scholarly journals Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments

2021 ◽  
Vol 2 ◽  
Author(s):  
Negar Khojasteh ◽  
Andrea Stevenson Won

Numerous studies have shown the potential benefits of collaborative virtual environments (CVEs) for distributed teams. However, there are few longitudinal studies on collaboration in immersive virtual environments, and existing studies mostly examine how pairs or groups adapt over time. In a longitudinal study, we examined what does and does not change over time as individual users adapt to collaboration in virtual environments. In our mixed-methods, exploratory study, we matched 20 participants in random pairs over five sessions. We assigned each participant to complete a different collaborative task, with a different partner, in each session. Our quantitative data analysis and qualitative interview data show that adaptation to VR increased significantly over time. Presence ratings did not show change over time, but participants reported developing new ways to communicate in VR. We also identified patterns indicating a relationship between a person’s emotional state and their partner’s ability to recognize their emotion. We conclude with a discussion of our findings and provide design implications and future directions for designers and researchers in the field.

2019 ◽  
Author(s):  
Sarah Molouki ◽  
Daniel Bartels ◽  
Oleg Urminsky

A one-year longitudinal study was conducted to investigate the accuracy of people’s assessmentsof their own personal change over time. We compared people’s predicted, actual, and recalledchange in their personality, values, and preferences over this time period. On average,participants underestimated the absolute magnitude of their personal change, yet simultaneouslyoverestimated their net improvement, in both prediction and recall. This effect was due to anasymmetry whereby people selectively neglected negative changes, especially prospectively.Although participants in our sample both improved and declined over the year, they were morelikely to remember past improvements than declines, and made nearly uniformly positivepredictions of future change. We discuss how the current findings reconcile researchdemonstrating expectations of personal improvement (e.g., Wilson & Ross, 2001; Kanten &Teigen, 2008) with other research that suggests people overpredict their personal stability(Quoidbach, Gilbert, & Wilson, 2013).


Author(s):  
Koon-Ying Raymond Li ◽  
James Sofra

With the exponential growth in desktop computing power and advancements in Web-based technologies over the past decade, the virtual community is now a reality. The latest derivative of the virtual community, made possible by 3D avatars, is called the collaborative virtual environment (CVE). These CVEs often provide “fantasy-themed online worlds” for participants to socially interact. Instead of placing emphasis on teamplaying, the sharing of information, and collaborative activities, a CVE focuses on social presence and communication processes. Unlike virtual environments which allow participants to discuss what is going on in the real world, the participants’ experiences of the virtual world provided by the CVE are often the main topics for discussion. These CVEs, just like their real counterparts, have their own issues and problems. This article will analyze the potential benefits of avatars, helping to build virtual communities and explore the possible issues that are associated with the CVE.


2018 ◽  
Vol 23 (11) ◽  
pp. 1510-1516 ◽  
Author(s):  
Warren J. Donnellan ◽  
Kate M. Bennett ◽  
Laura. K. Soulsby

EDIS ◽  
2020 ◽  
Vol 2020 (3) ◽  
Author(s):  
Megan Stein ◽  
Taylor Nash

Building rapport is key when creating a team culture. As groups change over time, it is imperative to continually reintroduce and reacclimate new team members to long-standing teammates. Leaders of groups that undergo constant change, like those whose jobs involve volunteers, may find it challenging to find innovative ways to bring people together. Icebreakers are quick, low- or no-cost activities that allow individuals to get to know the people around them and serve as a means to build trust and openness in a low-stakes environment. This new 3-page publication of the UF/IFAS Department of Agricultural Education and Communication outlines strategies to use when building a team culture and gives examples of simple activities to build cultures within teams or groups. Written by Megan Stein and Taylor Nash.


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