scholarly journals Distributing productive play: a materialist analysis of Steam

2021 ◽  
Author(s):  
Daniel Joseph

Valve Corporation’s digital game distribution platform, Steam, is the largest distributor of games on personal computers, analyzed here as a site where control over the production, design and use of digital games is established. Steam creates and exercises processes and techniques such as monopolization and enclosure over creative products, online labour, and exchange among game designers. Stuart Hall’s encoding/decoding framework places communication at the centre of the political economy, here of digital commodities distributed and produced by online platforms like Steam. James Gibson’s affordance theory allows the market Steam’s owners create for its users to be cast in terms of visuality and interaction design. These theories are largely neglected in the existing literature in game studies, platform studies, and political economy, but they allow intervention in an ongoing debate concerning the ontological status of work and play as distinct, separate human activities by offering a specific focus on the political economy of visual or algorithmic communication. Three case studies then analyze Steam as a site where the slippage between game-play and work is constant and deepening. The first isolates three sales promotions on Steam as forms of work disguised as online shopping. The second is a discourse analysis of a crisis within the community of mod creators for the game Skyrim, triggered by changes implemented on Steam. The third case study critiques Valve Corporation’s positioning of Steam as a new space to extract value from play by demonstrating historical continuity with consumer monopolies. A concluding discussion argues Steam is a platform that evolves to meet distinct crises and problems in the production and circulation of its digital commodities as contradictions arise. Ultimately, Steam shows how the cycle of capital accumulation encourages monopolization and centralization.

2021 ◽  
Author(s):  
Daniel Joseph

Valve Corporation’s digital game distribution platform, Steam, is the largest distributor of games on personal computers, analyzed here as a site where control over the production, design and use of digital games is established. Steam creates and exercises processes and techniques such as monopolization and enclosure over creative products, online labour, and exchange among game designers. Stuart Hall’s encoding/decoding framework places communication at the centre of the political economy, here of digital commodities distributed and produced by online platforms like Steam. James Gibson’s affordance theory allows the market Steam’s owners create for its users to be cast in terms of visuality and interaction design. These theories are largely neglected in the existing literature in game studies, platform studies, and political economy, but they allow intervention in an ongoing debate concerning the ontological status of work and play as distinct, separate human activities by offering a specific focus on the political economy of visual or algorithmic communication. Three case studies then analyze Steam as a site where the slippage between game-play and work is constant and deepening. The first isolates three sales promotions on Steam as forms of work disguised as online shopping. The second is a discourse analysis of a crisis within the community of mod creators for the game Skyrim, triggered by changes implemented on Steam. The third case study critiques Valve Corporation’s positioning of Steam as a new space to extract value from play by demonstrating historical continuity with consumer monopolies. A concluding discussion argues Steam is a platform that evolves to meet distinct crises and problems in the production and circulation of its digital commodities as contradictions arise. Ultimately, Steam shows how the cycle of capital accumulation encourages monopolization and centralization.


2010 ◽  
Vol 35 (2) ◽  
pp. 243-270 ◽  
Author(s):  
Gabriela Pechlaner

ABSTRACT Due to its particularities as a nature-based process, agriculture’s ‘exceptionalism’ to capitalist industrialization has garnered much debate. One of the more productive consequences of this debate has been the development of conceptual tools that account for its distinction from typical capital accumulation patterns, such as Goodman, Sorj and Wilkinson’s (1987) classic concepts of “appropriationism” and “substitutionism.” The advent of agricultural biotechnology is now testing the limits of even these more refined conceptualizations, however, as the technology’s associated proprietary framework is reorganizing many traditional agricultural practices. Drawing on empirical examples of biotechnology-induced change—e.g. restrictions on seed saving, grower contracts, and patent infringement lawsuits—this paper argues that there is a need for a new concept in political economy of agriculture theory, which I term “expropriationism.” This concept identifies several aspects of an agricultural reorganization premised on legal means to enhance capital accumulation and on separating corporate ownership from liability.


2020 ◽  
Vol 49 (4) ◽  
pp. 232-240
Author(s):  
Kathryn Moeller

Drawing on an integrative review of the literature on the privatization of education and an empirical case study of technology corporations in education, this article examines the corporate within the political economy of education. It argues that by analytically conceiving of corporations under the banner of the private sphere and, correspondingly, by subsuming the processes of corporatization within the processes of privatization, the literature on privatization conceals the very specific role and influence of corporations. The article puts forward an analytic framework for researching and theorizing corporations in education. How the field of education conceives of corporate actors and their related practices, processes, and power relations is analytically and empirically significant for ensuring equitable, transparent, and accountable educational systems in the United States and globally.


2013 ◽  
Vol 30 (1) ◽  
pp. 108-130 ◽  
Author(s):  
Hal Hill

Economists broadly agree on many key economic policy issues, but economics as a discipline has provided much less guidance on why and how economic policy reform occurs and how to develop institutional mechanisms that enable governments to adopt “good” economic policy. Political scientists are adept at identifying coalitions, constituencies, institutions, and interest groups, but they less commonly examine the implications for economic policy. Thus, work at the intersection between economics and politics—of why and how policy reform takes place—remains relatively unexplored territory. This is especially so in developing countries where political processes are more personalistic, institutions often less well established, outcomes more fluid, and the detailed case study literature on economic policy making still in its infancy. This paper provides an analytical survey of economic policy reform in Southeast Asia. It ranges across the major policy U-turns and the incremental reforms, with special reference to macroeconomic management and trade policy. On the basis of several case studies and set against the broader international literature, we advance nine conclusions on the political economy of reform.


2015 ◽  
Vol 74 (2) ◽  
pp. 347-367 ◽  
Author(s):  
Faridah Zaman

This article rethinks the complicated encounter between the East India Company and the built heritage of India in the early nineteenth century. Through an extended case study of the imperial mosque in Allahabad, which was periodically subject to British intervention over some sixty years, it traces vicissitudes in attitudes towards history, religion, and the social existence of Muslims in India generally and Allahabad in particular. The article argues for the need to look beyond the narrative of Britain's relationship with architecture as artefact or heritage—a relationship that took on institutional form in the 1860s—to the comparatively less familiar story of the Company State's prolonged and serious interest in the built environment, and specifically religious buildings, as part of the political economy of its rule. It demonstrates that such an interest was simultaneously a logical outcome of and a tension within the legitimating discourses that the Company State fashioned during the last half-century of its rule in India.


2019 ◽  
Vol 1 (2) ◽  
pp. 244-266
Author(s):  
Joseph Sung-Yul Park

Abstract Focusing on fansubbing, the production of unauthorized subtitles by fans of audiovisual media content, this paper calls for a more serious sociolinguistic analysis of the political economy of digital media communication. It argues that fansubbing’s contentious position within regimes of intellectual property and copyright makes it a useful context for considering the crucial role of language ideology in global capitalism’s expanding reach over communicative activity. Through a critical analysis of Korean discourses about fansubbing, this paper considers how tensions between competing ideological conceptions of fansub work shed light on the process by which regimes of intellectual property incorporate digital media communication as a site for profit. Based on this analysis, the paper argues for the need to look beyond the affordances of digital media in terms of translingual, hybrid, and creative linguistic form, to extend our investigations towards language ideologies as a constitutive element in the political economy.


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