scholarly journals Promoting Earth sciences teaching-learning in the Italian schools: a research of learning objects, effective educational approaches, to improve skills and competences

2018 ◽  
Author(s):  
Susanna Occhipinti
1970 ◽  
Vol 6 (2) ◽  
Author(s):  
Hugo Rego ◽  
Tiago Moreira ◽  
Francisco José García-Peñalvo

The main aim of the AHKME e-learning platform is to provide a system with adaptive and knowledge management abilities for students and teachers. This system is based on the IMS specifications representing information through metadata, granting semantics to all contents in the platform, giving them meaning. In this platform, metadata is used to satisfy requirements like reusability, interoperability and multipurpose. The system provides authoring tools to define learning methods with adaptive characteristics, and tools to create courses allowing users with different roles, promoting several types of collaborative and group learning. It is also endowed with tools to retrieve, import and evaluate learning objects based on metadata, where students can use quality educational contents fitting their characteristics, and teachers have the possibility of using quality educational contents to structure their courses. The learning objects management and evaluation play an important role in order to get the best results in the teaching/learning process.


Author(s):  
Argenis De Jesús Montilla Pacheco ◽  
Eucaris Del Carmen Agüero Corzo ◽  
Lilia Lourdes Mora Pisco

  El presente trabajo tiene como propósito analizar el uso y manejo de geotecnologías en la enseñanza de las geociencias en las carreras de Ciencias de la Tierra y Geografía del Instituto Pedagógico de Maturín (IPM). Se abordó como una investigación de campo, con un diseño descriptivo, utilizando una muestra de 13 docentes y 64 estudiantes de las carreras mencionadas a quienes se les aplicó un cuestionario. Como resultado se encontró que no todos los docentes utilizan estas geotecnologías en su labor académica, sin embargo, manifiestan en su totalidad, al igual que los estudiantes, estar de acuerdo con el empleo de ellas en la enseñanza de las geociencias y en el estudio del paisaje. Se concluye que el uso de las mismas es de importancia y que están dadas las condiciones para su aplicación en el aula de clase, con lo cual será posible mejorar el proceso de enseñanza aprendizaje en el ámbito de las geociencias en el Instituto Pedagógico antes señalado.   Palabras clave: Tecnología espacial; teledetección; docencia; enseñanza de la geografía; gestión ambiental.   ABSTRACT The purpose of this paper is to analyse the use and management of geotechnologies in the teaching of geosciences in the careers of Earth sciences and geography of the pedagogical institutions of Maturin (IPM). It was approached as a field investigation, with a descriptive teach, using a sample of 13 teachers and 64 students of the aforementioned careers to whom they were applied a questionnaire. As a result it was found that not all teachers use these geotechnologies in their academic work, however, Mani-Fiesta in its entirety, like the students, to agree with their employment in the teaching of geosciences and in the study of Landscape. It is concluded that the use of the same is of importance and that they are given the conditions for its application in the classroom, thus it will be possible to improve the process of teaching learning in the field of the geosciences in the Pedagogical Institute mentioned above.   Keywords: space technology; remote sensing; teaching; teaching of geography; environmental management.


10.28945/3134 ◽  
2007 ◽  
Author(s):  
Yavuz Akpinar ◽  
Huseyin Simsek

The emergence of learning objects for teachers as a focus of educational concentration is relatively new and much of the discussion has not been based on the actual development of objects, but different definitions, learning theories, properties and standards or decorative packages of learning objects (LOs). Also, in many teacher education programs, prospective teachers take a computer literacy class separate from content methods classes and rarely engage in producing authentic teaching/learning experiences. This research goes somewhat to address prospective K-12 teachers’ development of learning objects. In this study, a group of prospective K-12 science teachers’ learning objects were examined, evaluated and compared with LOs developed by instructional designers (IDs). A total of forty learning objects were closely investigated and effectiveness of eight of them was tried out with 180 target students in classrooms. Detailed analysis of the LOs demonstrated that while both the preservicers and the IDs use similar number of instructional elements in their LOs, the IDs seem to represent concepts and procedures with screen objects other than the text and used the text for supporting graphical objects. Both groups developed LOs similar in quality measured with the LORI 1.5. Statistical tests on the data obtained from classroom usage of the LOs showed marked improvements in the students’ learning.


