scholarly journals Peer To Peer Real-Time Communication Using WebRTC

Author(s):  
Rahul Kumar Mohata ◽  
Amita Goel ◽  
Vasudha Bahl ◽  
Nidhi Sengar

The covid-19 pandemic has led to things happening virtually. Students are attending their classes in online mode. More than 50 percent of the working population is working from home. Online meetings have become necessary part of everyone's life. With the existing platforms, users need to setup or install packages on their systems to run the application which sometimes becomes confusing for first timers or non-technical people. This paper proposes to build a full-fledged feature rich web-based video conferencing application using WebRTC technology. WebRTC is used to enable real time audio and video communication from a web browser without the need of installing software or plugins so that users can focus on their work rather than worrying about how to use a video conferencing platform.

2019 ◽  
Vol 18 (1) ◽  
pp. 47
Author(s):  
Gede Humaswara Prathama ◽  
Ni Made Ary Esta Dewi Wirastuti ◽  
Yoga Divayana

Ceki adalah salah satu permainan kartu tradisional yang pernah cukup popular di Malaysia, Singapura dan Indonesia. Di Bali permainan ceki sudah menjadi tradisi, dimana permainan ceki dimainkan saat adanya kegiatan masyarakat. multiplayer online games adalah salah satu cara untuk mengenalkan dan mengembangkan games tradisional menjadi lebih menarik untuk dimainkan. Permasalahan yang sering dihadapi untuk mengembangkan multiplayer online game diantaranya adalah permasalahan latency yang berbeda dari masing-masing pemain sehingga bisa mengganggu permainan dari pemain lain yang memiliki latency lebih baik. Pada penelitian ini akan dibangun real time multiplayer online game untuk memainkan permainan tradisional ceki. membahas bagaimana aturan-aturan dari permainan tradisional ceki yang didapat dari aturan permainan masyarakat Bali akan diterapkan pada game engine dari multiplayer online game, bagaimana implementasi arsitektur multiplayer online game pada web-browser yang berbasis client-server dan peer to peer. Fokus dari penelitian ini adalah pada performansi dari penggunaan websocket dan webRTC terhadap latency dan penggunaan bandwidth untuk sinkronisasi data yang mendukung real time multiplayer online game berbasis peer to peer. Hasil yang didapatkan dari penelitian ini dilihat rata-rata latency yang dibutuhkan untuk sinkronisasi data antara websocket dibandingkan dengan webRTC sangat signifikan. Jumlah pemain tidak berpengaruh pada latency baik pada websocket maupun webRTC.


Author(s):  
Sanjay Majhi

Abstract: During the last few years, video conferencing has become very popular and very reliable as a tool to bridge the gap where travel is not an option. And the COVID-19 epidemic has also led to lockdown orders that have led to dramatic changes in the way people work. The number of people working in the home (WFH) had increased significantly during the pandemic. The need for distance learning has also increased and has become a compulsory education system in the midst of this current situation. The Companies are also adopting an innovative recruitment process at such time. So to address this issue, our project aims to build a conference app that helps to provide communication between people through audio conferencing, video conferencing, screen sharing and messaging in real time. In this, we have created group video chat with the help of WebRTC technology and socket programming. Also we have added real-time chat feature and screen share feature. We had created the web app using Jquery for front end and node.js express.js for signaling server and real time database of Firebase for storing chats and user information. WebRTC helped us to create peer to peer connection and with the help of sockets we have done transfer of sdp packets and ice candidates. We have discussed extensively about them in our paper. Keywords: Video conferencing app, sockets, webrtc, peer-to-peer, realtime data transfer


2019 ◽  
Vol 3 (1) ◽  
pp. 1-9
Author(s):  
Aulia Sari Prihatini ◽  
Mahrizal Masri ◽  
Mhd. Zulfansyuri Siambaton

Reality Increasing or often also called AR (Augmented Reality) in English, is a technology that can add two-dimensional or three-dimensional illusions of objects together into a 3D into the real world then project illusion objects into real time. Unlike the illusion of reality where in the real world is completely replaced, reality only adds to or completes reality. Augmented Reality unites real objects and illusions into real circles, works interactively in real time and found integration between objects in 3D and good integration requires effective investigation. Web AR provides Web-based access using Augmented Reality through a web browser using a combination of technologies including WebRTC, WebGL, WebVR, and Modern APLs sensors. Catalogs are publicity tools used by companies as a way to promote their products and services. Examples of companies that use catalogs are Furniture stores that promote products. Here it will be visualized into 3D until it looks more clear and attractive to consumers. So, based on the description above, the author takes the title "Implementation of Augmented Reality with Marker Method as Media Catalog in AR-Based Furniture Stores. Keywords: Augmented Reality, WEB AR, catalog


With the advancement in communication and development of technologies like VoIP and Video Conferencing, Web Real-Time Communication (WebRTC) is developed to communicate without plugins and stream the videos on a real time. It was initially developed by Web Consortium(W3C) and Internet Engineering Task Force (IETF). It allows to transfer videos and audios between different browsers. This research paper, analyse the parameters during the call in different browsers and conditions (number of end points). The concept of WebRTC is inspired from Session Initiation Protocol(SIP). It helps in the establishment of sessions and maintain it. It also supports data and message transmissions. It also works on remote location and different network transmission protocols. It also allows peer to peer communication. In this research work, we examine the behaviour of WebRTC and SIP during the call from different browsers. We examine the different parameters like packets sent, jitter, VO-Width and bandwidth during the call and call supported on cloud during our experimental work.


2015 ◽  
Vol 1 (1) ◽  
pp. 37-45
Author(s):  
Irwansyah Irwansyah ◽  
Hendra Kusumah ◽  
Muhammad Syarif

Along with the times, recently there have been found tool to facilitate human’s work. Electronics is one of technology to facilitate human’s work. One of human desire is being safe, so that people think to make a tool which can monitor the surrounding condition without being monitored with people’s own eyes. Public awareness of the underground water channels currently felt still very little so frequent floods. To avoid the flood disaster monitoring needs to be done to underground water channels.This tool is controlled via a web browser. for the components used in this monitoring system is the Raspberry Pi technology where the system can take pictures in real time with the help of Logitech C170 webcam camera. web browser and Raspberry Pi make everyone can control the devices around with using smartphone, laptop, computer and ipad. This research is expected to be able to help the users in knowing the blockage on water flow and monitored around in realtime.


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