Implementing information strategy planning in an enterprise

2007 ◽  
Author(s):  
Zulkhairi Md Dahalin

Information Strategy Planning is about formulating an Information System strategy for the enterprise by developing a high-level overview model of the enterprisesinformation requirements. This overview model is the enterprises information architecture or blueprint which aims at aligning the enterprises business strategywith its Information Technology (IT) strategy. This book provides a practical guide to implementing Internet Service Provider (ISP) in an enterprise. It gives a completeunderstanding of the approach, tools and techniques used to carry out an ISP study. A real-life case study company is used to provide actual learning experience and itshould be a useful lesson for those contemplating on conducting an ISP study. Real life scenarios with limitations and pitfalls are combined with ideal situations so that lessons can be learnt to avoid common mistakes and alert potential failures as well as to highlight best practices. This book also provides reference to the Malaysian Government Manpower and Modernization Planning Unit (MAMPU) Information and Communication Technology (ICT) Strategic Plan Guideline and the MAMPU ISP Template Version 1.0 which are the main reference documents for government ministries and agencies embarking on an ISP study. Though the format of this book is not based on the guideline and the template, much of the main sections in the guideline and the template are covered in detail in this book.

Author(s):  
Glenn Finger

This chapter explores ways in which new and emerging information and communication technologies (ICT) might transform the learning experience through online delivery. After presenting a conceptualisation of ICT use by educators in terms of inaction, investigation, application, integration, and transformation, two diverse learning settings are examined to develop insights into the implications of online learning for lifelong learning—namely, the delivery of educational services to preschool children (aged 4 years old) through to Year 10 students (aged 15 years old) in rural and remote communities in Australia, and the dimensions required for designing online learning for adult learners in higher education. Through the presentation of a case study of a School of Distance Education in Australia, which reflects technological improvements using telephone teaching, and the affordances of improved connectivity, the case study demonstrates that this has enabled the use of more constructivist approaches to teaching and learning to transform the delivery of education to rural and remote students. Subsequently, this chapter provides a synthesis of the literature relating to the critical factors influencing learner satisfaction in online learning.


Author(s):  
Pramod Rajan ◽  
P. K. Raju ◽  
Chetan S. Sankar

Understanding the real-world issues in the global industry is one of the ways of enhancing the learning experience of engineering students. This paper describes such an experience. This was a collaborative weld design project between Auburn University, Auburn, Alabama, Indian Institute of Technology (IIT), Madras, India and Bharat Heavy Electricals Limited (BHEL), Tiruchirappalli, India. The main problems BHEL faced were (1) Inspection time of the welds, (2) Inaccessibility of the welds, and (3) Detection of kissing bond or pasty weld. Three possible solutions to these problems were identified by the practitioners. In order to bring this real-world issue into engineering classrooms, the authors developed a case study. The authors also developed a multimedia CD-ROM which brings the problem live into class rooms using video, audio and pictures. This case study has been tested with mechanical engineering students. The majority of the students found the use of case studies to be beneficial, particularly because of the group work and applicability to real life situations. The details of the case study and its implementation in an engineering class room at Auburn University are discussed in the paper.


Author(s):  
Renata Phelps

As educators embrace theories of complexity to inform their teaching and research practice, theoretically relevant methods will be required to appropriately conduct and study complexity-based approaches to education. Action research has been identified as offering significant potential for studying complexity, acting as a form of ‘real life modeling’ for learning and teaching. In this paper it is argued that reflection, a key aspect of action research, can be a productive method for both studying and working with complexity in educational contexts. Reflective journals, more specifically, provide scope not only for gathering research data but also for promoting learning and change. As a teaching approach, reflective journals can reduce the impact of external control while providing opportunities to promote and document instability and disequilibrium. Reflective journals allow for documentation of emergence and bifurcation and embrace participants’ involvement in interpretation of data in inherently non-linear ways. Reflective journals assist to build up an holistic picture of the interplay between individuals’ histories and their current and emergent ‘state’, thus providing insight into ‘sensitivity to initial conditions’. This paper illustrates these theoretical ideas through a case study derived from a course in information and communication technology (ICT) for practicing teachers.


Author(s):  
Supriyadi Supriyadi

This study aims to review the use of ICT in learning at SLB N Boyolali, with all educators in the school as respondents. This study uses a qualitative descriptive method with a case study approach, and examines the use of ICT using strategic management theory by David (2011). Data collection techniques used in this study were observation and interviews. The data analysis used was Creswell's analysis and interpretation technique. The results of the study show that ICT in learning in terms of strategic planning, implementation, and evaluation have not been fully utilized by all educators and not all students get the same learning experience. This is due to the lack of understanding of educators in utilizing information and communication technology is still very limited.


