scholarly journals Pear Square: Design And Development Of Inclusive Digital Media Technology

2021 ◽  
Author(s):  
Samuel Legros

This project investigates the development process of accessible digital media technologies using Pear Square, a web platform aimed at assisting post-secondary students with their academic accommodations, as the research basis. Current development processes are contextualized by identifying relating concepts and resources that demonstrate approaches in creating accessible systems. The research process consists of technical analysis of several accessibility tools and their influence on the development processes of websites, such as colour and contrast or screen reader functionality for people with low or no vision. The development of the Pear Square platform consists of identifying key user-case scenarios and ensuring the developed features accommodate current accessibility standards. Through the analysis of the development process of Pear Square, the objective of this research is to assess current development technologies and propose future solutions that enable efficient accessible development processes.

2021 ◽  
Author(s):  
Samuel Legros

This project investigates the development process of accessible digital media technologies using Pear Square, a web platform aimed at assisting post-secondary students with their academic accommodations, as the research basis. Current development processes are contextualized by identifying relating concepts and resources that demonstrate approaches in creating accessible systems. The research process consists of technical analysis of several accessibility tools and their influence on the development processes of websites, such as colour and contrast or screen reader functionality for people with low or no vision. The development of the Pear Square platform consists of identifying key user-case scenarios and ensuring the developed features accommodate current accessibility standards. Through the analysis of the development process of Pear Square, the objective of this research is to assess current development technologies and propose future solutions that enable efficient accessible development processes.


Humans are woven with technology; since their inception in myth, tools – things ready to hand for use – have been what defines us. Understood prosthetically, they are extensions of our physiological and sensory apparatus. Our most basic relationship with the world is thus a technological one. Rather than simply an array of instrumental equipment that enables the creation of end products, technology sets our skills, our understanding, and our action in relation to each other through the sense of productivity, and it is here that technology and organization are intertwined. This handbook will explore the largely unchartered territory of media, technology, and organization studies, and interrogate their foundational relations, their forms, and their consequences. The arrival of digital media technologies - the organizational powers that move people, data, and things – and their subsequent influence on the styles and forms of organizing highlights the need to survey the very technological materials and objects that enable and shape organization, and those that are enabled and shaped by organizational processes in return. To do so, each chapter focuses on a specific mediating, technological object, such as the Clock, High Heels, the Pen or the Smartphone, asking the question: How does this object or process organize? Rather than being a chapter ‘on’ an object in isolation, the chapters consider how we might think about their resonance in the way we have, and continue to, create organizational form.


Leonardo ◽  
2004 ◽  
Vol 37 (4) ◽  
pp. 315-321 ◽  
Author(s):  
Brigitte Steinheider ◽  
George Legrady

The complexity of digital media technologies requires artists to form teams of specialized experts integrating their contributions. Studies on interdisciplinary collaborations in organizational and scientific research-and-development teams have revealed that three processes—communication, coordination and knowledge-sharing—significantly influence their efficiency and effectiveness. This model was applied to an international and interdisciplinary digital media art production team to analyze the effects of team members' geographical dispersion, differing nationalities and heterogeneity of disciplines. The results are in accordance with previous studies of teams in corporate and scientific settings but also reveal differences between artistic and industrial product development processes.


2019 ◽  
Vol 18 (1) ◽  
pp. 30-40
Author(s):  
Joyce P.S. Chan ◽  
Jessie H.Y. Yeung ◽  
Nicholas C.Q. Wong ◽  
Richie C.H. Tan ◽  
N. Musa