Author(s):  
Demetrio Ovalle ◽  
Oscar Salazar ◽  
Néstor Duque

The need for ubiquitous systems that allow access to computer systems from anywhere at anytime and the massive use of the Internet has prompted the creation of e-learning systems that can be accessed from mobile smart phones, PDA, or tablets, taking advantage of the current growth of mobile technologies. The aim of this chapter is to present the advantages brought by the integration of ubiquitous computing-oriented along with distributed artificial intelligence techniques in order to build student-centered context-aware learning systems. Based on this model, the authors propose a multi-agent context-aware u-learning system that offers several functionalities such as context-aware learning planning, personalized course evaluation, selection of learning objects according to student’s profile, search of learning objects in repository federations, search of thematic learning assistants, and access of current context-aware collaborative learning activities involved. Finally, the authors present some solutions considering the functionalities that a u-learning multi-agent context-aware system should exhibit.


Author(s):  
Philippe Martin ◽  
Michel Eboueya

This chapter first argues that current approaches for sharing and retrieving learning objects or any other kinds of information are not efficient or scalable, essentially because almost all of these approaches are based on the manual or automatic indexation or merge of independently created formal or informal resources. It then shows that tightly interconnected collaboratively updated formal or semiformal large knowledge bases (semantic networks) can, should, and probably will, be used as a shared medium for the tasks of researching, publishing, teaching, learning, evaluating, or collaborating, and thus ease or complement traditional methods such as face-to-face teaching and document publishing. To test and support these claims, the authors have implemented their ideas into a knowledge server named WebKB- 2 and begun representing their research domain and several courses at their universities. The same underlying techniques could be applied to a semantic/learning grid or peer-to-peer network.


2020 ◽  
Vol 3 (2) ◽  
pp. 142
Author(s):  
Gerardo Quiroz Vieyra ◽  
Luis Fernando Muñoz González

In the construction of learning objects, as digital instructional material that is delivered to students, the level of learning to which they are directed must be considered first of all, according to the Bloom taxonomy or any other that is used, applicable to the e-learning, taking advantage of the digital resources that are currently available, multimedia for creation, digital repositories for storage and internet for access. Learning objects are built with pedagogical and technological elements that follow a process in themselves, subject to an educational model, instructional design, curriculum design and learning objectives as precedents, with stages very similar to those of design, construction and operation of an information system. Given their nature of digital entities, learning capsules that contain information and knowledge, the Data Quality Model of the ISO / IEC 25012: 2008 standard is also applicable, which guarantees the quality of the content and their access and availability. The creation of learning objects must also obey an educational strategy and be considered holistically in the e-learning system, that is, use a systemic approach throughout the teaching-learning process, including learning objects, considering harmonization , performance and quality in all its stages.


10.28945/3139 ◽  
2007 ◽  
Author(s):  
Pollyana Mustaro ◽  
Ismar Silveira

Learning objects-based architectures often allows the creation of coarse-granular learning resources by aggregating learning objects retrieved mainly from well-structured public repositories. Nonetheless, the learning resource building process is not exactly trivial, since proper selecting and sequencing strategies must be applied in order to make it useful for learning purposes, as well as to make it fit in pedagogical goals previously established. This paper shows LOENA (Learning Object Educational Narrative Approach), an architecture built over a theoretical basis that uses narrative-driven hypertext patterns to properly structure the sequencing of learning objects, providing a ready-to-use, pluggable way to implement learning paths in some teaching-learning context.


10.28945/2909 ◽  
2005 ◽  
Author(s):  
Ismar Frango Silveira ◽  
Carlos Fernando Araujo Jr. ◽  
Luiz Henrique Amaral ◽  
Ivan Carlos Alcântara de Oliveira ◽  
Juliano Schimiguel ◽  
...  

Traditional methods for developing digital learning content usually produce very large, monolithic content that barely can be reused even in similar contexts, despite of the quality they can have. Nonetheless, digital learning content can be described as a set of highly reusable, low-coupled learning objects that can be put together in order to build adaptive, learner-focused content Nowadays, in spite of all technological evolution, it cannot be affirmed that content development in computer-aided teaching/learning process had evolved the same way. This is, indeed, the most expensive, time-consuming undertaking among all tasks demanded by computer-based course building. One of the reasons for this is that digital learning content reuse, even nowadays, is frequently done through copy-and-paste mechanisms that transpose digital learning contents from a context to another. A vary of explanations can be arisen to justify this fact: first, digital learning content is often modeled in an ad hoc manner, in order that all content is very specific, going about some determined knowledge domain. Besides, such development often utilizes tools and techniques - like HTML - that aren’t concerned about separating content from presentation. A possible solution for this is to develop digital learning contents in function of the set of potential learning objects they can be made of. Thus, there will be analyzed a set of frequently used learning objects in order to classify them on types and discuss some possibilities for diminish their coupling to other learning objects, thus leading to finer granular contents, augmenting their potential for reusability.


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