled with affordable plans, can very well drive 4G growth in India.


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