scholarly journals Commentary: Long-term Practice with Domain-Specific Task Constraints Influences Perceptual Skills

2018 ◽  
Vol 9 ◽  
Author(s):  
Christopher Yiannaki ◽  
Christopher Carling ◽  
Dave Collins
2017 ◽  
Vol 8 ◽  
Author(s):  
Luca Oppici ◽  
Derek Panchuk ◽  
Fabio R. Serpiello ◽  
Damian Farrow

Perception ◽  
2018 ◽  
Vol 47 (10-11) ◽  
pp. 1002-1028 ◽  
Author(s):  
Elite Mardo ◽  
Galia Avidan ◽  
Bat-Sheva Hadad

Recent studies on the development of face processing argue for a late, quantitative, domain-specific development of face processing, and face memory in particular. Most previous findings were based on separately tracking the developmental course of face perception skills, comparing performance across different age groups. Here, we adopted a different approach studying the mechanisms underlying the development of face processing by focusing on how different face skills are interrelated over the years (age 6 to adulthood). Specifically, we examined correlations within and between different categories of tasks: face domain-specific skills involving face recognition based on long-term representations (famous face), and short-term memory retention (Cambridge Face Memory Test), perceptual face-specific marker (inversion effect), global effects in scene perception (global–local task), and the perception of facial expressions. Factor analysis revealed that face identity skills have a similar pattern of interrelations throughout development, identifying two factors: a face domain-specific factor comprising adultlike markers of face processing and a general factor incorporating related, but nonspecific perceptual skills. Domain-specific age-related changes in face recognition entailing short- and long-term retention of face representations were observed, along with mature perceptual face-specific markers and more general perceptual effects predicting face perception skills already at age 6. The results suggest that the domain-specific changes in face processing are unlikely to result from developmental changes in perceptual skills driving face recognition. Instead, development may either involve improvement in the ability to retain face representations in memory or changes in the interactions between the perceptual representations of faces and their representations in long-term memory.


2012 ◽  
Vol 26 (3) ◽  
pp. 318-334 ◽  
Author(s):  
Eli Tsukayama ◽  
Angela Lee Duckworth ◽  
Betty Kim

We propose a model of impulsivity that predicts both domain–general and domain–specific variance in behaviours that produce short–term gratification at the expense of long–term goals and standards. Specifically, we posit that domain–general impulsivity is explained by domain–general self–control strategies and resources, whereas domain–specific impulsivity is explained by how tempting individuals find various impulsive behaviours, and to a lesser extent, in perceptions of their long–term harm. Using a novel self–report measure, factor analyses produced six (non–exhaustive) domains of impulsive behaviour (Studies 1–2): work, interpersonal relationships, drugs, food, exercise and finances. Domain–general self–control explained 40% of the variance in domain–general impulsive behaviour between individuals, reffect = .71. Domain–specific temptation ( reffect = .83) and perceived harm ( reffect = −.26) explained 40% and 2% of the unique within–individual variance in impulsive behaviour, respectively (59% together). In Study 3, we recruited individuals in special interest groups (e.g. procrastinators) to confirm that individuals who are especially tempted by behaviours in their target domain are not likely to be more tempted in non–target domains. Copyright © 2011 John Wiley & Sons, Ltd.


Author(s):  
Johannes Hubert Stigler ◽  
Elisabeth Steiner

Research data repositories and data centres are becoming more and more important as infrastructures in academic research. The article introduces the Humanities’ research data repository GAMS, starting with the system architecture to preservation policy and content policy. Challenges of data centres and repositories and the general and domain-specific approaches and solutions are outlined. Special emphasis lies on the sustainability and long-term perspective of such infrastructures, not only on the technical but above all on the organisational and financial level.


10.14311/1636 ◽  
2012 ◽  
Vol 52 (5) ◽  
Author(s):  
Ivan Halupka ◽  
Ján Kollár ◽  
Emília Pietriková

This paper presents our proposal and the implementation of an algorithm for automated refactoring of context-free grammars. Rather than operating under some domain-specific task, in our approach refactoring is perfomed on the basis of a refactoring task defined by its user. The algorithm and the corresponding refactoring system are called mARTINICA. mARTINICA is able to refactor grammars of arbitrary size and structural complexity. However, the computation time needed to perform a refactoring task with the desired outcome is highly dependent on the size of the grammar. Until now, we have successfully performed refactoring tasks on small and medium-size grammars of Pascal-like languages and parts of the Algol-60 programming language grammar. This paper also briefly introduces the reader to processes occurring in grammar refactoring, a method for describing desired properties that a refactored grammar should fulfill, and there is a discussion of the overall significance of grammar refactoring.


Author(s):  
Kai Essig ◽  
Oleg Strogan ◽  
Helge Ritter ◽  
Thomas Schack

Various computational models of visual attention rely on the extraction of salient points or proto-objects, i.e., discrete units of attention, computed from bottom-up image features. In recent years, different solutions integrating top-down mechanisms were implemented, as research has shown that although eye movements initially are solely influenced by bottom-up information, after some time goal driven (high-level) processes dominate the guidance of visual attention towards regions of interest (Hwang, Higgins & Pomplun, 2009). However, even these improved modeling approaches are unlikely to generalize to a broader range of application contexts, because basic principles of visual attention, such as cognitive control, learning and expertise, have thus far not sufficiently been taken into account (Tatler, Hayhoe, Land & Ballard, 2011). In some recent work, the authors showed the functional role and representational nature of long-term memory structures for human perceptual skills and motor control. Based on these findings, the chapter extends a widely applied saliency-based model of visual attention (Walther & Koch, 2006) in two ways: first, it computes the saliency map using the cognitive visual attention approach (CVA) that shows a correspondence between regions of high saliency values and regions of visual interest indicated by participants’ eye movements (Oyekoya & Stentiford, 2004). Second, it adds an expertise-based component (Schack, 2012) to represent the influence of the quality of mental representation structures in long-term memory (LTM) and the roles of learning on the visual perception of objects, events, and motor actions.


2020 ◽  
pp. 150-174 ◽  
Author(s):  
André Vandierendonck

The working memory model with distributed executive control accounts for the interactions between working memory and multi-tasking performance. The working memory system supports planned actions by relying on two capacity-limited domain-general and two time-limited domain-specific modules. Domain-general modules are the episodic buffer and the executive module. The episodic buffer stores multimodal representations and uses attentional refreshment to counteract information loss and to consolidate information in episodic long-term memory. The executive module maintains domain-general information relevant for the current task. The phonological buffer and the visuospatial module are domain specific; the former uses inner speech to maintain and to rehearse phonological information, whereas the latter holds visual and spatial representations active by means of image revival. For its operation, working memory interacts with declarative and procedural long-term memory, gets input from sensory registers, and uses the motor system for output.


Author(s):  
Stijn Hoppenbrouwers ◽  
Bart Schotten ◽  
Peter Lucas

Many model-based methods in AI require formal representation of knowledge as input. For the acquisition of highly structured, domain-specific knowledge, machine learning techniques still fall short, and knowledge elicitation and modelling is then the standard. However, obtaining formal models from informants who have few or no formal skills is a non-trivial aspect of knowledge acquisition, which can be viewed as an instance of the well-known “knowledge acquisition bottleneck”. Based on the authors’ work in conceptual modelling and method engineering, this paper casts methods for knowledge modelling in the framework of games. The resulting games-for-modelling approach is illustrated by a first prototype of such a game. The authors’ long-term goal is to lower the threshold for formal knowledge acquisition and modelling.


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