Purpose The purpose of this paper is to understand how digital media technologies can enhance offender rehabilitation in correctional institutions. Design/methodology/approach A qualitative approach was adopted for this study involving young prisoners who had been incarcerated for at least six months. In total, 16 participants who fulfilled the criteria of listening to at least 30 of the podcasts were eventually selected for face-to-face interview. Findings This study focuses on how the radio podcast impacted the rehabilitation process of the 16 young inmates. From data collected through the interviews, three major themes emerged from the study, namely, reflective thinking, increased motivation to change and structured routines. The participants highlighted how these factors are essential in moving them towards successful rehabilitation upon their release. Research limitations/implications A convenient sample was used as there was a lack of a more diverse sample to better represent the prison population in Singapore. The number of participants who took part in the study were limited and only young inmates. Thus, the outcome of the research may not be directly applicable to the general prison population. Another issue is that media has short-lived effects and does not encourage persistent learning, it would be prudent to explore other options that can complement the radio podcasts. Originality/value The study indicated that the use of digital media technology can effectively aid the rehabilitation of offenders in Singapore. It enhanced work efficiency since fewer resources were required as inmates can have podcast access within their cells. The content of the podcasts complements the overall framework of rehabilitation for young inmates when they are serving their sentences in the institutions.


Author(s):  
Jesse Schotter

Hieroglyphs have persisted for so long in the Western imagination because of the malleability of their metaphorical meanings. Emblems of readability and unreadability, universality and difference, writing and film, writing and digital media, hieroglyphs serve to encompass many of the central tensions in understandings of race, nation, language and media in the twentieth century. For Pound and Lindsay, they served as inspirations for a more direct and universal form of writing; for Woolf, as a way of treating the new medium of film and our perceptions of the world as a kind of language. For Conrad and Welles, they embodied the hybridity of writing or the images of film; for al-Hakim and Mahfouz, the persistence of links between ancient Pharaonic civilisation and a newly independent Egypt. For Joyce, hieroglyphs symbolised the origin point for the world’s cultures and nations; for Pynchon, the connection between digital code and the novel. In their modernist interpretations and applications, hieroglyphs bring together writing and new media technologies, language and the material world, and all the nations and languages of the globe....


2019 ◽  
Vol 63 (1) ◽  
pp. 25-37
Author(s):  
Lidia Mierzejewska ◽  
Jerzy Parysek

Abstract The complexity of the reality studied by geographical research requires applying such methods which allow describing the state of affairs and ongoing changes in the best possible way. This study aims to present a model of research on selected aspects of the dynamics and structure of socio-economic development. The idea was to determine whether we deal with the process of reducing or widening the differences in terms of individual features. The article primarily pursues a methodological goal, and to a lesser extent an empirical one. The methodological objective of the paper was to propose and verify a multi-aspect approach to the study of development processes. The analyses carried out reveal that in terms of the features taken into account in the set of 24 of the largest Polish cities the dominating processes are those increasing differences between cities, which are unfavourable in the context of the adopted development policies aiming at reducing the existing disparities. In relation to the methodological objective, the results of the conducted research confirm the rationale of the application of the measures of dynamics and the feature variance to determine the character (dynamics and structure) of the socio-economic development process of cities. Comparatively less effective, especially for interpretation, is the application of principal component analysis and a multivariate classification, which is mainly the result of differences in the variance of particular features.


Author(s):  
Simon Keegan-Phipps ◽  
Lucy Wright

This chapter considers the role of social media (broadly conceived) in the learning experiences of folk musicians in the Anglophone West. The chapter draws on the findings of the Digital Folk project, funded by the Arts and Humanities Research Council (UK), and begins by summarizing and problematizing the nature of learning as a concept in the folk music context. It briefly explicates the instructive, appropriative, and locative impacts of digital media for folk music learning before exploring in detail two case studies of folk-oriented social media: (1) the phenomenon of abc notation as a transmissive media and (2) the Mudcat Café website as an example of the folk-oriented discussion forum. These case studies are shown to exemplify and illuminate the constructs of traditional transmission and vernacularism as significant influences on the social shaping and deployment of folk-related media technologies. The chapter concludes by reflecting on the need to understand the musical learning process as a culturally performative act and to recognize online learning mechanisms as sites for the (re)negotiation of musical, cultural, local, and personal identities.


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