2014 ◽  
Vol 9 (2) ◽  
Author(s):  
Langgeng Budianto

Promoting Information and Communication Technology (ICT) into teaching and learning is a growing area that has attracted many educators’ efforts in recent years. Based on the scope of content covered, ICT integration can happen in three different areas: curriculum, topic, and lesson. The evolution of the ICT has changed the way student or individual learns and communicates. It has created a global social network, where everyone is connected, either directly or indirectly, to each other, especially in exchanging, sharing and learning autonomously. This study attemptted to delineate how the students of International Class Program (ICP) at the Faculty of Islamic Education, handle the use of online sources. The students of ICP were selected as the informant. For eliciting information; observation and interview are used in this study. Data are collected by mean of interview guide and field notes. There are 18 students in ICP class. However for the purpose of the study, the researcher selected only three students to participate in the study. The results indicated that three respondents felt positive about using internet to perform task learning experience compared to their experiences in the regular class.


Author(s):  
Rita M. Vick ◽  
Brent Auernheimer ◽  
Marie K. Iding ◽  
Martha E. Crosby

This case study describes the design and delivery of a collaborative asynchronous-synchronous, graduate-level, cross-university computer science course designedto create a highly interactive learning environment that resulted in the emergenceof multiple unique virtual learning communities. The pedagogical principles of sit-uated and problem-based learning were combined in a distributed collaborativelearning context where students’cognitive and metacognitive capabilities devel-oped through the facilitative guidance of the instructors and through discoursewith and observation of other students. The course was designed to motivate stu-dents to engage in interactive learning with others and to enhance transfer ofknowledge gained through this learning experience to real-life situations. Wedescribe the challenges inherent in creating and managing this type of learningcontext as well as how we deployed ongoing formative assessment to ensure theevolution of a dynamic learning environment. The result of our efforts was aunique learning experience for students and instructors.


Author(s):  
Sarah D. Kirby ◽  
Debra M. Sellers

This chapter follows efforts of an online community of practice whose mission is to make individual educational experiences for family caregivers widely available. The case study illustrates the collaborative learning and creative processes of the community of practice as it worked to construct and transform informal educational content into engaging, interactive, and immersive educational tools for its intended audience. As part of its efforts, the CoP created The LiveAbility House, a virtual demonstration home, constructed in Second Life®. This virtual home is designed to teach individuals about real life universal design principles and assistive technology devices that may increase their ability to remain living at home despite physical or cognitive challenges they may encounter due to aging, illness, or disability. In addition to the creation of a virtual learning experience, the chapter also addresses plans to then take that experience out of the virtual world and apply and demonstrate learning principles in a real world setting.


Sensors ◽  
2019 ◽  
Vol 19 (14) ◽  
pp. 3113 ◽  
Author(s):  
Miguel Ángel Antón ◽  
Joaquín Ordieres-Meré ◽  
Unai Saralegui ◽  
Shengjing Sun

This paper aims to contribute to the field of ambient intelligence from the perspective of real environments, where noise levels in datasets are significant, by showing how machine learning techniques can contribute to the knowledge creation, by promoting software sensors. The created knowledge can be actionable to develop features helping to deal with problems related to minimally labelled datasets. A case study is presented and analysed, looking to infer high-level rules, which can help to anticipate abnormal activities, and potential benefits of the integration of these technologies are discussed in this context. The contribution also aims to analyse the usage of the models for the transfer of knowledge when different sensors with different settings contribute to the noise levels. Finally, based on the authors’ experience, a framework proposal for creating valuable and aggregated knowledge is depicted.


1999 ◽  
Vol 15 (1) ◽  
Author(s):  
Judith Tennant

<span>Teleteaching, though in a relatively early stage at Monash University, has the potential to provide a conduit for high level interaction between students and staff on various campuses in 'real time'. Whilst the technology holds valuable potential, there are unresolved discrepancies between 'what can be done' and the academics' understandings and common practice of 'what is actually being done' with teleteaching. It is only through research into current practices and attitudes that an understanding will be gained of the strategies that need to be adopted to ensure that teleteaching becomes an enriching learning experience for staff and students alike.</span><p>This article focuses on the perceptions and practices of staff within the realm of current training and support. It aims to provide an understanding of difficulties experienced in the use of teleteaching, and to suggest solutions emerging from the research. To illustrate current practices and attitudes towards the use of teleteaching, this paper reports on a study conducted by Tennant (1997) into the use of teleteaching at Monash University to deliver lectures between two campuses. The paper concentrates on andragogical, interaction and training issues in teleteaching with large groups of students as seen through the eyes of both academic staff and students.</p>


2020 ◽  
Vol 25 ◽  
pp. 72-86
Author(s):  
Jason Lucas

Virtual Reality (VR) is a powerful tool for providing active and interactive learning experience for students where real-life physical conditions are not available. Visualizations of construction sequencing of components have been identified as an area where VR can enhance student learning. VR simulations allow students a flexible learning environment for them to explore without restrictions of timing physical site visits or inherent dangers of an active construction project. One of the barriers for widespread use of VR in the construction classroom is the lack of available content. This paper explores the development of a framework for rapid content development that can help students develop an understanding of the sequence and components of construction assemblies. The framework and necessary model development is discussed with initial responses from students to a pilot test of the simulations in the classroom.


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