The Study of Using Digital Game-Based Learning to Develop Critical Thinking Skills through Self-Assessment Process
2021 ◽
Vol 2
(2)
◽
pp. 30-50
Keyword(s):
This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In this paper the results of the findings are presented through a single pre and post-test study.
Keyword(s):
2017 ◽
Keyword(s):
2019 ◽
Vol 3
(1)
◽
pp. 1-5