scholarly journals Designing and evaluating representations to model pedagogy

2013 ◽  
Vol 21 ◽  
Author(s):  
Elizabeth Masterman ◽  
Brock Craft

This article presents the case for a theory-informed approach to designing and evaluating representations for implementation in digital tools to support Learning Design, using the framework of epistemic efficacy as an example. This framework, which is rooted in the literature of cognitive psychology, is operationalised through dimensions of fit that attend to: (1) the underlying ontology of the domain, (2) the purpose of the task that the representation is intended to facilitate, (3) how best to support the cognitive processes of the users of the representations, (4) users’ differing needs and preferences, and (5) the tool and environment in which the representations are constructed and manipulated.Through showing how epistemic efficacy can be applied to the design and evaluation of representations, the article presents the Learning Designer, a constructionist microworld in which teachers can both assemble their learning designs and model their pedagogy in terms of students’ potential learning experience. Although the activity of modelling may add to the cognitive task of design, the article suggests that the insights thereby gained can additionally help a lecturer who wishes to reuse a particular learning design to make informed decisions about its value to their practice.Keywords: representations; epistemic efficacy; Learning Design; evaluation(Published: 16 September 2013)Citation: Research in Learning Technology Supplement 2013, 21: 20205 - http://dx.doi.org/10.3402/rlt.v21i0.20205

Author(s):  
Yizhou Fan ◽  
Wannisa Matcha ◽  
Nora’ayu Ahmad Uzir ◽  
Qiong Wang ◽  
Dragan Gašević

AbstractThe importance of learning design in education is widely acknowledged in the literature. Should learners make effective use of opportunities provided in a learning design, especially in online environments, previous studies have shown that they need to have strong skills for self-regulated learning (SRL). The literature, which reports the use of learning analytics (LA), shows that SRL skills are best exhibited in choices of learning tactics that are reflective of metacognitive control and monitoring. However, in spite of high significance for evaluation of learning experience, the link between learning design and learning tactics has been under-explored. In order to fill this gap, this paper proposes a novel learning analytic method that combines three data analytic techniques, including a cluster analysis, a process mining technique, and an epistemic network analysis. The proposed method was applied to a dataset collected in a massive open online course (MOOC) on teaching in flipped classrooms which was offered on a Chinese MOOC platform to pre- and in-service teachers. The results showed that the application of the approach detected four learning tactics (Search oriented, Content and assessment oriented, Content oriented and Assessment oriented) which were used by MOOC learners. The analysis of tactics’ usage across learning sessions revealed that learners from different performance groups had different priorities. The study also showed that learning tactics shaped by instructional cues were embedded in different units of study in MOOC. The learners from a high-performance group showed a high level of regulation through strong alignment of the choices of learning tactics with tasks provided in the learning design. The paper also provides a discussion about implications of research and practice.


2021 ◽  
pp. 22-31
Author(s):  
I. N. Shegai

Due to the situation caused by the coronavirus COVID-19, educational institutions were forced to switch to a mode of distance interaction with students. The proposed material presents the range of digital tools successfully used by the teacher during the period of distance learning, as well as proposed for use in the traditional learning mode in the perspective of the use of blended learning technology. Among the tools, attention is paid primarily to educational platforms, portals, electronic notebooks, services for creating interactive exercises, quests, quizzes, and video sessions. Several variants of virtual whiteboards are offered for use, and attention is also drawn to the possibility and feasibility of using MOOC in school. As examples, the methodological techniques implemented in the lessons during the distance in the Zoom communication program are given. The use of digital tools in school education allows you to create, implement and distribute new methods of teaching and working with children, improve educational approaches, and further combine the possibilities of online and offline learning. The article will be relevant for practicing teachers and researchers whose interests lie in the field of digitalization of education.


2021 ◽  
Author(s):  
Angelique Patrice Paul

In-Touch is an adaptive learning technology, which extends the learning experience beyond the classroom hours and environment for unconventional learners. It serves as a safe online space for students to receive customized help from their teachers. It also mediates and promotes conversation between parents and teachers. In-Touch integrates three elements crucial to promoting success of unconventional learners: on demand help, student-centered approach, and confidence-building. For the purpose of the study, unconventional learners were defined as someone who does not learn in the methods that are currently offered in traditional classrooms. The design of In-Touch is based on a pilot study that considered the needs of parents and teachers who are raising and teaching unconventional learners


