scholarly journals SaraGuVRA : PEMETAAN VISUAL REALITI MAYA 360° SECARA KREATIF MENERUSI TEKNOLOGI DIGITAL

2021 ◽  
Vol 4 (1) ◽  
pp. 130-142
Author(s):  
ANUAR AYOB ◽  
Aslina Mohd Jainal

Artikel ini khususnya mengetengahkan kebolehgunaan visual realiti maya 360 darjah (360°) yang dihasilkan melalui pemetaan visual secara kreatif menerusi teknologi digital, yang dapat memudahkan urusan navigasi atau merasai pengalaman penerokaan lokasi pelancongan secara maya oleh pengguna dalam kehidupan masa kini. Penyelidikan ini mengkaji keupayaan teknologi digital yang berupaya   mengubah elemen fotografi, videografi dan grafik menjadi data serta visual secara kreatif melalui eksplorasi pemetaan lokasi yang dijalankan di Taman Negara Bako dan Teluk Melano, Sarawak. Teknologi digital melalui kaedah pemetaan yang menjana visual kreatif menerusi sentuhan elemen interaktiviti dalam memaparkan lokasi maya dapat mewujudkan gambaran kehadiran dan beradaan secara nyata pengguna di persekitaran yang belum dilawati secara fizikal. Hasil dari eksplorasi visual kreatif menggunakan pelantar teknologi digital, model percubaan pemetaan visual reality maya 360° dengan nama SaraGuVRA (Sarawak Guided Virtual Reality Assistant) telah diterjemahkan bagi dirujuk oleh penyelidik untuk tujuan navigasi reality maya secara digital pengguna dalam maklumat awal berkaitan dengan lokasi yang ingin dituju menerusi pemetaan visual reality maya 360° secara kreatif yang dapat digunakan untuk tujuan pelancongan oleh mereka jika hasil penyelidikan iaitu navigasi ini berjaya direalisasikan.

2013 ◽  
Vol 475-476 ◽  
pp. 1230-1234
Author(s):  
Guo Qing Huang ◽  
Tong Hua Yang ◽  
Sheng Xu

Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. It is new comprehensive information technology which enables users to "access" to the computer-simulated environment through the use of standard input devices and realize the direct interaction between users and the simulated environment. With a case study by using the theory of visual reality technology, this thesis analysises the application types and application methods of visual reality technology as well as the existing problems and solutions during the application process of visual reality technology.


2007 ◽  
Vol 10-12 ◽  
pp. 456-459 ◽  
Author(s):  
B. Yuan ◽  
Wei Xiong ◽  
Zu Wen Wang

Virtual prototype technology could integrate different CAD formats parts into an digital model. In this way the design process will be more efficient. This issue reviewed three methods to transfer data from CAD parts to virtual reality element. And find an efficient way to transfer different CAD model data to virtual prototype software Division MockUp.


2019 ◽  
Vol 299 ◽  
pp. 02006
Author(s):  
Roman Ružarovský ◽  
Radovan Holubek ◽  
Daynier Rolando Delgado Sobrino ◽  
Karol Velíšek

Virtual Commissioning (VC) is a method and tool for verifying and testing the PLC control program on a virtual digital model of the manufacturing system. It allows to visualize and test the control system before the real commissioning of the production systems. The aim of the research is to implement virtual reality (VR) into the VC method and to verify the mutual interaction of signals between the simulation in VR environment, the digital model of the production system and the control system. The introduction of VR in VC increases the concept by adding more realistic visualization and tracking, which extends its validation capabilities. The changes made in VR virtual environment are transferred to the simulation model and can be validated in a real production system. The real production robotic system transformed into a virtual form will be a case study with its verification. Also will be tested security protocols and proven human interaction with the system to control the system through the virtual HMI (virtual user interface) using VR.


2020 ◽  
Vol 9 (6) ◽  
pp. 1627 ◽  
Author(s):  
Gad Drori ◽  
Paz Bar-Tal ◽  
Yonatan Stern ◽  
Yair Zvilichovsky ◽  
Roy Salomon

Distortions of reality, such as hallucinations, are common symptoms of many psychiatric conditions. Accordingly, sense of reality (SoR), the ability to discriminate between true and false perceptions, is a central criterion in the assessment of neurological and psychiatric health. Despite the critical role of the SoR in daily life, little is known about how this is formed in the mind. Here, we propose a novel theoretical and methodological framework to study the SoR and its relation to psychotic symptoms. In two experiments, we employed a specialized immersive virtual reality (VR) environment allowing for well-controlled manipulations of visual reality. We first tested the impact of manipulating visual reality on objective perceptual thresholds (just noticeable differences). In a second experiment, we tested how these manipulations affected subjective judgments of reality. The results revealed that the objective perceptual thresholds were robust and replicable, demonstrating that SoR is a stable psychometric property that can be measured experimentally. Furthermore, reality alterations reduced subjective reality judgments across all manipulated visual aspects. Finally, reduced sensitivity to changes in visual reality was related to self-reported prodromal psychotic symptoms. These results provide evidence for the relevance of SoR in the assessment of psychosis and other mental disorders in which reality is distorted.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Swiss Surgery ◽  
2002 ◽  
Vol 8 (6) ◽  
pp. 250-254
Author(s):  
Vogelbach ◽  
Bogdan ◽  
Rosenthal ◽  
Pfefferkorn ◽  
Triponez

Fragestellung: Die dieser Untersuchung zugrunde liegende Frage war, ob das angewandte Ausbildungskonzept geeignet war, um am Beispiel der Einführung der laparoskopischen Cholezystektomie eine neue Operationsmethode in einer universitären Ausbildungsklinik mit einer grossen Anzahl Chirurgen zu etablieren. Patienten und Methodik: Seit Einführung der ersten laparoskopischen Cholezystektomie wurden alle Cholezystektomien während zwei Jahren (Mai 1990 bis Mai 1992) prospektiv erfasst. Ein Ausbildungskonzept wurde gewählt, bei dem jeweils ein Operateur durch einen Tutor geschult wurde und so 15 konsekutive Eingriffe durchführte, um dann die Technik einem weiteren auszubildenden Chirurgen zu instruieren. Resultate: In zwei Jahren wurden 355 Patienten cholezystektomiert. 60% der Operationen wurden laparoskopisch durchgeführt oder begonnen. 40% der Operationen wurden offen durchgeführt. In den ersten zwei Jahren konnten 13 Operateure (durchschnittlich 16 Operationen / Operateur , range 1 - 60) in die neue Technik eingeführt werden. Es traten keine schweren Komplikationen, insbesondere keine Gallenwegsverletzungen in dieser Einführungsphase auf. Diskussion: In der Literatur wird dieses Vorgehen bei der Einführungsphase seit 1992 wiederholt vorgestellt, diskutiert und empfohlen. Zwischenzeitlich gibt es Richtlinien von Fachgesellschaften und nationalen Institutionen, welche die Ausbildung zur Ausführung neuer chirurgischer Techniken reglementieren. In den letzten Jahren verlagern sich die ersten Ausbildungsschritte in Richtung Trainingskurse an skill-stations und virtual reality Trainer. Schlussfolgerung: Das beschriebene Ausbildungskonzept bewährte sich in der Einführungsphase der laparoskopischen Cholezystektomie zu Beginn der 90er-Jahre.


Dreaming ◽  
2018 ◽  
Vol 28 (3) ◽  
pp. 205-224 ◽  
Author(s):  
Patrick McNamara ◽  
Kendra Holt Moore ◽  
Yiannis Papelis ◽  
Saikou Diallo ◽  
Wesley J. Wildman
Keyword(s):  

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