2012 ◽  
Vol 20 ◽  
Author(s):  
Robin K. Hill ◽  
Jill W. Fresen ◽  
Fawei Geng

Lecturers in higher education often consider the incorporation of web technologies into their teaching practice. Partially structured and populated course site templates could aid them in getting started with creating and deploying webbased materials and activities to enrich the teaching and learning experience. Discussions among instructional technology support staff and lecturers reveal a paucity of robust specifications for possible course site features that could comprise a template. An attempted mapping from the teaching task as understood by the instructor to the envisaged course website properties proves elusive. We conclude that the idea of an initial state for a course site, embodied in a template, remains useful and should be developed not according to a formula but with careful attention to the context and existing pedagogical practice. Any course template provided for the use of lecturers should be enhanced with supporting instructions and examples of how it may be adapted for their particular purposes.Keywords: course template; learning platform; pedagogical dimensions; course site properties(Published: 17 December 2012)Citation: Research in Learning Technology 2012, 20: 18665 - http://dx.doi.org/10.3402/rlt.v20i0.18665


2021 ◽  
Vol 2 (1) ◽  
pp. 77-89
Author(s):  
Lina Saptaria ◽  
Wawan Herry Setyawan

During the Covid 19 pandemic, entrepreneurship learning activities in universities were carried out boldly. This is a challenge for lecturers to design technology-based entrepreneurship learning that can increase student motivation in entrepreneurship. The purpose of this study was to produce a technopreneurship learning design model for UNISKA Kediri students with a scientific approach. This type of research is a development research using the 4D model consisting of: define, design, develop, and disseminate. The stages of research activities consist of: 1) problem problems, needs analysis and learning analysis; 2) scientific technopreneurship cooperation approach; 3) scientific technopreneurship business plan design; 4) products (prototypes of goods or services), 5) job evaluation. The results showed that the technopreneurship learning design was very feasible to use. From the measurement results of the three expert validators, the measurement results (p) is greater than or equal to 3.93 and less than 4 with the very valid category. The application of technopreneurship learning received a positive response from students and was able to increase the entrepreneurial motivation of UNISKA Kediri students in 2020. The development of technopreneurship learning designs still needs to be carried out through a process of creativity and innovation supported by the use of learning technology in its application. To produce a technopreneurship learning output product that has high selling value, it is necessary to interact with the university and other stakeholders such as: local government, investors, industry, business organizations, and the technopreneur community.


2012 ◽  
pp. 561-572
Author(s):  
Douglas L. Holton

This chapter describes a case study of the design and implementation of an online project-based course for learning constructivist instructional design techniques. Moodle, a free and open source learning management system, was chosen as a tool to meet both the goals of the course and the needs and abilities of the adult learners in this course. Despite the instructor’s and students’ inexperience with both Moodle and online courses, Moodle greatly facilitated the process, resulting in a largely successful and motivating learning experience.


2017 ◽  
pp. 371-388 ◽  
Author(s):  
Elaheh Yadegaridehkordi ◽  
Noorminshah A. Iahad ◽  
Norasnita Ahmad

Universities require basic changes in knowledge and communication-based society in order to achieve higher order learning experience and to satisfy expectations of new generation of students. This study aims to understand the likelihood of the cloud-based collaborative learning technology adoption within educational environments. Reviewing cloud computing research, technology characteristic construct was divided into collaboration, mobility, and personalization. Based on the Task-Technology Fit (TTF) model, this study tested a theoretical model encompassing seven variables: collaboration, mobility, personalization, task non-routineness, task interdependence, task-technology fit, user adoption. Purposive sampling was used and data were collected from 86 undergraduate and postgraduate students who had experiences in using cloud-based applications for collaborative activities. The results indicated that task non-routineness, collaboration, mobility, and personalization have positive significant effects on TTF. However, distinct from past studies, task interdependence positively influences TTF. In addition, results indicated that the significant effect of TTF on users' intention to adopt cloud-based collaborative learning technologies was considerable.


Author(s):  
Shalin Hai-Jew

The design of learning does not often emphasize on how much high-concentration “focused time” and other time learners spend on particular endeavors: reading, viewing, listening, writing, assessing, problem-solving, researching, communicating, collaborating, and others. And yet, how time is spent in purposeful learning—in assignments, fieldwork, research, collaboration, invention, co-design, and assessments—is thought to have a clear impact on the learning and the learning experience. This work explores some of the research in the area of time in learning and proposes some methods for including “focused time” design and time awareness in instructional design for online learning, particularly given the available tools for learner check-ins, time monitoring, and other tools.


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